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Greg's journey into the world of 2DOF simulators

Discussion in 'DIY Motion Simulator Projects' started by Greg83, Feb 17, 2015.

  1. Greg83

    Greg83 Active Member

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    Hey,

    I think it might have to do something with how I have setup SMC3 right?!
    I might have defined the parameters of the "work area" wrong while configuring the Pot and the default position?!
    Made a two video's so you can see a bit better:


    IMAG0401.jpg
    I will modify the axis % allocation, it was only for safety :) (tried learning from past mistakes!..)
    But then I should modify the Pot position so it would move more like this right?!:
    IMAG0401 (1).jpg

    Thanks!

    Greg
  2. Greg83

    Greg83 Active Member

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    Well it was a long summer, the project got halted...
    Came across an intresting anomoly.. Since the game update its self to 1.2.6 nothing is working...
    Tried repatching the game but nothing!
    Tried other games but same, Dirt3 plugin does not even realize the game is installed..
    Any tips?
    SMC3 can still see and move the chair fine!
  3. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
    3DOF, DC motor, JRK
    I was playing on AC today, it works fine.

    I know you said you re-patched but have you tried unpatching, download the plugin again and the re-patch the game? If that does not work there is something wrong specific to your machine or hardware. Does SimTools work OK in the Output Testing tab?
  4. insanegr

    insanegr !N$@n€

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    My Motion Simulator:
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    do you have any motion in output testing in game engine?
    • Agree Agree x 1
  5. Greg83

    Greg83 Active Member

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    Hey Gents,

    Soooo managed to make a video:

    My settings are:
    Untitled.jpg
  6. Greg83

    Greg83 Active Member

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    Firstly why does my chair go into a strainge tilt?!
    When I turn it on it goes to the default position as defined by SMC3 Utils, so the Game manager seems strange
  7. Maxi17

    Maxi17 New Member

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    Try deleting the third axis of the output interface , let alone [A<Axis1>][B<Axis2>]

    :thumbs
    (sorry for my English)
    • Agree Agree x 1
    • Informative Informative x 1
  8. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
    3DOF, DC motor, JRK
    Thanks for the video, here are some suggestions to try:

    Your Startup and Shutdown options are what affects how the sim behaves when turned on: http://www.xsimulator.net/community...and-windows-utilities.4957/page-33#post-83250

    It pays to download the guide to Arduinos and creating profiles: http://www.xsimulator.net/community/faq/guide-to-set-up-simtools-arduino-and-write-profiles.47/

    At 80% each the Axis Assignments % is too high, drop them back to 60% or lower: http://www.xsimulator.net/community/faq/axis-assignment-percentage-totals.120/

    Then you are limiting it too much with Axis Limiting. Personally if I need to limit something I do it in the Game Manager and you can create profiles there that are tweaked for certain cars/tracks via the Profile Editor.

    So try putting Axis Limiting to 100% and tweak the Tuning Center profile to get the best generic settings for different types of cars. For example I use the Cobra, Corvette and Williams FW31 in Assetto Corsa to sort the Tuning Center values. Then you can create specific profiles in the Game Manager for each of those cars and tweak the setting to get it spot on for that vehicle. It takes time but is well worth the effort.

    I agree with @Maxi17, there is no need for the C Axis.

    You have not posted Tuning Center screen shots but it pays to do a base run for them: http://www.xsimulator.net/community/faq/set-base-tuning-motion-values-in-the-tuning-center.122/

    For members it is much easier to give advise if the video shows the sim and on screen game at the same time.
  9. Pit

    Pit - - - - - - - - - - - - - - - - Gold Contributor

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    My Motion Simulator:
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    There's also a thing you should know: packet rate should be 10ms. For further help please follow the advice of @noorbeast "it is much easier to give advise if the video shows the sim and on screen game at the same time" and try the axis output instead of the dof output.
  10. Greg83

    Greg83 Active Member

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    Guys thanks for all the tips, tonight will be test night :)
    I'll be back!!!
    • Like Like x 1
  11. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
    3DOF, DC motor, JRK
    Happy tweaking!

    It takes times to get your head around and then master creating motion profiles, but when you do finally get it then it makes all that effort worthwhile. So expect to spend the next few months fiddling with profile stuff. Bit by bit you will get the hang of it.

    Even if you are not into flight sims it pays to give them a go once you think you have mastered racing profiles, as flight sims force you to use and come to grips with filters.
  12. Greg83

    Greg83 Active Member

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    Thanks @Pit @noorbeast @Maxi17 for the advice!
    I have set everything accordingly, now the output testing is MUCH smoother and I think it moves in the right direction.
    Managed to find out why none of my games were connected...
    Router gave me a new IP address....sonofabitch...
    Have to go out, but will check this in a couple of hours and see how is the motion again :)
    • Like Like x 1
  13. Greg83

    Greg83 Active Member

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    Well its been long since I have touched my project, been a bit frustrated with it so thought today will be a good day to restart it.
    Last time I drove it atleast it was moving...
    Today hooked it up to the machine and this is what I see upon moving the motors manually (Wanted to check it before I run it actually)
    Arduino.....jpg
    The green feedback line is going nowhere...
    I simply can't get it, if I don't touch something what happened?.....!%"'/"%!=/!
    The only UPGRADE I did it install a turn off switch for the main PWR line going into the MM so the rig wouldn't be online all the time...
    But even if I managet to kill my MM (highly doupt it) the Arduino should still display proper feedback line???!!
    Any one any idea?
  14. SeatTime

    SeatTime Well-Known Member

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    My Motion Simulator:
    AC motor, Motion platform
    'Manual' not selected.
    • Useful Useful x 1
  15. Pit

    Pit - - - - - - - - - - - - - - - - Gold Contributor

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    Did you upload any sketch to the Arduino?!
  16. Greg83

    Greg83 Active Member

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    @SeatTime : Well that was not the case as the motor feedback line would have still moved I guess as selecting manual only moves the reference line manually.
    @Pit : Eventually came to the same conclusion, but first checked Device manager, okay Arduino was visible. Code uploaded, but to be on the safe side uploaded it again. Still nothing... Hmmm.
    Okay wihtout ordering new things let start from step one of the wiring! Bingo... Don't know how but one of my wires from the connection part of the two motors was disconnected...


    connection.jpg IMAG0151.jpg


    Now it works again.
  17. Greg83

    Greg83 Active Member

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    @Pit : Why does it do this when I turn it on? Only does this after launching Assetto Corsa..


    Like somehow it thinks this is the default position...
    In game it will be like this, then I shift my weight a bit to the right and then its okay for a while.
    But eventually it goes back to this position...
  18. bruce stephen

    bruce stephen Hammer doesnt fix it, must be electrical

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    My Motion Simulator:
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    GFU, the simplest thing first lol. glad you got it running

    have you tried turning/adjusting the pot? if something bumped it it could cause that.
    • Agree Agree x 1
  19. Greg83

    Greg83 Active Member

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    Well don't know, but what would cause it to be functioning okay with only power without anything launched or to be spot on with SMC3 Utils?:roll

  20. Alexey

    Alexey Well-Known Member

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    My Motion Simulator:
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    See what values the simulator software is giving you at the default state.