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Some questions

Discussion in 'DIY Motion Simulator Building Q&A / FAQ' started by Daniëlg, Jul 9, 2008.

  1. Daniëlg

    Daniëlg New Member

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    Hello peeps,

    I have always been dreaming abouth my own real motionsim. Since I'm playing Aces High2 the idea came back up. The problem was not realy the cockpit itself but bringing over data from pc to the cockpit. After a couple of days searching the net. I came up here.

    So I'm planning to make one :yes: :yes: :yes:

    Still there are some question left in my mind. I'm hopeing to find them here.

    I'm doubting inbetween a 2D and a 3D platform. 2D simulates AXIS and ROLL. (basicly the things a plan does. nose up or down and roll left en right.) There is 3D and if untherstand correctly, it gives lift up and down. Is this used to simulate the G-force? do you have already a feeling of G force in a 2D motion platform? 3D seems to be more appropriate for a flightsimulator but I can be wrong.

    I read somewhere you guys didn't have the software for 3D yet but where working on it. is it there yet?

    Right now I'm collecting all the parts needed. I have a 2D platform in mind. But offcourse it will change the whole plan when I decide to go for 3D I guess it depends a bit of the more experinaced people's advices.

    :cheers:


    :sos: ps this is just sutch a funny smilie, I had to add it.
  2. egoexpress

    egoexpress Active Member

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    The most difficult part is to get some motors/acutators that are strong/fast enough and to attach a way measurement system to them (encoder/pot)

    X-Sim delivers the data.

    You are right. The current official X-Sim release does only support 2 axis.
    But we are beta testing X-Sim² currently, which supports infinite axis.
    We prefer to call it DOF (degrees of freedom).

    So if you want to build a 3DOF simulator, then go on. With X-Sim² you will be able to feed it with data.

    Btw, you should have a look at Thanos AMC 1.5 motion controller. With that controller you are able to control up to 4 motors, respective 4DOF.
    But again, X-Sim² is in development and testing phase still.

    Yes, in a restricted kind. But more DOF are better in general, of course. For flight sims I would recommend at least 3DOF. But it depends on your mechanical skills and budget.

    Regards
    Christian
  3. Daniëlg

    Daniëlg New Member

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    Thx a lot for your reply Christian.

    Aha.. the more the better. Ok 4DOF to give an example you take a plate and put a motor/actuator at eatch of the four corners right?

    Hm yes finiding the parts is difficult. But its just a mather of time. My technical skills are ok so makeingthings is quite easy for me. My pcskill is just basic.

    At the moment I have 2x electric tubes (actuators?)

    Lever300 230V 50Hz
    1.2-1.7 A
    1400g/min
    Spinta max 3000N (dunno what that is)
    Ip 54

    I think they are quite ok for this. Its used to open gates. Well not shure. I try to take a picture of them one of these days.

    :cheers:

    Daniël