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Hannibal's thread into DIY motion platform

Discussion in 'DIY Motion Simulator Projects' started by hannibal, Feb 15, 2019.

  1. Peacemaker105

    Peacemaker105 Active Member Gold Contributor

    Joined:
    Jul 18, 2017
    Messages:
    104
    Location:
    Perth, Aus
    Balance:
    997Coins
    Ratings:
    +183 / 1 / -0
    My Motion Simulator:
    6DOF
    Cheers man, yeah I knew it also but they were old and rusty and could barely get the bearing in so thought they wouldn't move. I was going to 3d print a spacer up to do the same but couldn't be bothered waiting haha. This happened as i sat in the chair so better than it happening mid race lol. So no harm done :)
  2. hannibal

    hannibal Active Member

    Joined:
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    Ratings:
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    My Motion Simulator:
    3DOF, 6DOF
    by the way @Peacemaker105 if you have heim joints at the top and the UJ are at the base on rotating bearings and your actator arms can free spin. i suggest you bungie cord up your actuator arms to each other because damage on hiem joints can cause over time

    Attached Files:

    • Like Like x 1
  3. Peacemaker105

    Peacemaker105 Active Member Gold Contributor

    Joined:
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    Perth, Aus
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    My Motion Simulator:
    6DOF
    Haha yeah mine were spinning but because i have them bolted hard to the frame against the nut, they can't spin. They're good now, no spinnage :)
  4. hannibal

    hannibal Active Member

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    My Motion Simulator:
    3DOF, 6DOF
    i was talking about the bearing. not the bearing base...mine will free spin just in case i run into some weird pose causing servere binding. but with the bungie cords it keeps the actuators from too much free spin.... @Peacemaker105
  5. hannibal

    hannibal Active Member

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    My Motion Simulator:
    3DOF, 6DOF
    i LOVE my ear bud mod for HP reverb.. it is so much more immersive with the buds in the ear
  6. dureiken

    dureiken Active Member

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    What is your Reverb mod ?

    thanks
  7. hannibal

    hannibal Active Member

    Joined:
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    My Motion Simulator:
    3DOF, 6DOF
    sorry for my quiet inactivity.
    i been enjoying DCS world with my boss.

    but at this time, im trying to build yet another mount for the vive tracker, this time on the top of the seat to follow the best practice of placing tracker near you head position..

    i went back to this because some fellows in the motion compensation are finding good results...im hoping to implement M.C in my setup..i feel that this is the last problem that remains.
    • Like Like x 1
  8. hannibal

    hannibal Active Member

    Joined:
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    My Motion Simulator:
    3DOF, 6DOF
    • Like Like x 2
  9. Pierre Lalancette

    Pierre Lalancette Sir Lalancelot Gold Contributor

    Joined:
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    Occupation:
    3D teacher
    Location:
    Quebec, Canada
    Balance:
    6,240Coins
    Ratings:
    +754 / 5 / -0
    My Motion Simulator:
    DC motor, Arduino, 6DOF
    I really like the design. Since the Pimax motion cancellation does not have the pitch correction, a adjustable pitch would be usefull to me.

    But I do not have that type of tracker. :/
    • Like Like x 1
  10. hannibal

    hannibal Active Member

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    My Motion Simulator:
    3DOF, 6DOF
    at the moment, what ever i built is not functional with the hmd i have. i think i have to offset, since i am using a wmr hmd
  11. Dschadu

    Dschadu New Member

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    No need to use the Vive tracker. Just use any motion controller you have - Vive Wand, Valve Nuckles, they all work.
  12. Pierre Lalancette

    Pierre Lalancette Sir Lalancelot Gold Contributor

    Joined:
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    Occupation:
    3D teacher
    Location:
    Quebec, Canada
    Balance:
    6,240Coins
    Ratings:
    +754 / 5 / -0
    My Motion Simulator:
    DC motor, Arduino, 6DOF
    Yes I know. It's just that attaching a controller is more challenging than those trackers. Especially if you want to be able to adjust the tilt of it.