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Rig is Moving Step 1 ...New Member saying hi and trying to get back on his rig :)

Discussion in 'New users start here - FAQ' started by Wizzard, Mar 7, 2015.

  1. Wizzard

    Wizzard Member

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    @prodigy yes i hear it and the fans are turning.
  2. Nick Moxley

    Nick Moxley Well-Known Member

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    My Motion Simulator:
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    Can you test it with a Multimeter to 100% ensure its working ?
  3. Wizzard

    Wizzard Member

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    I can get this but on what volt setting should i put it in order to test it? Also, should i test it from the tips of the usb?
    Thanks

    Attached Files:

  4. Nick Moxley

    Nick Moxley Well-Known Member

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    My Motion Simulator:
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    No test directly on the PSU itself, and use the DCV side of thing's and # 20
  5. Wizzard

    Wizzard Member

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    OK I just tested to see if there is any power and yes we are good. I tried it on the laptop and once I plugged the usb in windows started searching for drivers.... though it did not find any. Also theres a green light in the power box when I turn it on. I am not sure how simtools works but shouldn't I have drivers to go with the actuators? Under device manager I see only com3 and com4.
  6. Wizzard

    Wizzard Member

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    OK Guys I got it to work :D the rig is moving when I test it in simtools....not very smoothly as I would like but it is moving.
    I am attaching a pic of the simtools engine which shows only sway and surge, do I need to add the others also or they are there? I have patched the game already.
    The next step that I am confused on is in the guide "checking the direction of movements". the guide says you should move your actuators by sliding the sliders but for me, I can not move any of the sliders under "roll, pitch, heave etc.. " (page 13 in the guide).
    Please let me know if I am doing it the correct way.
    But it is moving !!!! Thanks all.

    Attached Files:

    • Like Like x 1
  7. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    Glad you have it working @Wizzard.

    You have not set roll, pitch heave etc so the testing sliders will not work until you do. Which way the sim moves for each force is determined by the check boxes being orange or not.

    Yes you can add the other forces in the next columns via the drop down boxes. However, it is best to do one setting at a time, test it in the game, then add another. Use 20% as a starting point and change that as needed for the axis you are testing, once you have tried it in the game you are working on and are satisfied the it 'feels right'.
    • Agree Agree x 1
    Last edited: Mar 18, 2015
  8. Wizzard

    Wizzard Member

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    • Like Like x 2