1. Do not share user accounts! Any account that is shared by another person will be blocked and closed. This means: we will close not only the account that is shared, but also the main account of the user who uses another person's account. We have the ability to detect account sharing, so please do not try to cheat the system. This action will take place on 04/18/2023. Read all forum rules.
    Dismiss Notice
  2. For downloading SimTools plugins you need a Download Package. Get it with virtual coins that you receive for forum activity or Buy Download Package - We have a zero Spam tolerance so read our forum rules first.

    Buy Now a Download Plan!
  3. Do not try to cheat our system and do not post an unnecessary amount of useless posts only to earn credits here. We have a zero spam tolerance policy and this will cause a ban of your user account. Otherwise we wish you a pleasant stay here! Read the forum rules
  4. We have a few rules which you need to read and accept before posting anything here! Following these rules will keep the forum clean and your stay pleasant. Do not follow these rules can lead to permanent exclusion from this website: Read the forum rules.
    Are you a company? Read our company rules

Question Max pitch&roll angles reached (without using hamster ball...)

Discussion in 'DIY Motion Simulator Projects' started by Oms, Aug 19, 2021.

  1. Oms

    Oms known as "Doc6dof"

    Joined:
    May 30, 2017
    Messages:
    93
    Location:
    France Colomiers
    Balance:
    - 173Coins
    Ratings:
    +37 / 0 / -0
    My Motion Simulator:
    DC motor, AC motor, Arduino, Motion platform
    Hello guys,
    I am curious, and would like to know maximum pitch & roll angles reached by "classical" platforms 2 to 6 dof (as stewart) built in this forum, using linear actuators or motoreductor with arm ? Of course 360° "hamster ball" are excluded...
    Knowing that, it would be interested to try to break the record...:grin
    See you
  2. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    20,553
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    145,136Coins
    Ratings:
    +10,779 / 52 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    For a classical pivot based system the theoretical max is close to 90 degrees either way, depending on the possible mechanical binding of the coupling, so getting near 180 degrees, but other factors come into play such as the mechanical efficiency of levers, which drops off rapidly over about 38 degrees up an down, it is possible to drive a rig at higher angles it just isn't very efficient and puts a lot of strain on motors, which in turn should be bigger and likely more costly.
  3. Oms

    Oms known as "Doc6dof"

    Joined:
    May 30, 2017
    Messages:
    93
    Location:
    France Colomiers
    Balance:
    - 173Coins
    Ratings:
    +37 / 0 / -0
    My Motion Simulator:
    DC motor, AC motor, Arduino, Motion platform
    OK Noorbeast, I understand all that. Do you know maximum roll / pitch reached with home made stewart hexapod ? did somebody achieved or exceded +/-38° (if you have examples I am interrested),
  4. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    20,553
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    145,136Coins
    Ratings:
    +10,779 / 52 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    Some of the 6DOF members may like to comment on the extreme envelope of their various designs.

    In my mind this is an interesting theoretical question, but in practice extreme movement of a few more degrees is far less important that sound cost efficient design and other possibilities, such as incorporating driven or parasitic G-Systems to better provide cues for sustained Gs, which will always be beyond the performance envelope of a traditional 6DOF.
  5. Oms

    Oms known as "Doc6dof"

    Joined:
    May 30, 2017
    Messages:
    93
    Location:
    France Colomiers
    Balance:
    - 173Coins
    Ratings:
    +37 / 0 / -0
    My Motion Simulator:
    DC motor, AC motor, Arduino, Motion platform
    Ok thanks. My future project will take into account these considerations...
  6. Oms

    Oms known as "Doc6dof"

    Joined:
    May 30, 2017
    Messages:
    93
    Location:
    France Colomiers
    Balance:
    - 173Coins
    Ratings:
    +37 / 0 / -0
    My Motion Simulator:
    DC motor, AC motor, Arduino, Motion platform
    Just a last question, what are differnces between driven G-System and parasitic G-System ?
  7. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    20,553
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    145,136Coins
    Ratings:
    +10,779 / 52 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    A G-System is driven via hardware and game telemetry, like a traditional DOF axis, while parasitic G-System rely on the existing movement of the rig to apply additional forces in different ways as a means to provide additional cues the rig is otherwise unable to give.

    The simplest and most common parasitic G-System is members adding a race harness to say a 2-3DOF, where the shoulder straps are connected to the bottom frame and the pitch forward of the rig means the user experiences a tightening of the race harness under pitch forward, with pitch commonly being used to simulate surge on those 2-3DOF rigs, though there are many other creative and practical possibilities for parasitic G-Systems.
  8. SeatTime

    SeatTime Well-Known Member

    Joined:
    Dec 27, 2013
    Messages:
    2,574
    Occupation:
    Retired
    Location:
    Brisbane Australia
    Balance:
    28,370Coins
    Ratings:
    +2,844 / 39 / -0
    My Motion Simulator:
    AC motor, Motion platform
    As a example her is a Video of one of my old rigs in action using lots of G systems both active (7 motors) and parasitic.
    • Agree Agree x 1
  9. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    20,553
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    145,136Coins
    Ratings:
    +10,779 / 52 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    I would add that @SeatTime's current large heave axis rig is one example, particularly for flight simming, where a particular large axis is being preferred to already tested alternatives such as active and parasitic G-Systems, though as I understand it @SeatTime still plans to re-introduce those based on his extensive experience and experimentation with such G-Systems into his current 3DOF design.
  10. Oms

    Oms known as "Doc6dof"

    Joined:
    May 30, 2017
    Messages:
    93
    Location:
    France Colomiers
    Balance:
    - 173Coins
    Ratings:
    +37 / 0 / -0
    My Motion Simulator:
    DC motor, AC motor, Arduino, Motion platform
    GREAT SCOTT !! Thank you again, all that's very interesting, and help me to draft futur project, see you again when I will begin my Ultimate 10 DOF simulator in Toulouse (south of France) ...