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so whats the verdict? Oculus or Vive?

Discussion in 'VR Headsets and Sim Gaming - Virtual Reality' started by Boomslangnz, Jun 26, 2016.

  1. Archie

    Archie Eternal tinkerer

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    Hey, Gents -

    I've been out of the loop for so long I feel like I've just signed up for the forum again... I'm slowly catching up on things :D

    Fired up the CV1 for the first time in FOREVER and saw that the S is out. (That's how much out of it I've been ;) )
    Has anyone bought the Rift S and how does it compare to the Oculus CV1?

    I considered the HP Reverb but I read it has poor tracking on games requiring fast movements (Beat Saber / Arizona Sunshine)?

    Keen to hear other peoples experiences off all or just comparisons to S and CV1.

    :popcorn
  2. Zed

    Zed VR Simming w/Vive

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    I haven’t personally tried Rift S but fly with a couple of people who have it and they really like it. Oculus switched to inside-out tracking with HMD cameras. The cameras around the play space are gone. They only fly, though, so aren’t so interested in large movement tracking and haven’t reported on that. From their descriptions on what they see in the cockpit, it sounds like they are seeing about the same resolution as what I see in the Vive Pro but that’s secondhand verbal comparison and I’d take it with a huge grain of salt. Since S is RGB, even though its slightly lower resolution than Pro/Odyssey, I’d expect the effective resolution would appear slightly better than Vive Pro or Odyssey. But neither of them like the built-in speakers and are working on finding the best alternatives. One is using ear buds and the other headphones.

    I’m waiting on a Valve Index which has the same nominal resolution as the Vive Pro but is also RGB stripe so should look even better. But it has off the ear speakers instead of headphones so I’m wondering how much I’ll hear my computer and motion rig fans. Time will tell and we should start getting shipments very soon. The Index also supports all sorts of frame rates so it can more closely match the system and application performance. Still waiting on more details on what those capabilities are beyond the reprojection capabilities in each main frame rate.

    Reverb had a false start and apparently HP pulled them back for various issues. But the high resolution displays may be both blessing and curse. The through the lens photos look amazing but what I’ve heard is that the resolution puts a very high load on CPU/GPU and frame rates suffer.

    All in all it looks like an incremental VR update across the board with some nice upgrade potential.
    • Like Like x 1
  3. Archie

    Archie Eternal tinkerer

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    Thanks a lot @Zed - I'm actually going to box up my CV1 and throw it on Ebay and punt for the Rift S. My room is a nightmare with the 3 webcam trackers all over the place so the inside-out tracking of the S is a real plus.

  4. Zed

    Zed VR Simming w/Vive

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    Hey Archie, I haven’t tried personally, though. Just relating what they said. Cheers!
    • Agree Agree x 1
  5. f1iceman

    f1iceman Why So Serious ? ( The Joker )

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    I can confirm the Rift S is a lot clearer as I have just got one and for me its night and day without ss switched on, its like if you put the ss to 1.5 say but as stock. only had about 20mins with tbh so not really had a play yet but its defo better. no headphones is abit crap tho.
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  6. f1iceman

    f1iceman Why So Serious ? ( The Joker )

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    Right just to add to this I have ditched the Rift S and gone back to my CV1 headset.
    I have found it's far too sensitive to the seat mover and jitter about far too much to every tiny head movement, so it's just a mess while driving you just can not drive with it being so sensitive, i was on dirt rally and it's crazy needs like some kinda stabilising adding to the camera tracking.
    I Put the cv1 rift back on and I am happy again smooth and drivable.

    I will this as a thread now.
    Last edited: Jun 23, 2019
  7. value1

    value1 Nerd Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    I thougth this overview of currently existing VR goggles was interesting, at least for me it is ;)

    VR System Guide Summer 2019.jpg
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  8. SilentChill

    SilentChill Problem Maker

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    Once you have seen the clarity of a Reverb there is nothing that comes close to it, a little more FOV would be nice but with mainly only using it for driving games it doesn't matter too much the.

    Just hope they can iron out the few teething problems they have