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T1000 3M and bass shakers

Discussion in 'Forum and Website' started by cheucheu, May 29, 2022.

  1. cheucheu

    cheucheu New Member

    Joined:
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    My Motion Simulator:
    3DOF, SCN6, Arduino
    Hi

    I would like to add 2 or more bass shakers in my actual configuration.

    Could you give advices :
    - How many bass shakers ?
    - Where should i put them? under the bucket seat? behind?
    - Where should i fix them ?
    - How to pilot them ? With simhub or other soft ?

    If you have some pictures, i will be interested.

    Thanks a lot
  2. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    Innovative tech specialist for NGOs
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    My Motion Simulator:
    3DOF, DC motor, JRK
    You have not mentioned budget or preferred hardware?

    For two bass shakers I prefer one on the seat and the other on the peddles, my dad's rig has three, one on the seat, one on the joystick support post and one pedal mounted, if you can go four then for racing there is chassis mode, basically a base shaker representing each wheel, you can also add more to the seat and peripherals, it is a question of cost Vs what you are wanting to achieve.

    If you are only using bass shakers then SimHub is pretty easy to use.

    But if you use motion as well as bass shakers then GameVibe is a better way to go (need Pro SimTools license), as otherwise you have to use port forwarding to try and get around port conflicts when using different software at the same time.
  3. cheucheu

    cheucheu New Member

    Joined:
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    My Motion Simulator:
    3DOF, SCN6, Arduino

    Hi
    Firstable thanks for your answer.
    I have not budget.
    In fact, i search to known :
    - If there is a real interest in having bass shakers with a dynamic seat like the mine.
    - If yes, how to fix the bass shaker under seat ?

    I have the licence simtools to drive the motion and simhub to expand the immersion with Shakers.

    Greetings
  4. Anthony Morris

    Anthony Morris Member Gold Contributor

    Joined:
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    Multi trade
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    Essex UK
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    My Motion Simulator:
    3DOF
    I have a complicated setup with P3 seat VR and two large shakers so I use motion compensation which conflicts with the shakers cancelled out physically with gell packs and foam but the point is in game it doesn't matter where the shakers are for road and engine noise and copy the sound across from the main sound card so much easier and quicker than game vibe