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OpenXR Motion Compensation

Discussion in 'VR Headsets and Sim Gaming - Virtual Reality' started by SilentChill, Aug 6, 2022.

  1. afrobbizz

    afrobbizz New Member

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    My Motion Simulator:
    3DOF, 6DOF
    Honestly I don’t know…. with quest 3 controller i just activate it and it works, i install opencomposite to force openxr. Anyway I see that in many things ChatGPT can help, so if you give him the error u are getting maybe u get a possible solution
  2. Fahim

    Fahim Member

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    this is the error:

    XR_APILAYER_NOVENDOR_motion_compensation layer (beta - 0.3.9.0 [x64]) is active
    Using layer: XR_APILAYER_NOVENDOR_motion_compensation
    Cannot satisfy implicit extension request: XR_HTCX_vive_tracker_interaction
    Requesting extension: XR_KHR_win32_convert_performance_counter_time
    xrCreateInstance
    Application: OpenComposite_AMS2AVX
    Using OpenXR runtime: Pimax OpenXR 0.1.0


    vive tracker (waist) is used as reference tracker
    recording of samples is off
    error - tracker::ViveTrackerInfo::Init: runtime does not support Vive tracker OpenXR extension: XR_HTCX_vive_tracker_interaction

    Using OpenXR system: Pimax Crystal Light
    xrDestroyInstance
    Using layer: XR_APILAYER_NOVENDOR_motion_compensation
    Cannot satisfy implicit extension request: XR_HTCX_vive_tracker_interaction
    Cannot satisfy implicit extension request: XR_HTCX_vive_tracker_interaction

    log attached

    Attached Files:

  3. afrobbizz

    afrobbizz New Member

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    My Motion Simulator:
    3DOF, 6DOF
    This means:


    • The OpenXR Motion Compensation layer (XR_APILAYER_NOVENDOR_motion_compensation) requires the XR_HTCX_vive_tracker_interaction extension to properly detect and use VIVE Trackers.
    • However, the Pimax OpenXR runtime (v0.1.0) currently does not support this extension.
    • As a result, the motion compensation layer cannot access the VIVE Tracker, even though it’s physically connected and tracked via SteamVR.





    ✅ Solution




    1.

    Switch to the SteamVR OpenXR runtime (Recommended)



    SteamVR’s OpenXR runtime supports the VIVE Tracker extension and works perfectly with the motion compensation layer.



    How to do it:



    1. Open SteamVR
    2. Go to Settings → Developer
    3. Click on “Set SteamVR as OpenXR Runtime”


    After this:


    • The Motion Compensation layer will work correctly.
    • The VIVE Tracker will be properly detected.
    • You can continue using your Pimax headset — SteamVR will still handle the tracking and rendering.


    ✅ This is the most stable and tested setup for motion compensation with VIVE Trackers.


    This is what ChatGPT reply …
  4. Fahim

    Fahim Member

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    thats the issue, when " Click on “Set SteamVR as OpenXR Runtime”

    it gives this:
    current openxr runtime' steam vr; then when running automobilsta through steamvr there is no 10..9... countdown.
    I am even using opencompsite to force openXR in steam.
    xsim.jpg
  5. afrobbizz

    afrobbizz New Member

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    My Motion Simulator:
    3DOF, 6DOF
    Can u send the screen of opencomposite? And with Pimax play can you launch games?
  6. Fahim

    Fahim Member

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    i now got this error:
    : XR_APILAYER_NOVENDOR_motion_compensation layer (beta - 0.3.9.0 [x64]) is active
    : Using layer: XR_APILAYER_NOVENDOR_motion_compensation
    : xrCreateApiLayerInstance failed with XR_ERROR_RUNTIME_FAILURE

    Sure photo of opencomppsite below' it forces both steamvr and AMS2 game;
    also i can launch through pimaxplay but i have been launching it through stream; have not tried launching it through pimax play.

    xsim2.png
  7. afrobbizz

    afrobbizz New Member

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    My Motion Simulator:
    3DOF, 6DOF
    Try with Pimax as openxr runtime and launch trough Pimax play
  8. Fahim

    Fahim Member

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    as soon as i switched to pimax xr in the pimplay software and then started the game through there i got a countdown; 5...4... then error sound following by game crash;

    the error code was : error - tracker::ViveTrackerInfo::Init: runtime does not support Vive tracker OpenXR extension: XR_HTCX_vive_tracker_interaction

    What i then noticed when going into steamvr; the run time was pimax XR; Open composite was still switched to OPEN XR.

    upload_2025-6-23_23-41-40.png
  9. Fahim

    Fahim Member

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  10. afrobbizz

    afrobbizz New Member

    Joined:
    May 25, 2025
    Messages:
    25
    Balance:
    90Coins
    Ratings:
    +1 / 0 / -0
    My Motion Simulator:
    3DOF, 6DOF