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G-Force/Racing Vest !!!

Discussion in 'Commercial Simulators and Peripherie' started by Skaut69, Oct 13, 2009.

  1. Skaut69

    Skaut69 Member

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    I kept my eye on this for long time - since they announced work on this type of solution. Long time ago they made one type for FPS games but this time it is going to be for Race simulation and Flight one as well. Just read this text - it explains everything what i wish to say:

    (TN Games 3rd Space G-Force/Racing (GFR(TM)) Vest

    TN Games also introduces the 3rd Space G-Force/Racing (GFR(TM))
    Vest, sending the physical impact and sensations of G-force effects
    directly to player's bodies. The 3rd Space GFR Vest uses TN Games'
    core 3rd Space technology and optimizes it for conveyance of
    acceleration, deceleration, centrifugal and G-force effects.

    Unlike traditional vibration-based force feedback, the 3rd Space
    GFR Vest is an impact generating device which gives a gamer physical
    contact precisely when it happens and in 3 dimensions. The 3rd Space
    GFR Vest is specifically optimized to convey G-force effects through
    the use of 6 large force cells optimally placed inside the vest. The
    vest employs 2 cells in the chest (right and left), 2 cells in the
    back (right and left) and side cells (right and left) situated along
    the vest's compression straps. With this configuration, the vest
    provides large diameter impact forces broadly across the player's
    body, which enhances both the realism and fun of driving and flight
    games.

    With acceleration, the chest cells activate and a force is applied
    directly to the front of the user. This effect simulates the actual
    force present during acceleration. Faster acceleration causes more
    rapid and forceful cell activation and a greater applied force to the
    player. The player's natural tendency is to offset or avoid the
    inflation pressure produced by the vest, and they reflexively lean
    back into their seat, thereby experiencing the reaction forces felt
    while driving. For braking, the back cells activate which applies a
    force directly to the user's back and simulates what actually happens
    during deceleration. With the side cells, the 3rd Space GFR Vest is
    able to reproduce the sideways effects of the body's natural motion in
    a turning vehicle. The overall effect is that of what a driver would
    experience in a real automobile.

    Our mission is to develop visionary gaming products and
    technologies that blur the lines between virtual and physical reality
    and create an unprecedented entertainment experience, said Dr. Mark
    Ombrellaro, CEO, TN Games. The 3rd Space GFR Vest will enable gamers
    to actually feel the effects of shift points, accelerating past their
    competitors, the forward motion of their body as they break hard into
    a turn, the side sway as they twist through a series of turns, or the
    physical effects of crashing into obstacles! Racing experience doesn't
    get any better.

    The 3rd Space GFR vest will use a similar system architecture as
    the 3rd Space FPS vest. It will be introduced on the PC platform. The
    system will utilize our standard TN Games compressor box and connect
    to the PC via USB. For our game developer partners, the TN Games SDK
    already includes the ability to add both the FPS and GFR effects into
    their games and is available for professional game developers to
    download, at no cost, from our website: http://www.tngames.com. The
    compressor systems will be interchangeable between the FPS and GFR
    systems. The design of the vest is that of an auto-racing suit, with
    details such as a quilted fabric exterior, covered zipper, and
    epaulets. The vest will be introduced in both red and white color
    options in mid 2008
    .)

    Source. Also you can read about the other one:
    http://www.reuters.com/article/pressRel ... BW20080107

    Main site:
    http://tngames.com


    ..............still not ready.

    Attached Files:

  2. Fahim

    Fahim Member

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    Man this is wicked!!!!!
  3. CXCSimulations

    CXCSimulations Member

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    It was terrible. They gave us one for testing (still have it in fact). I think they abandoned the project.

    It was very slow and far to small contact points. It works amazingly well as First Person Shooter vest though. This tech just doesn't translate to racing or flight games.
  4. Skaut69

    Skaut69 Member

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    Cheers CXCSimulations. Maybe thats why it is going sooo slow. Hopefully they will try to improve it because i think it is worth to have it. I really need that pressure feeling on my body. I still have some project of this type solution which i will develop on my simulator - if they will cancel GFR one.
  5. Fahim

    Fahim Member

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    :( i thought it might give that feeling in the stomach when you zooming down the hill.

    Attached Files:

  6. Skaut69

    Skaut69 Member

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    Maybe they had some bad reviews from testers and now trying to improve it. It is too great to abandon it. There is nothing on the market which can be compare to that solution thats why i think they will still keep this as a project one. I am not saying that this will replace our simulators - i just would like to have it as a additional feeling of that precious G-force.
  7. Skaut69

    Skaut69 Member

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    I wanna give you some point of view on this type of simulation (of G-Force).
    I was trying to compare one of my ideas about additional feeling with this vest. I did realize that this type of G-Force feeling doesn`t exist. There is nothing like pressure on the body in any type of situations what you getting in real world. G-Force is simple differents between freely moving objects. One object is forcing movement by power stronger than gravity and another loose one is just dragged - because of different ability. That`s why it will be not appropriate since G-Force is more like pull to the back than press from the front (acceleration for example).
  8. Frakk

    Frakk Active Member

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    I can't really see the how this vest can make you feel G-Forces. Inflating the chest, back or sides is just going to make the whole thing tighter. It might help to stimulate some artificial forces, but I really doubt it will be any close to a real motion.

    The reason why it works for FPS games is because you can really simulate bullets hitting the body, but G-Forces? I would definietly have to try one before I buy it (or shall I say develop a DIY version?:D)
  9. Skaut69

    Skaut69 Member

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    I`m on the same level. G-Force is more about pulling your body not pressing on it. Maybe that is why they skip that project. It didn`t match enough reality.
  10. adgun

    adgun Active Member

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    Hi
    I think they ment a G-Force vest for jetplanes

    it works the same as a anti g-force vest
    ad
  11. Frakk

    Frakk Active Member

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    Now, that would be a sick home made simulator that would require an Anti G-Force suite! :D

    Pulling off 5+ G's in your living room... Sign me up!:D