1. Hundreds of coffees, endless nights of debugging and coding, and countless feedback by our beta testers led to this new major release. SimTools 2.4 is probably the version with the most upgrades and improvements in a single release ever. Look at everything Dustin has included:
    SimTools 2.4 all features.
    Dismiss Notice
  2. For downloading SimTools plugins you need a Download Package. Get it with virtual coins that you receive for forum activity or Buy Download Package - We have a zero Spam tolerance so read our forum rules first.

    Buy Download Package Now!
  3. Do not try to cheat our system and do not post an unnecessary amount of useless posts only to earn credits here. We have a zero spam tolerance policy and this will cause a ban of your user account. Otherwise we wish you a pleasant stay here! Read the forum rules
  4. We have a few rules which you need to read and accept before posting anything here! Following these rules will keep the forum clean and your stay pleasant here. Do not following these rules will lead to permanent exclusion from this website: Read the forum rules.

Lotus 49 cockpit rig

Discussion in 'DIY Motion Simulator Projects' started by skydivepaul, Feb 13, 2019.

  1. dododge

    dododge Member Gold Contributor

    Joined:
    Mar 8, 2015
    Messages:
    69
    Balance:
    611Coins
    Ratings:
    +45 / 0 / -0
    Oh, definitely no argument about realism/accuracy. My goal was to maximize the sensations I could get from just transducers, even if they were exaggerated like a theme ride. That was actually the second revision where I redesigned the base and spring layout to purposely make it even more unstable, plus you can see that there's flex in the structure which I could have braced into submission but didn't.

    Adding the weight of a driver dampened most of the crazy oscillations from the start of the video (the first version would even start walking across the carpet if you hit the right frequency :)), but there was still a lot of tilt once you started shifting your weight around to fight the steering wheel and Geko chair (also turned to max), and in a VR headset you could certainly feel that stuff happening.

    I had plans for making it an even wilder ride by independently spring-mounting the seat and pedals and then attaching the transducers more directly, but before I got there my desire for a better heave effect pushed me to a commercial 4DOF and the shaky rig went back to a pile of parts.
    • Like Like x 1
  2. dododge

    dododge Member Gold Contributor

    Joined:
    Mar 8, 2015
    Messages:
    69
    Balance:
    611Coins
    Ratings:
    +45 / 0 / -0
    My setup was an example of the very high side of things, probably $1500+ just for the transducer setup (yeah, yeah, I know that's enough to DIY an actual motion rig). Buttkicker LFEs are $200-$300 each, the high-power amps they require are $250-$300 each (per two transducers), then there's the software, sound card, and parts to build cables since the amps I used only allowed for Speakon connectors.

    In the past year I've seen even more extreme setups with something like 6-8 LFEs or Concerts (the 2Ω equivalent).

    There's also 1000W transducers available from Earthquake that are capable of a longer throw or something like that, but I don't recall if I've seen any driving rigs using them.
  3. skydivepaul

    skydivepaul Member

    Joined:
    Feb 13, 2019
    Messages:
    18
    Balance:
    162Coins
    Ratings:
    +34 / 0 / -0
    My Motion Simulator:
    Motion platform
    Had a few hours on the rig today and got the cockpit more or less sorted. Nearly ready for some paint, perspex screen and decals.

    I guess the rig weighs around 40kg but i will get it on the scales once its complete and start looking for some kit to get it moving.

    I am thinking a 2 dof system on a platform so i can put the rig on and off for transporting

    Attached Files:

    • Like Like x 2
  4. noorbeast

    noorbeast VR - The Next Generation Staff Member Moderator

    Joined:
    Jul 13, 2014
    Messages:
    12,979
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    98,890Coins
    Ratings:
    +8,274 / 40 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    I am looking forward to seeing your rig with the finishing touches, which can only enhance the craftsmanship that has gone into it.
    • Like Like x 1
    • Agree Agree x 1
  5. skydivepaul

    skydivepaul Member

    Joined:
    Feb 13, 2019
    Messages:
    18
    Balance:
    162Coins
    Ratings:
    +34 / 0 / -0
    My Motion Simulator:
    Motion platform
    Not had chance to do any work on the sim for over 6 weeks, work, holidays etc.
    Got a few hours in it tonight, got the pedals in, sub woofer and speakers plus the roll bar. Nearly there now !!

    Attached Files:

    • Like Like x 2
  6. skydivepaul

    skydivepaul Member

    Joined:
    Feb 13, 2019
    Messages:
    18
    Balance:
    162Coins
    Ratings:
    +34 / 0 / -0
    My Motion Simulator:
    Motion platform
    Cockpit screen made and fitted. Gauges wired up, ready for painting and livery

    Attached Files:

    • Like Like x 3
  7. skydivepaul

    skydivepaul Member

    Joined:
    Feb 13, 2019
    Messages:
    18
    Balance:
    162Coins
    Ratings:
    +34 / 0 / -0
    My Motion Simulator:
    Motion platform
    Nearly there now, decided against paint as the ali looks so good. Got the stickers on , just a few numbers to fit.
    I have a tv stand so will be setting the xbox up as a test this week with the surround sound and amp. Using forza 7 with the open wheel classic cars.
    Once happy will look at the motion and a pc set up

    Attached Files:

    • Like Like x 5
  8. skydivepaul

    skydivepaul Member

    Joined:
    Feb 13, 2019
    Messages:
    18
    Balance:
    162Coins
    Ratings:
    +34 / 0 / -0
    My Motion Simulator:
    Motion platform
    Finally got it up and running. Using forza 7 for starters, the sim works great and the surround sound system with subwoofer shakes the car over the bumps.
    Going to enjoy it for a little while then think about adding the motion.

    Attached Files:

    • Like Like x 4
  9. dualclick76

    dualclick76 Active Member

    Joined:
    Mar 23, 2015
    Messages:
    161
    Location:
    italia
    Balance:
    26Coins
    Ratings:
    +40 / 0 / -2
    My Motion Simulator:
    2DOF, DC motor, Arduino
    painstaking work, very precise, very complimentate
    • Like Like x 1
  10. skydivepaul

    skydivepaul Member

    Joined:
    Feb 13, 2019
    Messages:
    18
    Balance:
    162Coins
    Ratings:
    +34 / 0 / -0
    My Motion Simulator:
    Motion platform
    After much deliberation i am considering
    selling my lotus 49 cockpit rig to make way for my new full motion project.

    Any ideas on what price point to set?
    I have seen a similar cockpit available for around £3k but these are grp moulded, no wheel or pedals and no dashboard. I have also seen a full blown replica with exhausts etc and fully loaded for £50k

    Just testing the water so any feedback appreciated
  11. noorbeast

    noorbeast VR - The Next Generation Staff Member Moderator

    Joined:
    Jul 13, 2014
    Messages:
    12,979
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    98,890Coins
    Ratings:
    +8,274 / 40 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    Hard to say, but likely you would need to test the waters further afield than here, which is predominately DIY, if you are looking for top dollar.
    • Like Like x 1
  12. skydivepaul

    skydivepaul Member

    Joined:
    Feb 13, 2019
    Messages:
    18
    Balance:
    162Coins
    Ratings:
    +34 / 0 / -0
    My Motion Simulator:
    Motion platform
    Yes tricky where to put the price point on it. No rush as i really would want to keep it anyway. Just need some space for my other project(s)