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Question Plugin dev: How to keep moving to the Min / Max values (no reset)

Discussion in 'Miscellaneous' started by Franck TALBART, Apr 22, 2020.

  1. Franck TALBART

    Franck TALBART Franckarts

    Joined:
    Sep 6, 2019
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    - 299Coins
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    My Motion Simulator:
    2DOF, Arduino
    Hi,

    I am currently developing a ride simulator with Unity, and a plugin for Simtools. The telemetry file is produced by the video ride creator, and read by the Unity soft.

    For some reasons, when the pitch value is set to the min limit (say, -32767) and keep that val for several seconds, the simulator slowly goes back to the center position (e.g. 0) instead of keeping the min. position.

    However, I don't have this unexpected behavior with the video ride player. When I check the data input (coming from my soft) from the tuning center, I can confirm that the value does not change and stay fixed to -32767. I assume there is an option somewhere that ask the simulator to go back to 0 after some time.
    The anti-roll option is disabled, so I am a bit stuck here (I am not sure this is the correct option to check though)

    Do you have any clue ?
  2. KydDynoMyte

    KydDynoMyte Fool's Gold Contributor

    Joined:
    Sep 5, 2011
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    RTP, NC
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    Ratings:
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    My Motion Simulator:
    3DOF
    Is the washout filter not off?
  3. Franck TALBART

    Franck TALBART Franckarts

    Joined:
    Sep 6, 2019
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    Balance:
    - 299Coins
    Ratings:
    +9 / 0 / -0
    My Motion Simulator:
    2DOF, Arduino
    It is off. Here is a screenshot.

    Attached Files:

  4. Franck TALBART

    Franck TALBART Franckarts

    Joined:
    Sep 6, 2019
    Messages:
    8
    Balance:
    - 299Coins
    Ratings:
    +9 / 0 / -0
    My Motion Simulator:
    2DOF, Arduino
    I managed to fix it by setting up again the axis assignments. For some reasons the problem disappeared. This is probably a bug.
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