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New version of P3D up - v4.2

Discussion in 'Prepar3D' started by Zed, Feb 13, 2018.

  1. Zed

    Zed VR Simming w/Vive Gold Contributor

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    https://prepar3d.com/

    The change log has some cool features that should speed VR up for those of us using VR. One big one is they now support single pass rendering which should significantly improve performance. I’m downloading now so can’t comment on how noticeable that is, but it’s supposed to make a significant difference in VR applications.

    Changelog here: https://prepar3d.com/news/2018/02/114621/

    How to upgrade instead of full uninstall/install: https://prepar3d.com/forum/viewtopic.php?t=120861
    • Informative Informative x 1
  2. Zed

    Zed VR Simming w/Vive Gold Contributor

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    My Motion Simulator:
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    Well, I installed it this evening and went up for a flight. Couple of things - if you have A2A aircraft like the AT-6, check their forums. You have to manually edit a file to remove a trailing slash in the path to the A2A aircraft. You also need a new version of FlyInside if you use that for VR. Other than that, everything that I've tried seemed to work (like Rex weather).

    I did the manual upgrade procedure described in the link above with the individual installs of client, content, and scenery. That seemed to go fine but I did have some texture oddness at first that stopped a few minutes in. I run Orbx scenery but no idea if this was in P3D or Orbx that was causing the oddness.

    I was just in P3D this weekend flying around the same scenery area and in 4.2 it just felt smoother in the frame rate with FlyInside. I don't know if this was the new version of FlyInside or the new version of P3D. The FlyInside changelog looks pretty simple and nothing about performance. P3D 4.2, however, went to single-pass rendering for VR. Don't know if that makes it through FlyInside or if you need to use the native VR in P3D to get that. Also, I have fps locked at 30 in P3D for smoothness on group flights and the frame counter in FlyInside reflects that but instead of showing 30, it shows a pretty steady 27. It would bounce around before and drop lower but now seems more stable but a bit low. The overall effect has me wondering if it's real or I am imagining it, but at least it's to the good. It just seems more smooth.

    The other thing that is just cool, and I don't know if it is a mistake or not, but I landed at Brookhaven Calabro Airport (KHWV) in New York. I landed on 33 and as I was taxiing back to parking and passing the fuel tank (https://www.google.com/maps/@40.8193091,-72.8700197,136m/data=!3m1!1e3) there was what looked like a quarter scale Cessna there by the taxiway not quite in the same position as the one in the Google Maps link with a couple of Orbx guys. Nobody had a transmitter that I could see but it looked like a nice quarter scale plane. All the other aircraft in parking were full scale so I can't say if this is an intentional thing or a pretty cool bug.

    It seems like a worthy upgrade especially if I'm not just imagining the smoother display in VR.
    • Informative Informative x 1

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