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OpenXR Motion Compensation

Discussion in 'VR Headsets and Sim Gaming - Virtual Reality' started by SilentChill, Aug 6, 2022.

  1. SilentChill

    SilentChill Problem Maker

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    Hi all,

    OpenXR Motion Compensation is in alpha testing ans is looking very promising :) I did a quick video with it in action.

    • Like Like x 3
    • Winner Winner x 1
  2. PeterW

    PeterW alias Wickie

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    This are verry good news!! Can you tell us a little bit about setting up the software for the first time and at each start of a sim-session?
    Thanks!
    Wickie
  3. SilentChill

    SilentChill Problem Maker

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    Hi matey,

    It's only in Alpha at the moment so it's just getting it working properly. The dev is going to make it all pretty and easy to use.
    • Like Like x 2
  4. Historiker

    Historiker Dramamine Adict Gold Contributor

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    Once again, you are my Hero buddy!
    The others in my squadron have all moved to OpenXR for DCS but I have been relegated to SteamVR for motion compensation. Thanks for bringing this to my attention. I took forward to the beta!
  5. Michael Mariacher

    Michael Mariacher Member

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    Once again, a STEAM VR update broke OVRMC. (But luckily I found a way to solve... ) :thumbs

    OVRMC_20220819_00.jpg

    After some days off, I got Build ID 9276252 and OVRMC did not load, same issue as some days ago.

    OVRMC_20220819_01.jpg

    OVRMC_20220819_02.jpg

    Enabling actual Beta made it even worse
    OVRMC_20220819_03.jpg

    OVRMC_20220819_04.jpg

    After restarting, well known message "Add on blocked"

    OVRMC_20220819_05.jpg

    After several worthless restarts, I decided to op into "old" V1.21.12 hotfix.

    OVRMC_20220819_06.jpg
    OVRMC_20220819_07.jpg

    This "Beta" solved the issue, OVRMC is starting again and works flawless.

    But I fear the next update, it's just a matter of time STEAM will again "f**k up" OVRMC. :(

    Michael
    • Informative Informative x 2
  6. SeatTime

    SeatTime Well-Known Member

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    Got this also last night . Thanks for the solution :thumbs
    • Like Like x 1
  7. SeatTime

    SeatTime Well-Known Member

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    Yep, fixed it. FI I am using the WIT 9 axis sensor (SRS). For me, find it way more reliable then the lighthouse solution, but it is limited to using SRS.

    NewRigTR160_3.jpg
    • Informative Informative x 1
  8. misoswan

    misoswan Active Member

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    flypt work with WIT 9 axis sensor.
    • Informative Informative x 3
  9. SeatTime

    SeatTime Well-Known Member

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    Thanks, must investigate.
    • Like Like x 1
  10. misoswan

    misoswan Active Member

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    I can't find it anywhere where they write about it in flypt , but when I fly in msfs + OVRMC+WIT 9 axis sensor without steam everything works properly.I don't use any motion controls.
  11. SilentChill

    SilentChill Problem Maker

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    OVRMC or OXRMC ??
  12. misoswan

    misoswan Active Member

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    OVRMC
  13. misoswan

    misoswan Active Member

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    so sorry for the introduction .here is how it works with flypt for me it's ok I'm happy with flypt and OVRMC. https://www.flyptmover.com/outputs/ovrmc
  14. SilentChill

    SilentChill Problem Maker

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    So youre using OpenXR and OXRMC its just that the plugin for Mover is still called OVRMC it uses the same MMF .

    OVRMC only works with steamvr enabled to turn it on and off and calibrate it.
  15. misoswan

    misoswan Active Member

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    yes you explained it right now i just found it.steam turns on automatically if i use openXR and OVRMC in flypt settings in Ouputs set to OVRMC.for me it works fine i'm more of a flying player than a racing player.in racing you definitely have more vibration.
  16. SeatTime

    SeatTime Well-Known Member

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    Maybe it is just me :confused:, but cannot find a flypt source for a WIT sensor..
    That is using a virtual tracker, not a real tracker attached to the rig. Real tracker works way better for me.
  17. Chipless

    Chipless Member

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    @SilentChill Any updates regarding OpenXR Motion Compensation?
    • Agree Agree x 1
  18. sallerding

    sallerding Member

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    Hi @misoswan or others….just to clarify, has anyone found a solution to use WITMOTION tracker with xplane or fs2020? SRS doesn’t support any flying games. Thx
    Last edited: Oct 16, 2022
  19. SeatTime

    SeatTime Well-Known Member

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    My version of SRS supports FS2020 and Xplane 10/11/12.
  20. sallerding

    sallerding Member

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    Oh! Thx @SeatTime. Is that through the paid version or are there other modules that can be added manually? Is that something you prepared or something that can be obtained elsewhere? Thx . I have the tracker. If there was a solution available for flying that would be great. Thx for any info seatime

    edit….I think I see. You can use a motion profile for xplane or fs2020 through SRS, which looks like you can then open up the possibility of using the WITMOTION. But I guess thats what you mean when you say you can’t use flypt with it?
    Last edited: Oct 16, 2022