1. Do not share user accounts! Any account that is shared by another person will be blocked and closed. This means: we will close not only the account that is shared, but also the main account of the user who uses another person's account. We have the ability to detect account sharing, so please do not try to cheat the system. This action will take place on 04/18/2023. Read all forum rules.
    Dismiss Notice
  2. For downloading SimTools plugins you need a Download Package. Get it with virtual coins that you receive for forum activity or Buy Download Package - We have a zero Spam tolerance so read our forum rules first.

    Buy Now a Download Plan!
  3. Do not try to cheat our system and do not post an unnecessary amount of useless posts only to earn credits here. We have a zero spam tolerance policy and this will cause a ban of your user account. Otherwise we wish you a pleasant stay here! Read the forum rules
  4. We have a few rules which you need to read and accept before posting anything here! Following these rules will keep the forum clean and your stay pleasant. Do not follow these rules can lead to permanent exclusion from this website: Read the forum rules.
    Are you a company? Read our company rules

MY first motion Sim + traction Loss

Discussion in 'DIY Motion Simulator Projects' started by crammy, Mar 17, 2016.

  1. ANiMESoKAR

    ANiMESoKAR Member

    Joined:
    May 27, 2016
    Messages:
    44
    Location:
    Australia
    Balance:
    365Coins
    Ratings:
    +6 / 0 / -0
    My Motion Simulator:
    3DOF, SCN5
    Cheers mate
    • Like Like x 1
  2. ANiMESoKAR

    ANiMESoKAR Member

    Joined:
    May 27, 2016
    Messages:
    44
    Location:
    Australia
    Balance:
    365Coins
    Ratings:
    +6 / 0 / -0
    My Motion Simulator:
    3DOF, SCN5
    Hey mate, have you had any issues with the actuators jumping up from the framework? I watched a video of a Prosimu T1000 rig and saw that the actuator rods were jumping and losing contact with the framework/floor. I was thinking this could potentially damage the actuator over time.



    I'm considering attaching the actuator rod to a vertical link ball joint and then fixing that ball joint to the framework. Would also need to find or machine up a female to female thread adaptor to connect the actuator to the ball joint. This way the actuator never loses contact with the framework.

    [​IMG]

    [​IMG]

    What are your thoughts?
    Last edited: Nov 19, 2016
  3. crammy

    crammy Active Member Gold Contributor

    Joined:
    Feb 23, 2016
    Messages:
    563
    Occupation:
    Fabrication
    Location:
    essex
    Balance:
    4,633Coins
    Ratings:
    +326 / 2 / -0
    My Motion Simulator:
    SCN6, 4DOF
    hi mate. due to the design they do not work. the actuators cant be fixed at the point of contact as they would lock up. as the angle of the frame increases so does the distance between the point of contact with the frame. ill do a drawing on cad to show what i mean. often with 4 points of contact one actuator is not touching for very small amounts of time but you do not notice this. i put m14 fine thread wheel nuts on the end so not to damage the thread and also 10mm hardened rubber on the frame so it wasnt metal on metal contact.

    I edited as i said they would work on 2 actuators but they wont as explained
    • Informative Informative x 2
    Last edited: Nov 21, 2016
  4. crammy

    crammy Active Member Gold Contributor

    Joined:
    Feb 23, 2016
    Messages:
    563
    Occupation:
    Fabrication
    Location:
    essex
    Balance:
    4,633Coins
    Ratings:
    +326 / 2 / -0
    My Motion Simulator:
    SCN6, 4DOF
    that angle is 15 degrees but it shows the idea. if you fixed the points you would try to bend the accuators

    Attached Files:

    • Agree Agree x 1
  5. ANiMESoKAR

    ANiMESoKAR Member

    Joined:
    May 27, 2016
    Messages:
    44
    Location:
    Australia
    Balance:
    365Coins
    Ratings:
    +6 / 0 / -0
    My Motion Simulator:
    3DOF, SCN5
    Great info! thanks for sharing. I'm glad I asked before possibly bending an actuator rod with my ball joint idea.
  6. crammy

    crammy Active Member Gold Contributor

    Joined:
    Feb 23, 2016
    Messages:
    563
    Occupation:
    Fabrication
    Location:
    essex
    Balance:
    4,633Coins
    Ratings:
    +326 / 2 / -0
    My Motion Simulator:
    SCN6, 4DOF
    Hi All
    this is not a DIY quick release but i just wanted to know what is a good one to buy. will need to have the 70mm pitch on holes

    cheers
  7. SilentChill

    SilentChill Problem Maker

    Joined:
    Jul 19, 2014
    Messages:
    2,619
    Occupation:
    Railway Maintenance
    Location:
    Morecambe, Lancashire, England
    Balance:
    20,399Coins
    Ratings:
    +3,480 / 34 / -0
    My Motion Simulator:
    DC motor, Arduino, Motion platform, 6DOF
    sorry had to edit I keep misreading posts lol
    • Like Like x 1
  8. Historiker

    Historiker Dramamine Adict Gold Contributor

    Joined:
    Dec 16, 2010
    Messages:
    2,158
    Occupation:
    Retired
    Location:
    Michigan USA
    Balance:
    9,176Coins
    Ratings:
    +2,158 / 19 / -1
    My Motion Simulator:
    3DOF, DC motor, Arduino, Motion platform, 6DOF
    @crammy, these types of questions should be asked in your build thread. They clutter up the other forum sections.
  9. crammy

    crammy Active Member Gold Contributor

    Joined:
    Feb 23, 2016
    Messages:
    563
    Occupation:
    Fabrication
    Location:
    essex
    Balance:
    4,633Coins
    Ratings:
    +326 / 2 / -0
    My Motion Simulator:
    SCN6, 4DOF
    no problem @Historiker. i just thought as it was a specific question i should start a new topic or it could get overlooked. i shall ask in my build thread from now on.
    • Like Like x 1
  10. Historiker

    Historiker Dramamine Adict Gold Contributor

    Joined:
    Dec 16, 2010
    Messages:
    2,158
    Occupation:
    Retired
    Location:
    Michigan USA
    Balance:
    9,176Coins
    Ratings:
    +2,158 / 19 / -1
    My Motion Simulator:
    3DOF, DC motor, Arduino, Motion platform, 6DOF
    I will move this question to your thread for you. :)