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Simtools and iRacing

Discussion in 'SimTools DIY Version' started by drazic, Jan 25, 2016.

  1. drazic

    drazic New Member SimAxe Beta Tester Gold Contributor

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    Hello,

    Simtools and iRacing work very well together but having participated in many endurance races as a team, I found that the actuators continued to operate when a teammate took the wheel, which is rather tiring.
    I have a circuit breaker (electric) to stop the actuators but when I reactive they stop responding, forcing me to leave the iRacing session Simtools quit, restart, and the session.
    My question is this: is there a way (software) to pause the actuators and restart them while remaining in the session?

    Thanks.
    • Agree Agree x 1
  2. Historiker

    Historiker Dramamine Adict Gold Contributor

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    My Motion Simulator:
    3DOF, DC motor, Arduino, Motion platform, 6DOF
    That is a good question, perhaps @yobuddy could comment.

    I have a similar issue; when I review replay's between practice/race sessions I have to turn off simtools and then restart it or I get bounced around (you really do not want to fast forward or reverse , lol).

    EDIT: An easy mechanical fix would be to put your actuator/motor power source on a switch that you can reach from the seat. I have mine on a separate power strip that I mounted next to the seat.
    • Agree Agree x 1
  3. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
    3DOF, DC motor, JRK
    My understanding is that the next version of SimTools has a disconnect button so you can make changes in the Game Engine without having to quit the game, so that could be used once the next version is released.
    • Like Like x 4
    • Informative Informative x 2
  4. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    Hi Guy’s,
    The problem here is “when the telemetry data flows from the game” is really up to the game publishers.
    I would guess that most of the games that support telemetry have never actually been connected to a simulator for a game author to actually ride.
    A lot of them probably never even had a simulator in mind, and just a dashboard or something else.

    So @noorbeast is correct, a Stop/Go button is included in the next version of game manger.
    And I have a little feature called “remote profiling” I'm working on where we can communicate to game manager thru UDP.
    In other words, anyone could make a tray app that allows binding a keyboard shortcut for the Stop/Go button in game manager.

    Wouldn’t that be handy? :thumbs
    Dustin
    • Like Like x 3
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  5. RufusDufus

    RufusDufus Well-Known Member

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    While you're waiting for the next version of simtools... if you use SMC3 then you can attach another POT and enable the motion "volume" scaling. You then have a knob that you can wind down to zero when you don't want to feel the motion.
    • Like Like x 3
    • Creative Creative x 1