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P3D 4.5 is out with VR goodness

Discussion in 'Prepar3D' started by Zed, Apr 9, 2019.

  1. Zed

    Zed VR Simming w/Vive

    Apr 4, 2017
    +766 / 3 / -0
    My Motion Simulator:
    2DOF, DC motor, JRK
    Edit: Eye tracking appears to be for cursor control and not foveated rendering. Guess nobody has balled up enough to actually improve rendering. I feel like VR-SLI all over again.

    At least there are other VR rendering improvements. But Vive Pro Eye is apparently still just curiosity and not really useful.

    Original post with Vive Pro Eye bullet removed (which is now basically worthless IMO):

    — Fixed offset reflections in VR single pass mode.
    — Various performance improvements to single pass VR.
    — Fixed minor visual artifacts with focal points in VR.

    Adding native eye tracking support for Vive Pro Eye is big. That also paves the way for eye tracking if the Valve Index supports it. And you don’t do eye tracking without foveated rendering so even more performance improvements may be incoming with higher resolution headsets.
    • Informative Informative x 1
    Last edited: Apr 10, 2019