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Question Movement types of the car simulator

Discussion in 'DIY Motion Simulator Building Q&A / FAQ' started by Michael_miass, Jan 9, 2021.

  1. Michael_miass

    Michael_miass West

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    How would you arrange the types of motion in a car simulator in ascending order of importance?
    For example:
    1. Pitch
    2. Sway
    3. Surge
    4. Heave
    5. Yaw ( Traction Loss )
    6. Roll
  2. Ads Master

    Ads Master

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  3. Gadget999

    Gadget999 Well-Known Member

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    1. Surge
    2. Heave
    3. Sway traction loss
    4. Roll
    5. Pitch
    6. Yaw
  4. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    Just a note, yaw and traction loss are 2 very different forces. Yaw pivots around a center of rotation, traction loss uses a pivot somewhere near your feet.

    In some flight plugins you also have the option of Extra 1 and 2, as an alternative to traditional roll and pitch.

    The priority of an axis depends on it being flight or race, and the construction of the rig, as you can for example have a single axis rig. Personal preference also comes into play.
  5. noSaint

    noSaint New Member Gold Contributor

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    Traction Loss is in my top list