1. Do not share user accounts! Any account that is shared by another person will be blocked and closed. This means: we will close not only the account that is shared, but also the main account of the user who uses another person's account. We have the ability to detect account sharing, so please do not try to cheat the system. This action will take place on 04/18/2023. Read all forum rules.
    Dismiss Notice
  2. For downloading SimTools plugins you need a Download Package. Get it with virtual coins that you receive for forum activity or Buy Download Package - We have a zero Spam tolerance so read our forum rules first.

    Buy Now a Download Plan!
  3. Do not try to cheat our system and do not post an unnecessary amount of useless posts only to earn credits here. We have a zero spam tolerance policy and this will cause a ban of your user account. Otherwise we wish you a pleasant stay here! Read the forum rules
  4. We have a few rules which you need to read and accept before posting anything here! Following these rules will keep the forum clean and your stay pleasant. Do not follow these rules can lead to permanent exclusion from this website: Read the forum rules.
    Are you a company? Read our company rules

Peugeot 205T16 full size simulator

Discussion in 'Commercial Simulators and Peripherie' started by Agosky, Mar 18, 2020.

  1. Agosky

    Agosky New Member SimAxe Beta Tester Gold Contributor

    Joined:
    Dec 7, 2014
    Messages:
    18
    Location:
    Finland
    Balance:
    307Coins
    Ratings:
    +13 / 1 / -0
    After reading this forum for a while back in 2015, I was going to try to build a 2DOF seat mover. Things got a little out of hand and I jumped straight in at the deep end...
    Group B rally cars have always fascinated me, so I decided to build a 205 Turbo 16 replica full body simulator.
    A few years and lots of trial and error, and now things are starting to look quite good. There’s still a lot to do, but motion is starting to shape up nicely. Below is a video link of first test with all DOFs enabled. No fine tuning is made yet, body roll was in wrong direction etc...
    This is a DIY project, but if it turns out to be good enough I might try to make some commercial revenue (selling seat time) so I’m posting this in commercial section.

    Powered by 400VAC servos, some gearboxes and ballscrews and of course SimTools.
    Game on video is Dirt Rally 1.





    25142362-89FB-4E53-A630-5BB869EC7804.jpeg
    • Like Like x 5
    • Creative Creative x 1
  2. zapata_h

    zapata_h Active Member

    Joined:
    Dec 25, 2013
    Messages:
    221
    Occupation:
    Industrial Maintenance Manager
    Location:
    España
    Balance:
    307Coins
    Ratings:
    +43 / 0 / -0
    My Motion Simulator:
    3DOF, AC motor, Arduino
    Great job!!! It looks very agile
  3. levers

    levers Active Member Gold Contributor

    Joined:
    Aug 18, 2016
    Messages:
    156
    Location:
    UK
    Balance:
    975Coins
    Ratings:
    +42 / 1 / -0
    I saw a video on a visitor's phone to our stand at a show we were exhibiting at where he had taken a current touring car (2018/9) and stripped the engine out etc. and replace the wheels with vertically mounted actuators. This was set up in his rather large man cave. I have to say this looks like it's more fun!
  4. Gadget999

    Gadget999 Well-Known Member

    Joined:
    Dec 27, 2015
    Messages:
    1,897
    Location:
    London
    Balance:
    11,610Coins
    Ratings:
    +458 / 9 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino, 6DOF
    wow - those motors have some grunt !

    are you using gearmotors ? is there heave also ?
    • Agree Agree x 1
  5. Agosky

    Agosky New Member SimAxe Beta Tester Gold Contributor

    Joined:
    Dec 7, 2014
    Messages:
    18
    Location:
    Finland
    Balance:
    307Coins
    Ratings:
    +13 / 1 / -0
    Not gearmotors to be exact, but motors are coupled to gears or ballscrews. There has to be gear ratio, in some way or another.
    Yes, there is heave but tuning center values and % axis used are incorrect so it’s barely noticeable...at 0:55-1:00 bumpy section it can be seen. Power is certainly not a problem, even with heave.