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Prosimu t1000 3dog traction loss help.

Discussion in 'Commercial Simulators and Peripherie' started by PIM1, Mar 3, 2021.

  1. PIM1

    PIM1 VR Racer

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    My Motion Simulator:
    2DOF, SCN6, Motion platform
    Hello, I have finally upgraded my 2dof prosimu rig to 3dof (traction loss) and would like some help dialing in the traction loss.

    Ok I only really play ACC and I am pretty quick as I race in leagues on discord. I have a motion rig and VR and want my experience to be as authentic as possible.

    I first tested out traction loss with the aston Martin GT4 car at Paul ricard and it felt good. Prosimu themselves have given me some basic numbers to put in simtools such as axis limiting to 85% and axis 60%. Extra 1 is used for traction loss with those numbers above but I am a little confused about what the tuning centre values do. I have extra 1 set at 10/-10, is this optimum? What happens if this is set to a lower number or higher? Patrick advised profile editor and selecting more then increasing extra 1 to 10 but again not sure what that does. I am happy with what I feel especially in gt4 car but not sure if I am missing something.

    GT3 AMG Evo is obviously faster that gt4 so would I need a different set up for that ? Any help would be appreciated. Thanks in advance.

    I will upload pictures and video tomorrow as on my phone at moment.

    Neil
    Last edited: Mar 3, 2021
  2. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    Go grab a copy of the SimTools manual and keep it handy for reference: https://www.xsimulator.net/community/faq/rtfm-start-with-the-official-simtools-documentation.117/

    Axis limiting is usually where there is a risk of an actuator damaging itself.

    The axis allocation should really be 100%, as that means you have 100% of whatever the range is.

    The smaller the TC value the faster the reaction, but over a smaller range. Conversely, the larger the value the softer the response. but over a greater range.

    Honestly you should not use the profile editor until you have a base profile dialed in. The profile editor can then be used to make variations of that base profile for specific cars and/or tracks.

    For TL see the tuning tips here: https://www.xsimulator.net/community/faq/traction-loss-in-simtools.175/
  3. luu trung

    luu trung Member

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    hello. can the engine with a rev count of about 300 rpm work?
  4. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
    3DOF, DC motor, JRK
    Hard to say without knowing the full specs, I suspect you mean a motor with an RPM of 3300, combined with whatever may be the gearbox ratio, outputting unknown newton meters. Full specs plus the design implementation would help, as context, for other to potentially give advice.
  5. luu trung

    luu trung Member

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    i have 3 motor 24v 250w 75rpm. i want to increase the motor in the back to 350w to make it more powerful. but these 2 types of motor are different in number of turns.
    -- the motor in the picture above after going through the gearbox is 300 revolutions
    -- What's the difference between 300 rounds and 75 rounds?
    -- my motor max is 250w (picture below)

    Attached Files:

  6. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
    3DOF, DC motor, JRK
    A motor turning at 3300rpm that outputs 300rpm at the gearbox is using an 11:1 ratio.