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How much motion before cancellation is necessary?

Discussion in 'VR Headsets and Sim Gaming - Virtual Reality' started by Moe Colontonio, Dec 1, 2019.

  1. Moe Colontonio

    Moe Colontonio Member Gold Contributor

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    My Motion Simulator:
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    I'm assuming this will vary from headset to headset and game, but generally where did people start having issues?

    I currently have 3dof using 100mm of throw and have no issues. I'm considering going to 5dof with 200mm at each end, so it's a pretty big increase. Before I take the plunge, I'm curious as to what issues I may have with my Pimax 5K+?

    I read through some of the motion compensation threads, but not much info on the Pimax? I did read that you can't mount the trackers to the rig, which makes sense as I know something in there is spinning.
  2. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
    3DOF, DC motor, JRK
    Pimax PiTools beta has its own built in motion cancellation, though members report various success.

    The design will influence things a bit, even though you will have more travel available that does not necessarily mean you will use all of it all the time.