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Our first simulator game

Discussion in 'SimTools for commercial purposes' started by Dev4Play, Mar 1, 2016.

  1. Dev4Play

    Dev4Play New Member

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    Hello guys :)

    Firstly, I'm a new one!

    I hope that it landed with regard to the section forum :)

    I'm Adam from Dev4Play! Our group consists of several small teams that produce games. Together with Thomas, we create the first little game called War Truck Simulator (It will be great, if you could google it :)). We have become programmers 3 months ago. We passed the greenlight several days ago and now we're on Steam. Game is still in progress. We added a new video with gameplay. I have for you a huge favour, if you could write us your suggestions? What do you think, what should we change? Is there something bad, and something cool? We're very grateful!



    Thanks for attention :D
    • Like Like x 2
  2. Pit

    Pit - - - - - - - - - - - - - - - - Staff Member Moderator Gold Contributor

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    Hmm? Do you look for motion support? If not your posting has nothing to do with an advertising......
  3. eaorobbie

    eaorobbie Well-Known Member Staff Member SimTools Developer Gold Contributor

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    My Motion Simulator:
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    • Like Like x 1
    Last edited: Mar 1, 2016
  4. Historiker

    Historiker Dramamine Adict Staff Member Moderator Gold Contributor

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    My Motion Simulator:
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    Thread moved.

    I hope your project works out for you, I will keep an eye on it. Looks good.
    • Agree Agree x 2
  5. ferslash

    ferslash Active Member

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    can we download a beta of the game?
    - regarding the sugestions you ask... it would be nice if you guys create the pluging for the game, so the guys with simulators can use it as soon as you finish it :D
  6. Malik10

    Malik10 Member

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    Hai everybody, i am from mechanical student doing for the driving simulator car. firsly, my objective is to create the same movement of actuator synchronize to the video game sofware. My problem is the movement of actuator move is too slow is not same to the video sofware. Can anyone give a advice or some idea to me?
  7. noorbeast

    noorbeast VR - The Next Generation Staff Member Moderator

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    If you are looking for help please start your own project thread, add detail about what actuators you are using, some pictures of the simulator and detail if you are using SimTools or some other software: http://www.xsimulator.net/community/forums/diy-motion-simulator-projects.22/
    • Agree Agree x 1
  8. Dev4Play

    Dev4Play New Member

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    Hi!

    Thanks for your replies! :D

    Also, thank you for your opinions! :D

    I'm glad you like it! We are trying our best to improve our project that fans of simulators have the most fun!

    Tell me what you would expect after such a title? What should we add? What changed?

    Best regards! :)
    • Like Like x 1
  9. value1

    value1 Nerd Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    My Motion Simulator:
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    Hi @Dev4Play
    For proper motion simulation I would like to get the telemetry data (pitch, roll, yaw [in degree or rad] and surge, sway and heave acceleration [in m/s²]) and possibly speed [x, y, z direction, m/s] directly out of your game (via UDP, MMF, LUA, DLL, etc.)
    Additional dash board data will be appreciated.
    • Like Like x 1
    Last edited: Mar 8, 2016
  10. PaulMac000

    PaulMac000 Member Gold Contributor

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    Agreed. Native support would be good.