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Simulator designs general discussion

Discussion in 'DIY Motion Simulator Building Q&A / FAQ' started by wimpo`, Sep 4, 2010.

  1. R-eng

    R-eng Member

    Joined:
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    One thing about X-sim2 that I wish did not change or rather, could have been expanded upon; I really miss the combined axis cartesian plane where in real time you could see the x and y movements with a single moving red indicator. I thought a 3D version (perhaps spinnable) with a z component would have been awesome. At the least it would be nice to be able to have multiple graphs of the various axis implemented on the simulator, rather than just the one. And the graph line is just too thick, preferred the skinny original one. But that is another topic.

    For personalization I have this to convey. I control the motion of the axis by finely adjusting both the positive and negative area max/min input values from the Force-Sender. These along with the intensity slider and smoothness filter are my major criteria. But I have to stop the sim each time I make adjustments. Real time sliders that could be controlled during actual sim running would be ideal. This would include sliders (and steppers) for positive area max and min, and negative area max and min. The intensity is already a stepper as is the smoothness filter, but sliders would also be welcome. I don't know if your Commander has this capability, but I wish X-sim2 would include it natively. Saving the profile is no problem, so each vehicle and driver pairing can be saved already. Just that the adjustment process is rather tedious and slow, and a bit of a guessing game.

    Perhaps this could be the first steps to a wizard.

    Regarding my sim, it is a near POH with a soon to be added motion seat.

    BTW. I have spent a fair amount of time in a Hexatech/Cruden (Stewart, basis for five F1 teams, $250k starting price), enough for practical assessment, and even it has flaws in motion cueing/sustainment fully explainable in physics.

    R-eng