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Question [UnrealEngine] Test Telemetry

Discussion in 'DIY Motion Simulator Building Q&A / FAQ' started by ChevCheliosSun, Mar 7, 2020.

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  1. ChevCheliosSun

    ChevCheliosSun New Member

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    Hello All!
    I'm new to SimTools, but I managed to create a little test demo in UE4 that uses telemetry.
    The problem is I don't own any hardware to test it.
    Somewhere in the forum someone posted a little test app called Virtual Sim. But that won't work for me.
    Here is what I made:
    • created UE4 test project
    • applied the plugin provided by yobuddy
    • created a gameplugin dll file
    • successfully patched and connected to SimTools GameManager
    Now I need to fine tune, test and calibrate the Send Telemetry blueprint node in the editor.
    Without hardware or test software it's just guessing.
  2. Ads Master

    Ads Master

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  3. noorbeast

    noorbeast VR - The Next Generation Staff Member Moderator

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    My Motion Simulator:
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  4. ChevCheliosSun

    ChevCheliosSun New Member

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    [​IMG]
    I don't know what am I doing wrong... But it's not getting any data.
    https://prnt.sc/rcyzb1
    [​IMG]
    Maybe the error is in the bluprint editor the chosen socket name was: Simtools 2.0 in the example project.
    https://prnt.sc/rcz09a
    What string it should be instead?
    Or any suggestions?
  5. ChevCheliosSun

    ChevCheliosSun New Member

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    I'm trying to make an Unreal Engine game that uses telemetry.
    I followed everything from the examples.
    I managed to get the data with 2DOF Virtual Sim app.
    As I see things the data I get must be in this format: [A127][B127]
    But I get it in this format: 0.0,100.0,0.0,0.0,0.0,100.0,0.0,0.0,0.0