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yobuddy

Motion Simulation Software SimTools SimTools v2.6.1

SimTools Release Version

  1. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    20,460
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    144,596Coins
    Ratings:
    +10,741 / 52 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    Added an FAQ warning note here @Hicsy: http://www.xsimulator.net/community/faq/english-guide-for-scn5-interface.27/
    • Like Like x 1
    • Winner Winner x 1
  2. vell

    vell New Member

    Joined:
    Jun 8, 2015
    Messages:
    16
    Location:
    piter
    Balance:
    267Coins
    Ratings:
    +0 / 0 / -0
    My Motion Simulator:
    AC motor, 4DOF
    why only "game selection" live for spid" how to choose another game
  3. AceOfSpies

    AceOfSpies Living the Dream!

    Joined:
    May 8, 2012
    Messages:
    260
    Location:
    Kilwinning, Scotland
    Balance:
    19,614Coins
    Ratings:
    +244 / 1 / -0
    My Motion Simulator:
    3DOF, DC motor, JRK, Motion platform
    The Live for speed plugin is included with the Simtools software. All other plugin must be purchased with coins. Read the FAQ's for any further info.
    • Agree Agree x 1
  4. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    144,596Coins
    Ratings:
    +10,741 / 52 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
  5. eaorobbie

    eaorobbie Well-Known Member SimTools Developer Gold Contributor

    Joined:
    May 26, 2009
    Messages:
    2,574
    Occupation:
    CAD Detailer
    Location:
    Ellenbrook, Western Australia
    Balance:
    20,390Coins
    Ratings:
    +1,683 / 23 / -2
    My Motion Simulator:
    2DOF, DC motor, JRK, SimforceGT, 6DOF
    Works fine in Windows 8.1 so no reason it will not run Windows 10
  6. hazardic

    hazardic m3gt2 fan

    Joined:
    Jan 1, 2015
    Messages:
    68
    Balance:
    345Coins
    Ratings:
    +49 / 0 / -0
    My Motion Simulator:
    3DOF, Arduino
    Maybe the wrong topic, but could someone please explain to me the difference on upgrades page - I can't still get, should I pay mounthly to use software or this is paying for plugin updates? Does simtools actually have a permanent license?
  7. GTHQ_koop

    GTHQ_koop Active Member

    Joined:
    May 11, 2015
    Messages:
    115
    Occupation:
    Something with airplanes..
    Location:
    Lakehills Texas USA
    Balance:
    1,786Coins
    Ratings:
    +65 / 1 / -0
    My Motion Simulator:
    2DOF, SCN5
    You don't have to pay anything if you don't want to ;)

    Just keep on posting or just ask for some coins (can be transferred between members), that's how you'll pay :)
    I've just donated a little because this community is really cool, fast responses and A LOT of tips.
    • Like Like x 3
  8. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
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    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    144,596Coins
    Ratings:
    +10,741 / 52 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    SimTools is free. You can purchase access to plugins and files with activity or real coins and plugins remain functional as long as there is no game update, which may force a plugin update. You can find out more about plugin and file purchases with activity or real coins here @hazardic: http://www.xsimulator.net/community/faq/how-to-download-plugins.2/
    • Like Like x 1
  9. hazardic

    hazardic m3gt2 fan

    Joined:
    Jan 1, 2015
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    68
    Balance:
    345Coins
    Ratings:
    +49 / 0 / -0
    My Motion Simulator:
    3DOF, Arduino
    Thanks for the answers. So do I understood correct - I download simtool for free, then I download, for instance, 1 plugin - it costs 10 coins (or package - 250), and 1 plugin downloads one time, and after update of this plugin I should pay another 10 coins, right? But for the package I can download within a mounth any plugin, correct? Or I'm wrong?
  10. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
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    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    144,596Coins
    Ratings:
    +10,741 / 52 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    No @hazardic , you can purchase a weeks access to plugins for 250 activity coins and download as many as you want for that period. If you need updates you purchase another access period which again will cost you 250 activity coins, but you earn those pretty quickly, you even get a coin for every new page you view.

    It costs 10 coins to download a file like the JRK or Audiono guides.
    • Like Like x 1
  11. hazardic

    hazardic m3gt2 fan

    Joined:
    Jan 1, 2015
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    Balance:
    345Coins
    Ratings:
    +49 / 0 / -0
    My Motion Simulator:
    3DOF, Arduino
    Oh, so I get a week access for package, and one-time download for single download. Thanks for the reply, appreciated
  12. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
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    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    144,596Coins
    Ratings:
    +10,741 / 52 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    Yes @hazardic, the week long package is for plugins only and a 10 coin file download is for things like howto guides.
    • Like Like x 1
  13. vell

    vell New Member

    Joined:
    Jun 8, 2015
    Messages:
    16
    Location:
    piter
    Balance:
    267Coins
    Ratings:
    +0 / 0 / -0
    My Motion Simulator:
    AC motor, 4DOF
    Sim tool I liked. I have a little problem, I use THANOS board when start the game, my Sim upward push pause sim stays upward. How to make a park down?
    Thanks
  14. vell

    vell New Member

    Joined:
    Jun 8, 2015
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    Location:
    piter
    Balance:
    267Coins
    Ratings:
    +0 / 0 / -0
    My Motion Simulator:
    AC motor, 4DOF

    how do I fix them?
  15. Etienne_GameSeed

    Etienne_GameSeed New Member

    Joined:
    Aug 23, 2009
    Messages:
    24
    Occupation:
    Game / Sim Devices / Motion cueing Developper
    Location:
    Pranles, Ardeche, France
    Balance:
    187Coins
    Ratings:
    +10 / 2 / -0
    My Motion Simulator:
    3DOF, 4DOF
    Hi,
    Sorry, maybe wrong topic, I search the forum but couldn't find anything about what I would like to do.

    I already have written my own motion cueing algorithms, and I would like to benefit from all the plugins already done in Simtools.
    So is there a way to write a sort of "Plugout", in which I could export the collected telemetry from any game to my own motion cueing software (or hardware) ?
  16. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    144,596Coins
    Ratings:
    +10,741 / 52 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    The short answer is no, the plugins use the SimTools API, which is licensed to @yobuddy.

    Further, as you list 'sim devices' and 'motion cueing developer' as part of your occupation you need to contain your questions to the Commercial and Prototype section, along with making a disclosure as to your intentions: http://www.xsimulator.net/community/faq/commercial-related-use-of-simtools-and-prototypes.173/
    • Agree Agree x 2
  17. Etienne_GameSeed

    Etienne_GameSeed New Member

    Joined:
    Aug 23, 2009
    Messages:
    24
    Occupation:
    Game / Sim Devices / Motion cueing Developper
    Location:
    Pranles, Ardeche, France
    Balance:
    187Coins
    Ratings:
    +10 / 2 / -0
    My Motion Simulator:
    3DOF, 4DOF
    I don't want to use Simtools plugins inside my software, I want to plug my software to Simtools, so Simtools will still be necessary.
    I don't see any relation with commercial matter in this case, and the fact that I'm a game, hardware and motion cueing developer doesn't mean that this project is aiming any commercial use.
    If my intend was to rip all Simtools plugins and embed it in my software to sell it, I understand that it would be a problem and that it wouldn't respect the principle of simtools.
    My question is really about software, so I really don't understand why I should move it into a "Commercial simulators and prototype" section, which is obviously about hardware.
    Anyway, if you understood my question and my goal and the short answer is still "no", then there's no need to move it in another section.
  18. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
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    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    144,596Coins
    Ratings:
    +10,741 / 52 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    When what you intend is directly related to what you do for a living @Etienne_GameSeed then it is reasonable that you make a full disclosure of what your goal actually is regarding your "own motion cueing software (or hardware)".

    The section indicated is not restricted to hardware, it is any commercial intent related to SimTools, even in the case of a DIY prototypes.
  19. BlazinH

    BlazinH Well-Known Member

    Joined:
    Oct 19, 2013
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    Oklahoma City, USA
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    @Etienne_GameSeed
    You must not have spent much time looking then because what you need to know is there. In fact, its probably one of the first things most people will learn about.

    Obviously, simtools must output data somehow in order to drive motion hardware, etc. So if your software is able to tap into one of the available output types then the answer is yes you can.

    I had already written my own motion software too before finding the xsimulator site. So I know what you are saying, you don’t need simtools motor controlling features, you just need telemetry. You can’t get actual raw telemetry from game titles thru simtools though because it attempts to standardize telemetry from different developers. Its still raw data but its just transformed for standardization.

    As a game developer you understand the need to protect your software from piracy and unauthorized use so you shouldn’t need to be told to have the same respect in regards to the software you can get on this site!

    In fact, if all companies felt the need to do as you have done with your software to protect it from unauthorized use, there would be no need for simtools anymore because all game developers would be striping telemetry from their games. Thanks for that, not, by the way!! At least I have an older demo of nitro stunt racing that still has telemetry output but don’t expect me to ever buy the full version since its useless to us now :mad:!!!!!!!!!
    Last edited: Aug 16, 2015
  20. Etienne_GameSeed

    Etienne_GameSeed New Member

    Joined:
    Aug 23, 2009
    Messages:
    24
    Occupation:
    Game / Sim Devices / Motion cueing Developper
    Location:
    Pranles, Ardeche, France
    Balance:
    187Coins
    Ratings:
    +10 / 2 / -0
    My Motion Simulator:
    3DOF, 4DOF
    I just asked a question. Sorry if I didn't spend the whole week looking for the answer or if the search engine couldn't find what I was looking for. noorbeast kindly answered, without aggressive tone.
    I'm surprised most people want to do what I asked for.
    I perfectly understand the need to protect from unauthorized commercial use, as I removed telemetry for Nitro Stunt Racing exactly for this reason (there has been real attempts, it's not paranoia).
    Believe me or not, I was really sorry to do that, as I knew this would be sad news for individuals that have their own simulator. But Nitro Stunt Racing is one of the very rare games that are used in simulation centres, and I'm not hiding the fact that it's an important part of my activity, so when I had to choose between continuing to improve this game an earn a (little) bit of money from it, and satisfying a very few lucky individuals that have a simulator at home, the choice was hard but quick to do.
    I've been thinking since then of an improved protection system (like the need to stay connected) to release an updated version for the public, even if I know that I will loose money doing that. Because I do games as a passion, for players, not to become rich (money is only involved so I can continue to live from my passion).
    Please don't compare me with companies that sells thousands or millions of units of their games, it's not fair.
    These companies don't care if there is some illegal commercial use of their software in simulation centres, this won't change their main source of income. They have teams of several to hundreds of people, I'm alone now.
    I don't understand why you say I didn't have any respect in regards to the software I can get on this site.

    So correct me if I'm wrong, but if I want to release a free software that would work with simtools, I need to post in the "Commercial and Prototype section", just because I'm a game developer ?
    Last edited: Aug 16, 2015