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Plugin for KartKraft?

Discussion in 'Other Racing Games' started by Javo5, Nov 2, 2018.

  1. Keir

    Keir New Member

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    • Like Like x 1
    • Informative Informative x 1
  2. Krassi

    Krassi PLAYGASM

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    Finally the update is here!!!:)
  3. ledfoot

    ledfoot Member

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    Thanks Keir.
  4. Kranky Pantz

    Kranky Pantz Active Member

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    My Motion Simulator:
    2DOF, DC motor, JRK, Motion platform
    Thanks for the info, but I don't quite understand where this is currently at as far as a SimTools motion plugin is concerned.
    Does KartKraft have built-in SimTools motion (such as a plugin zip file somewhere in the KartKraft Steam game folder), or are the devs leaving it up to our fantastic plugin authors such as @yobuddy , @value1 , etc to make one?

    Looking at their Steam page, they mention the telemetry update along with SimTools, but don't direct us towards how to use it or if there is an actual SimTools plug-in available.
    "we've added support for streaming core data out of KartKraft as well as a SimTools plugin".

    https://steamcommunity.com/games/406350/announcements/detail/1610511561976904141

    That makes it sound like there is a plug-in available...somewhere.....but where?

    Would love to test it out if they did in fact develop a SimTools plug-in along with the new telemetry update.
  5. Krassi

    Krassi PLAYGASM

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    The guys with CKAS Motion Simulators have special option for them to enable!;)
  6. Keir

    Keir New Member

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    My Motion Simulator:
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    No there is no official SimTools plugin available yet.

    I had a go and building a quick version here a few days ago: https://github.com/black-delta/kartkraft-simtools

    But I have no SimTools license and could not test it. The plugin validator succeeds though.
    • Like Like x 1
    • Winner Winner x 1
  7. Keir

    Keir New Member

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    Note that the link above is just the source code, not the built dll.
    • Agree Agree x 1
  8. Kranky Pantz

    Kranky Pantz Active Member

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    My Motion Simulator:
    2DOF, DC motor, JRK, Motion platform
    Yes, I see that.
    I was all excited to test it out for you, then realized that it's not in any format which I can drag 'n drop into the SimTools Plugin Activator Tool, such as something like "kartkraft_plugin.zip".
    Bummer!
    Oh well, the effort is much appreciated, and the sim is shaping up nicely with VR support and now the beginnings of telemetry as well.
    Cheers!!! :cheers
  9. value1

    value1 Nerd Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    My Motion Simulator:
    2DOF, DC motor, JRK, Joyrider
    Thank you, @Keir , for supporting the Motion Simulation community :cheers
    I've added your compiled code as a resource here: https://www.xsimulator.net/community/marketplace/kartkraft-plugin.228/
    hug:
    PS: You can ask @yobuddy for a license I guess ;)
    • Like Like x 2
  10. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    Already sent... :thumbs

    I would also like to thank @Keir for supporting the community.
    It's not often you see a game publisher step in and build a SimTools game plugin themselves, really nice work!
    If you have a simulator, It's time to get your 'Kart' on! :cheers
    • Agree Agree x 4
    Last edited: May 11, 2019
  11. Kranky Pantz

    Kranky Pantz Active Member

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    My Motion Simulator:
    2DOF, DC motor, JRK, Motion platform
    100%

    In the past I've reached out to several developers who have interesting games which would be great with motion, only to have it fall upon deaf ears.
    Motion platforms, both DIY & commercial are becoming more mainstream each & every day, and a lot of owners may purchase games strictly because of motion support.
    As most of these games are already a niche market, don't they realize that their lack of enthusiasm may also result in lost potential sales???

    BTW, I bought KartKraft on day one, as my gut told me that they were the real deal.
    Glad to see my instincts were correct. (for once ;))
    Thumbs up to both Keir & the SimTools community! :thumbs
    • Like Like x 3