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Oculus getting behind Devs - my Touch dev kit arrived

Discussion in 'VR Headsets and Sim Gaming - Virtual Reality' started by noorbeast, Dec 1, 2016.

  1. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    I have been down in Hobart this week and popped in to see @jangomoose and test out the very cool Unity based canoe and kayak game he is developing.

    While there I lamented that I had been left with no option but to use the Vive for all the dev work I do in creating unique educative experiences for NGOs, despite having won an inaugural Sensis State grant to support free 'Show Don't Tell' VR demonstrations and experiences for NGOs, and having made numerous applications to Oculus for Touch access without success. Lo and behold I get a message from a courier that they left a package at the post office while I was away, which I went in and got today. I was overjoyed to find a Touch developer kit waiting for me!

    So I think it fair to say Oculus has got past the launch content focus and is now making a real effort to get behind dev and content diversification for the Rift and Touch. That is really positive in widening the genre and uses for consumer grade VR.

    Ergonomically Touch is exceedingly compact when compared to the Vive wands and is almost dainty in comparison. I have big palms and fat stumpy fingers and find Touch comfortably fits my hands, though there is not a huge amount of room to spare.

    I don't know about the consumer release but the Touch dev kit just has the same length USB camera cable that comes with the Rift camera, so a USB extension is required to experiment with any configurations other than twin camera forward facing experiences.

    Now it is time to update my Unity configuration and do some experimentation with Touch! I am also very excited about trying out Medium, when it is released, with Tasmanian Regional Arts artists I have just starting working with so we can introduce live VR artistic demonstrations as part of the 2017 Bay of Fires Youth Arts Prize.

    Touch.jpg
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  2. jangomoose

    jangomoose Member

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    Woo hoo, that's great and just when you said they weren't going to send you one. More toys to play with.
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  3. jangomoose

    jangomoose Member

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    @noorbeast So whats the verdict on touch controllers. Do I need them:)
  4. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    The release content is not available so I have not tested much yet.

    But as SteamVR now supports Touch, including haptics, you can use it to develop for both the Rift and Vive controllers, so getting the Rift+Touch as well as a Vive really comes down to the cost/benefit for development.
    • Informative Informative x 1