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value1

iRacing Plugin 2.0.3.2

SimTools game plugin for iRacing

  1. bruce stephen

    bruce stephen Hammer doesnt fix it, must be electrical

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    My Motion Simulator:
    2DOF, DC motor, Arduino, Motion platform, 6DOF
    Do you get a readout of any kind when you boot up your game dash ard? I also notice the output is not set up at the bottom.
  2. TerminalKaos

    TerminalKaos New Member

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    Hi Bruce,
    I get no readout what so ever on the ard. I'm so very new to sim racing and this is the first time I am building a dash. Can I ask, what do you mean by the output is not set up on the bottom?
  3. bruce stephen

    bruce stephen Hammer doesnt fix it, must be electrical

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    My Motion Simulator:
    2DOF, DC motor, Arduino, Motion platform, 6DOF
  4. gorzasty

    gorzasty Active Member

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    My Motion Simulator:
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    Hello Guys!
    I downloaded the latest ir plugin from here, but I have strange behaviour with it. My seat position is a little bit too far back in comparision with utjher titles like AC, pcars or rf2. But only when I drive. In setup or options screen seat goes ok a little bit forward. During driving everything looks ok but the offset I mentioned. Do You also have such a experience with the plugin?
  5. Avenga76

    Avenga76 Well-Known Member

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    My Motion Simulator:
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    Use the Extra 2 instead of Heave. iRacing factors in gravity so when you are sitting still you are pulling 1G, most games have you at zero G when you are standing still. If you use Extra 2 it is Heave -1G so it corrects for this.

    • Agree Agree x 2
    • Informative Informative x 2
    • Winner Winner x 1
  6. gorzasty

    gorzasty Active Member

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    My Motion Simulator:
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    Thank You very much @Avenga76 ! Really simple if You know the trick ;)
  7. Historiker

    Historiker Dramamine Adict Gold Contributor

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    My Motion Simulator:
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    Thanks especially to @value1 for updating this plugin, it used to really drive me nuts using heave :)
  8. jimmytm3

    jimmytm3 Member

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    Hey mate how are you i am having a bit of trouble with iracing for some reason after the latest update i have lost motion i have uninstalled and reinstalled patch and nothing seems to work i have done everything the same as normal! dirt rally etc work fine so i am thinking something has changed in iracing have you had the same problem? And do you know how to fix it ill give you an imaginary hug if you can help me lol

    Cheers James
  9. Historiker

    Historiker Dramamine Adict Gold Contributor

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    The last patch of iRacing automatically changes your account to DX11. Manually change it back to DX9 and see if that works. Unfortunately they are going to make iRacing DX11 only in December.
  10. Avenga76

    Avenga76 Well-Known Member

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    My Motion Simulator:
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    iRacing DX11 works with SimTools.

    I have a rift so I can only use DX11 and it has been running sweet. Make sure you are running the latest SimTools plugin because they added DX11 support for SimTools a while ago.
    • Informative Informative x 1
  11. bruce stephen

    bruce stephen Hammer doesnt fix it, must be electrical

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    My Motion Simulator:
    2DOF, DC motor, Arduino, Motion platform, 6DOF
    I have experienced no loss of motion with the latest build. I have been on dx11 for the last few builds and it is working (STv1.3). I had to go into the tunning center and enter smaller numbers. All fields had a base number at like 32000, I set the relevant dofs at 6 then tuned from there.
  12. bruce stephen

    bruce stephen Hammer doesnt fix it, must be electrical

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    My Motion Simulator:
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    Its not broken just thought i would share this.

    Telemetry

    - New telemetry variables, "PlayerTrackSurfaceMaterial" and "CarIdxTrackSurfaceMaterial" are now available that indicate what type of surface is under the car (concrete, sand, grass, etc.). Surface materials are defined in new "irsdk_TrkSurf enum." This is measured relative to the center of the car, just as with the "PlayerTrackSurface enum" that indicates how the surface is scored (race, pit, offtrack, etc.).

    - New telemetry variables, "TireLF_RumblePitch", "TireLR_RumblePitch", "TireRF_RumblePitch", and "TireRR_RumblePitch" are now available. These represent the pitch in Hz produced by the tire going over a rumble strip, or 0 if the tire is currently not on a rumble strip.

    - A new telemetry variable, "PushToPass" has been added which reports the state of the Push to Pass button.

    - A new telemetry variable, "dcMGUKDeployModeToggle" has been added that indicates if the in-car MGU-K deploy mode is set to fixed(0) or adaptive(1).

    - New 360 Hz telemetry output has been implemented!
    - - 360 Hz telemetry logging is disabled by default. The option for enabling 360 Hz telemetry logging has been added to the "app.ini" file here:
    - - - [misc] irsdkLog360Hz=0 ; 0 = 360 Hz logging is disabled, 1 = 360 Hz logging is enabled.
    - - The XXshockDefl, XXshockVel and SteeringWheelTorque variables will now log out at 360 Hz, if enabled.
    :oops:- - 3 new (memory mapped file) variables have also been added that always log at the rate of 360 Hz, but not to disk. This is for use by motion platforms and base shaker plugins:
    - - - XXshockDefl_ST = Shock Position
    - - - XXshockVel_ST = Shock Velocity
    - - - SteeringWheelTorque_ST = Steering Wheel Torque
    - - This data is output as a 6 element array, with a new flag variable header indicating that ist should be treated as a subdivision of time. You will need a new version of the ATLAS plugin to properly view the data, however the old plugin, and any older telemetry tool, should continue to read the data just fine.

    - A new McLaren ATLAS importer version 1.05 is available for download from the member site. This adds some new unit conversion parameters and adds support for properly viewing 360 Hz telemetry.
    • Informative Informative x 3
  13. lilted86

    lilted86 Member

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    Hello guys,

    i have problem and crash when im using this iracing plugin on simtool 2.0...i only have 2 plugin installed in my pc which is 1)Default Live for speed and 2) iracing plugin..

    everytime i turn it on im having the crash..can someone help me?

    this is the crash log :

    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.NullReferenceException: Object reference not set to an instance of an object.
    at SimTools_GameManager.Mod_Lib.Stop_MemMap_Output()
    at SimTools_GameManager.Mod_Lib.GameStoped()
    at SimTools_GameManager.frmMain.tmr_IsGameRunning_Tick(Object sender, EventArgs e)
    at System.Windows.Forms.Timer.OnTick(EventArgs e)
    at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Loaded Assemblies **************
    mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1080.0 built by: NETFXREL3STAGE
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
    ----------------------------------------
    SimTools_GameManager
    Assembly Version: 0.2.0.0
    Win32 Version: 0.2.0.0
    CodeBase: file:///H:/Program%20Files%20(x86)/SimTools/SimTools_GameManager.exe
    ----------------------------------------
    ZrYoMZvqOuzjCdBJQFIyVaqymal
    Assembly Version: 0.0.0.0
    Win32 Version: 0.2.0.0
    CodeBase: file:///H:/Program%20Files%20(x86)/SimTools/SimTools_GameManager.exe
    ----------------------------------------
    Microsoft.VisualBasic
    Assembly Version: 10.0.0.0
    Win32 Version: 14.6.1038.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
    ----------------------------------------
    System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1081.0 built by: NETFXREL3STAGE
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1038.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------
    System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1038.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1078.0 built by: NETFXREL3STAGE
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System.Runtime.Remoting
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1038.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
    ----------------------------------------
    System.Configuration
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1038.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
    ----------------------------------------
    System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1064.2 built by: NETFXREL3STAGE
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    Game_PluginAPI
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///H:/Program%20Files%20(x86)/SimTools/Game_PluginAPI.DLL
    ----------------------------------------
    System.Management
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1038.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Management/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Management.dll
    ----------------------------------------
    iRacing_GamePlugin
    Assembly Version: 2.0.0.3
    Win32 Version: 2.0.0.3
    CodeBase: file:///C:/Users/ADS%20Farid%20Yan/AppData/Local/SimTools/GamePlugins/iRacing_GamePlugin.dll
    ----------------------------------------
    LiveForSpeed_GamePlugin
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.0.0
    CodeBase: file:///C:/Users/ADS%20Farid%20Yan/AppData/Local/SimTools/GamePlugins/LiveForSpeed_GamePlugin.dll
    ----------------------------------------
    Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.6.1064.2 built by: NETFXREL3STAGE
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.6.1064.2 built by: NETFXREL3STAGE
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:

    <configuration>
    <system.windows.forms jitDebugging="true" />
    </configuration>

    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.

    simtool iracing crash.jpg
  14. bruce stephen

    bruce stephen Hammer doesnt fix it, must be electrical

    Joined:
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    Ratings:
    +1,237 / 9 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino, Motion platform, 6DOF
    Have you updated .net framework?
    • Agree Agree x 1
  15. shannonb1

    shannonb1 Well-Known Member

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    I agree I would check from 3.0 and up.
  16. lilted86

    lilted86 Member

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    i will try the latest version and will update here..thanks
  17. shannonb1

    shannonb1 Well-Known Member

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    My Motion Simulator:
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    Im pretty sure in the past that simtools used some things in 3.0/3.5 but that was possibly for fsx
  18. bruce stephen

    bruce stephen Hammer doesnt fix it, must be electrical

    Joined:
    Jun 7, 2015
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    1,286
    Occupation:
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    Location:
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    9,110Coins
    Ratings:
    +1,237 / 9 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino, Motion platform, 6DOF
    4.6.1 is the current version and can be d-loaded here
    • Informative Informative x 1
  19. lilted86

    lilted86 Member

    Joined:
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    My Motion Simulator:
    2DOF, DC motor, Arduino, SimforceGT
    there's an latest update 4.6.2..and i already installed it just now...same crash happen..what did i do wrong now..

    simtool iracing crash2.jpg

    this is the current crash log after install the 4.6.2:

    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.NullReferenceException: Object reference not set to an instance of an object.
    at SimTools_GameManager.Mod_Lib.Stop_MemMap_Output()
    at SimTools_GameManager.Mod_Lib.GameStoped()
    at SimTools_GameManager.frmMain.tmr_IsGameRunning_Tick(Object sender, EventArgs e)
    at System.Windows.Forms.Timer.OnTick(EventArgs e)
    at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Loaded Assemblies **************
    mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1590.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
    ----------------------------------------
    SimTools_GameManager
    Assembly Version: 0.2.0.0
    Win32 Version: 0.2.0.0
    CodeBase: file:///H:/Program%20Files%20(x86)/SimTools/SimTools_GameManager.exe
    ----------------------------------------
    ZrYoMZvqOuzjCdBJQFIyVaqymal
    Assembly Version: 0.0.0.0
    Win32 Version: 0.2.0.0
    CodeBase: file:///H:/Program%20Files%20(x86)/SimTools/SimTools_GameManager.exe
    ----------------------------------------
    Microsoft.VisualBasic
    Assembly Version: 10.0.0.0
    Win32 Version: 14.6.1590.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
    ----------------------------------------
    System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1590.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1590.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1590.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    Accessibility
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1590.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
    ----------------------------------------
    System.Runtime.Remoting
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1590.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
    ----------------------------------------
    System.Configuration
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1590.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
    ----------------------------------------
    System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1590.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    Game_PluginAPI
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///H:/Program%20Files%20(x86)/SimTools/Game_PluginAPI.DLL
    ----------------------------------------
    System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1590.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------
    System.Management
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1590.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Management/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Management.dll
    ----------------------------------------
    iRacing_GamePlugin
    Assembly Version: 2.0.0.3
    Win32 Version: 2.0.0.3
    CodeBase: file:///C:/Users/ADS%20Farid%20Yan/AppData/Local/SimTools/GamePlugins/iRacing_GamePlugin.dll
    ----------------------------------------
    LiveForSpeed_GamePlugin
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.0.0
    CodeBase: file:///C:/Users/ADS%20Farid%20Yan/AppData/Local/SimTools/GamePlugins/LiveForSpeed_GamePlugin.dll
    ----------------------------------------
    Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.6.1590.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.6.1590.0 built by: NETFXREL2
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:

    <configuration>
    <system.windows.forms jitDebugging="true" />
    </configuration>

    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.
  20. lilted86

    lilted86 Member

    Joined:
    Dec 30, 2016
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    87
    Location:
    Malaysia
    Balance:
    489Coins
    Ratings:
    +20 / 0 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino, SimforceGT
    anyone?..or shall i post it on the simtool 2.0 discussion room?...