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Question [UnrealEngine] Test Telemetry

Discussion in 'DIY Motion Simulator Building Q&A / FAQ' started by ChevCheliosSun, Mar 7, 2020.

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  1. ChevCheliosSun

    ChevCheliosSun New Member

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    Hello All!
    I'm new to SimTools, but I managed to create a little test demo in UE4 that uses telemetry.
    The problem is I don't own any hardware to test it.
    Somewhere in the forum someone posted a little test app called Virtual Sim. But that won't work for me.
    Here is what I made:
    • created UE4 test project
    • applied the plugin provided by yobuddy
    • created a gameplugin dll file
    • successfully patched and connected to SimTools GameManager
    Now I need to fine tune, test and calibrate the Send Telemetry blueprint node in the editor.
    Without hardware or test software it's just guessing.
  2. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    Innovative tech specialist for NGOs
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    St Helens, Tasmania, Australia
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    145,052Coins
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    +10,776 / 52 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
  3. ChevCheliosSun

    ChevCheliosSun New Member

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    [​IMG]
    I don't know what am I doing wrong... But it's not getting any data.
    https://prnt.sc/rcyzb1
    [​IMG]
    Maybe the error is in the bluprint editor the chosen socket name was: Simtools 2.0 in the example project.
    https://prnt.sc/rcz09a
    What string it should be instead?
    Or any suggestions?
  4. ChevCheliosSun

    ChevCheliosSun New Member

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    I'm trying to make an Unreal Engine game that uses telemetry.
    I followed everything from the examples.
    I managed to get the data with 2DOF Virtual Sim app.
    As I see things the data I get must be in this format: [A127][B127]
    But I get it in this format: 0.0,100.0,0.0,0.0,0.0,100.0,0.0,0.0,0.0
  5. Spacebar

    Spacebar New Member

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    271Coins
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    +3 / 0 / -0
    My Motion Simulator:
    3DOF, 6DOF
    I have hardware and would be happy to test it out. I'm also trying to get Unreal up and running for both interactive and passive (pre-rendered movie) motion. you can also pm me at https://discord.gg/VWczfh29
    • Like Like x 1
  6. DOF_Dex

    DOF_Dex New Member Gold Contributor

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    My Motion Simulator:
    2DOF, 3DOF, 6DOF
    Are there many Unreal Engine developers using Simtools? It would be great to maintain a plugin that can work for UE 5.3 and can talk to Simtools 2.6. I understand v3 is still work in progress.