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News SimTools 2.0 Question and Answer

Discussion in 'Breaking News' started by yobuddy, Feb 29, 2016.

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  1. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    There is already over 50 of the most popular game plugins for 2.0, and its not even released yet!
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    Last edited: Nov 6, 2016
  2. Archie

    Archie Eternal tinkerer

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    Every time you post @yobuddy I think "ITS RELEASED!!" :D

    It's like when everyone was waiting on ED Motion Patch from @value1 :D

    And the excitement builds.....
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  3. Doctor Kruntz

    Doctor Kruntz Active Member Gold Contributor

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    Hopefully that yobuddy makes us a wonderful Christmas "gift"... ;):grin:thumbs
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  4. Bernd Manger

    Bernd Manger Active Member

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    Do you mean christmas 2017 ?

    Ooops, i believe that wasn't a good joke. :blush

    ok, you all can tar and feather me and throw me to the wolves.;)
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  5. Doctor Kruntz

    Doctor Kruntz Active Member Gold Contributor

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    Ah ah ah ah... :p :thumbs
  6. Bernd Manger

    Bernd Manger Active Member

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    Last edited: Feb 4, 2017
  7. Doctor Kruntz

    Doctor Kruntz Active Member Gold Contributor

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    Very soon... I hope! :)
    [​IMG]

    P.S.: it may be of interest, I have also made a .png version :thumbs
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    Last edited: Nov 8, 2016
  8. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    I expect a release this month for SimTools 2.0 and Game Dash 2.0.
    Followed closely by the Video Ride Creator and Player.
    And the Game Vibe will come after all else.
    It just takes a bit to get everything organized for the release.

    Please understand that we needed time to not only beta test SimTools 2.0, but also get lots of games supported.
    I also needed time to get all the plugin examples built, so people can make plugins for SimTools 2.0
    Not to mention all the "How To" sections.
    And the manual need updating also.
    So it all takes time.

    Anyway, we are getting close...
    Not long now guys!
    yobuddy
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  9. Doctor Kruntz

    Doctor Kruntz Active Member Gold Contributor

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    ...And we all wait for the official announcement! :cheers
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  10. Doctor Kruntz

    Doctor Kruntz Active Member Gold Contributor

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    Perhaps... a trivial question: when will it be available, we can install the new version 2.0 of Sim Tools keeping also the old 1.3 version? Or the two versions could create plugins conflict?
  11. Nick Moxley

    Nick Moxley Well-Known Member

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    My Motion Simulator:
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    one or the other. Not Both.

    2.0 is a new build of ALL your simtools settings.
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  12. cfischer

    cfischer Active Member Gold Contributor

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    I am also super excited about simtools 2.0.


    Can you please explain or link me to what you mean by 3D buttkicker setup?
  13. noorbeast

    noorbeast VR - The Next Generation Staff Member Moderator

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    @yobuddy is developing GameVibe to allow for the spatial control of transducers. Think of it this way, if you have 4 transducers representing 4 wheels of a car then say you clip a curb on the left side you would feel it via the left front transducer first, followed by the left rear transducer, but not the right side transducers.
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    Last edited: Nov 9, 2016
  14. Rinus janssens

    Rinus janssens Active Member

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    This GamveVibe feature is what I'm also very curious about.

    Now I'm using simxperience to drive my Vibe and simtools for my Motion. If I can combine the motion and Vibe it would be great. hug:
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  15. Nick Moxley

    Nick Moxley Well-Known Member

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    My Motion Simulator:
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    Technically You mean Simvibe, Simcommander is SimXperience's software for motion. And Yes Combining motion and tactile is the idea. :cheers
  16. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    Sure, what I mean by this is:
    A Sound Card (installed as a second sound card to drive the transducers, set in quadraphonic mode)
    setup.jpg

    A 4 channel amplifier (that powers the transducers, and gets its signals from the sound card above)
    4 bass transducers
    and a power supply to power the 4 channel amplifier.

    I will show my test setup once I have time to play with it.
    yobuddy
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  17. spyderwash

    spyderwash genesy sim

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    it would be nice to have some pictures of the new version
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  18. Daguru

    Daguru Rally drivers do it in the mud

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  19. speedy

    speedy Well-Known Member

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    Can this external USB sound be used ?

    usb-sound-card-8438-171873-1.jpg
  20. Pit

    Pit - - - - - - - - - - - - - - - - Staff Member Moderator Gold Contributor

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    My Motion Simulator:
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    I have a similar usb sound card and it works with simvibe- I assume it should also do the job with vibe.
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