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Request (Feature) Game Plugin Requests

Discussion in 'SimTools Plugins' started by value1, Sep 21, 2014.

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Game Plugin Requests

  1. Need for Speed series

    45 vote(s)
    22.7%
  2. GTA

    26 vote(s)
    13.1%
  3. Burnout Paradise

    12 vote(s)
    6.1%
  4. Grand Prix Legends

    19 vote(s)
    9.6%
  5. Nascar series

    10 vote(s)
    5.1%
  6. Battlefield series

    12 vote(s)
    6.1%
  7. D Series

    2 vote(s)
    1.0%
  8. F1 2014

    19 vote(s)
    9.6%
  9. The Crew

    13 vote(s)
    6.6%
  10. … (post your wish)

    103 vote(s)
    52.0%
Multiple votes are allowed.
  1. Kranky Pantz

    Kranky Pantz Active Member

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    My Motion Simulator:
    2DOF, DC motor, JRK, Motion platform
    Back on March 27/19 the devs have announced that UDP telemetry is working properly and they'll be releasing the API shortly.
    https://steamcommunity.com/app/406350/discussions/0/1776010325120372040/#c1768133742952990732

    They have been fairly consistent with their updates since coming out of early access, so I have no reason to doubt them that they are taking it seriously.


    Hoping for a plugin someday as well (since I don't have the programming smarts myself), because open-wheeled racing titles combined with VR + Motion is incredible.

    The sense of speed from having an open cockpit and being so low to the ground is amazing.


    Telemetry should also bring accurate representation for using bass shakers as well, so things like SimDash & SimVive, etc may also be functional.

    :popcorn
  2. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    @Kranky Pantz,
    Let me know when they release the update buddy.
    Thank man,
    yobuddy
    • Agree Agree x 2
  3. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
    3DOF, DC motor, JRK
  4. Kranky Pantz

    Kranky Pantz Active Member

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    My Motion Simulator:
    2DOF, DC motor, JRK, Motion platform
    @yobuddy
    Absolutely.
    I'll keep an eye on their Steam forum and will let you know once it's released.
    Take care.
    • Like Like x 1
    Last edited: Mar 31, 2019
  5. polybasss

    polybasss Member Gold Contributor

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    My Motion Simulator:
    2DOF, DC motor, Arduino
    Would it be possible to get movement for the No Man's Sky? with the recent announcement that he will have virtual reality, he would only lack movement.
    Thank you
    • Like Like x 2
  6. Trip Rodriguez

    Trip Rodriguez VR Pilot

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    My Motion Simulator:
    6DOF
    I'd like to know about No Man's Sky as well, planning to play it with friends when it gets VR! Reviews of the VR support have been very positive and apparently the devs did a great job listening to players and improving the basic game since it's really bad release.
  7. paulopsx2

    paulopsx2 Active Member

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    My Motion Simulator:
    2DOF, Arduino, Motion platform
    Wait until NMS VR releases, so If game provides telemetry, plugin is It possible. If not, like ace combat 7, Just. Use joystick plugin ( isnt perfect but Works )
    • Like Like x 1
  8. Chriss

    Chriss IntMech

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    My Motion Simulator:
    2DOF, 3DOF, DC motor, Arduino, 4DOF
    I would like you to list the 4x4 video games, they are not so popular but you can enjoy them more for these systems, such as:
    Spintires
    4x4 Off-Road Drive Simulator
    MotorM4X Offroad Xtreme
  9. paulopsx2

    paulopsx2 Active Member

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    My Motion Simulator:
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    Yeah im Very Glad If some games like this come to dof world
  10. Kranky Pantz

    Kranky Pantz Active Member

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    My Motion Simulator:
    2DOF, DC motor, JRK, Motion platform
    Perhaps you could reach out to the developers of those games (their official forums or Steam forums) and ask if they either already have, or plan to offer a telemetry output API in order to incorporate motion and other accessories/apps.
    Not much can be done by an x-simulator plugin author until that basic feature is first implemented in the game.
    Memory hooks are a waste of time considering how often game patches can break the motion plugin.
    • Like Like x 1
    • Agree Agree x 1
  11. Anthony Morris

    Anthony Morris Member

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    My Motion Simulator:
    3DOF
    As I had such a timely result with my email to IL2 devs I have tried on a thread for COMBAT HELICOPTER VR which is still in dev I have news that it will have HOTAS and GAMEPAD pls join me and ask the dev UDP port for the boys
    • Like Like x 2
  12. Ekain Lopez

    Ekain Lopez New Member Gold Contributor

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    My Motion Simulator:
    2DOF, DC motor, Arduino, Motion platform
    I would like to see a plugin for Assetto Corsa Competizione. The game is pretty new, but with VR and motion that would be incredible.:grin
  13. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
    3DOF, DC motor, JRK
    • Like Like x 1
  14. Ekain Lopez

    Ekain Lopez New Member Gold Contributor

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    2DOF, DC motor, Arduino, Motion platform
    • Like Like x 1
  15. Wiseman1

    Wiseman1 New Member Gold Contributor

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    My Motion Simulator:
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    F1 2019 please! :grin
  16. Foehn

    Foehn Member

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    +1 for F1 2019 (the download is in progress)
  17. holy2000

    holy2000 New Member Gold Contributor

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    F1 2019 、、、、、、、、pls
  18. Kranky Pantz

    Kranky Pantz Active Member

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    @yobuddy
    @value1
    @noorbeast

    There is a developer looking to reach out to to someone for guidance on how to output telemetry for their very interesting an positively reviewed VR hoverbike racing game call "V-Racer Hoverbike".

    Steam thread where the developer (MisterF) is inquiring about SimTools:
    https://steamcommunity.com/app/668430/discussions/0/1843566500519270779/?ctp=2

    Game page:
    https://store.steampowered.com/app/668430/VRacer_Hoverbike/

    Hopefully something can come of this, as the game does look very interesting & polished.
    :popcorn
  19. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
    3DOF, DC motor, JRK
    The basics are in the FAQs: https://www.xsimulator.net/communit...ry-output-into-a-game-unity-and-ue4-code.287/

    But I am sure @yobuddy can answer any specific implementation related questions a dev has.
    • Like Like x 1
  20. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    Emailed Him :thumbs
    • Like Like x 3