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Icy7CE

Ultrawings Plugin 1.0.2.0

SimTools Plugin for Ultrawings (VR Version)

  1. Bacasable

    Bacasable New Member Gold Contributor

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    Bonjour
    J'ai installé le plug-in, patché les jeux, vérifié que GetBaseAddress64. DLL (la nouvelle version) et Wow64ext. dll sont bien dans le répertoire Simtools mais mon simulateur ne fonctionne pas du tout.
    Je joue en VR avec un casque Windows réalité mixte (Lenovo). Pouvez-vous me aider à faire fonctionner?
    Merci d'avance
  2. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    Please be aware that you can dual language post but it is part of the Forum Rules that you also include English, doing so via Google Translate is fine: https://www.xsimulator.net/community/threads/forum-rules.9527/

    I have taken the liberty of doing it for you:

    Google Translate -
    I installed the plug-in, patched the games, checked that GetBaseAddress64. DLL (the new version) and Wow64ext. dll are in the Simtools directory but my simulator does not work at all.
    I play VR with a Windows mixed reality headset (Lenovo). Can you help me make it work?
    Thank you in advance

    As to your problem please post pictures of all of your settings, particularly Interface Settings and Axis Assignments.
  3. Bacasable

    Bacasable New Member Gold Contributor

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    Sorry I didn't speak English and I thank you to answer me anyway. When I test with the menu ' ouput testing ' the simulator responds correctly.
    Here are my settings

    upload_2018-11-15_1-7-52.png
    upload_2018-11-15_1-8-38.png
    upload_2018-11-15_1-9-6.png

    Attached Files:

  4. Icy7CE

    Icy7CE Active Member

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    If games other than Ultrawings work, then it's probably an issue with this plugin. This is a memory hook plugin, which means that it can sometimes break when the game is updated. There have been several updates to Ultrawings since I last worked on this plugin, including an update just two days ago.
    • Agree Agree x 1
  5. Bacasable

    Bacasable New Member Gold Contributor

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    So if I understand the problem can only be solved by modifying your plugin with each update of the program? Or should I find out which application on my computer prevents the normal operation of Simtools.
    Thank you for your explanations.
  6. Icy7CE

    Icy7CE Active Member

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    Yes, typically each update of the game would require me to also update the plugin. This game has been difficult to write plugins for, though, so I have been focusing on other games recently. I may come back to this game in the future if there's demand for it.
  7. Bacasable

    Bacasable New Member Gold Contributor

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    Ok Thank you for your answer and I will come see from time to time if you have made another plugin...;-)
  8. HASAN1453

    HASAN1453 Member

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    My Motion Simulator:
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    Hey guys, I tried it after long time. It’s still not working or I couldn’t make it work. Is there any flight simulator that I actually plug in works?
  9. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
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    War Thunder (free), X-Plane (has a free demo), Prepar3D and Elite Dangerous (game updates frequently break the plugin) al;l have motion plugins and the generic Joystick plugin can be used for games that do not have dedicated motion plugins.
  10. HASAN1453

    HASAN1453 Member

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    My Motion Simulator:
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    I’ll try the ones you recommended. Thank you man.
    • Like Like x 1
  11. HASAN1453

    HASAN1453 Member

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    One more question, is it possible to use Hotas for joystick plug in? Last time I tried, it didn’t work or I couldn’t make it work. Is there any updates about it? Normal gamepads(Xbox) not as fun as hotas or like actual joysticks
  12. kevinmarz

    kevinmarz Member

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  13. kevinmarz

    kevinmarz Member

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    any luck on this plugin working,I have a older copy of ultrawings,from july 2017,and i still can,t get it to work..i,ve done everything in this thread,and still have no luck...i,m using a xbox controller...and thanks for letting me know about War thunder,that works fine,racing games work fine...any other flying game,like EVE,Elite not so much...i,m also on Oculus..thank you..and Happy Holidays
  14. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
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    Ultrawings is a problematic one to maintain, as @Icy7CE indicated. It would be a good candidate for the new file offset method being used with Elite, so that members could assist with finding pointers after updates, but members need to be willing to learn new skills to do that.
  15. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    :thumbs
  16. Icy7CE

    Icy7CE Active Member

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    As @noorbeast said, this has been a difficult plugin to maintain (the file offset method is a good idea). Since it's a memory hook plugin, it only works reliably with a specific version of the game. The most recent version of the plugin works with the version of Ultrawings released on May 21, 2018. If you're using Steam, you can try to obtain the right version by following this guide, which worked for me:
    https://www.reddit.com/r/Steam/comments/611h5e/guide_how_to_download_older_versions_of_a_game_on/
    • Informative Informative x 3
  17. kevinmarz

    kevinmarz Member

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    Yeah,I tried going into steam to find a older copy of the game,any chance you could take a screenshot of Properties of Ultrawings 2018-12-29.png
  18. Icy7CE

    Icy7CE Active Member

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    The properties of my version looks the same as yours:
    upload_2018-12-30_10-38-52.png

    If it doesn't work for you, it's probably because of another difference between our systems. Memory hook plugins tend to be unreliable in that way, and Ultrawings has been particularly challenging. It's unfortunate, because there seems to be high demand for motion simulation with this game. Our best bet is to encourage the developer to add an actual telemetry API, which would prevent the plugin from breaking on game updates and remove inconsistency between systems. I tried contacting the developer a few months ago but never got a response.
    • Agree Agree x 2
  19. Icy7CE

    Icy7CE Active Member

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    I was reading through these posts again and just remembered another piece of information: when this game updated to 64-bit, I needed to download the 2017 Visual C++ Redistributable (x64) to get any data out of the plugin. I thought I'd throw that out there for anyone still trying to get this plugin (or another 64-bit memory hook plugin) to work.
    • Informative Informative x 1
  20. Guus Franken

    Guus Franken New Member

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    I'm interested, what can I do to get it working?