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Project Cars 2 motion cancelation in the software?

Discussion in 'VR Headsets and Sim Gaming - Virtual Reality' started by Jorant, Aug 27, 2019.

  1. Jorant

    Jorant Member

    Joined:
    Jul 15, 2019
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    My Motion Simulator:
    3DOF
    So hear me out, anyone that plays PC2. There is a camera setting that you can modify the g force camera to move based on g forces.

    Could we use this to our advantage? When you break, it goes forward. That's counter productive, obviously. But could we go somewhere in the settings and reverse these possibly? Anyone know if this sort of thing is possible to counter rig motion??
  2. J-1775

    J-1775 Aviator

    Joined:
    Jan 28, 2014
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    Location:
    Switzerland
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    1,507Coins
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    My Motion Simulator:
    6DOF
    I've seen those settings, too. Actually I set them all to zero, because I think they are for non-platform use, to simulate the movements of your head/eyes. Even if there was a way to reverse their direction, I think this correction is far to ambiguous and inaccurate for individual platforms and their specs.