1. Do not share user accounts! Any account that is shared by another person will be blocked and closed. This means: we will close not only the account that is shared, but also the main account of the user who uses another person's account. We have the ability to detect account sharing, so please do not try to cheat the system. This action will take place on 04/18/2023. Read all forum rules.
    Dismiss Notice
  2. For downloading SimTools plugins you need a Download Package. Get it with virtual coins that you receive for forum activity or Buy Download Package - We have a zero Spam tolerance so read our forum rules first.

    Buy Now a Download Plan!
  3. Do not try to cheat our system and do not post an unnecessary amount of useless posts only to earn credits here. We have a zero spam tolerance policy and this will cause a ban of your user account. Otherwise we wish you a pleasant stay here! Read the forum rules
  4. We have a few rules which you need to read and accept before posting anything here! Following these rules will keep the forum clean and your stay pleasant. Do not follow these rules can lead to permanent exclusion from this website: Read the forum rules.
    Are you a company? Read our company rules

FlyPT Mover

Discussion in 'FlyPt Mover' started by pmvcda, May 30, 2019.

  1. Avee

    Avee Virtual Pilot

    Joined:
    Jul 5, 2020
    Messages:
    126
    Location:
    Germany
    Balance:
    1,026Coins
    Ratings:
    +27 / 0 / -0
    My Motion Simulator:
    2DOF
    Yes. OVRMC only works through SteamVR
  2. Dirty

    Dirty Well-Known Member Gold Contributor

    Joined:
    Oct 15, 2017
    Messages:
    736
    Occupation:
    All the way up front.
    Location:
    Germany
    Balance:
    7,835Coins
    Ratings:
    +864 / 2 / -0
    I don't quite get the question :)
    I am using OVRMC with a reference tracker (Valve Index' knuckles controller) and it works flawlessly. Are you using Movers virtual tracker?
  3. Carelsbergh_Stijn

    Carelsbergh_Stijn Member

    Joined:
    Jul 19, 2018
    Messages:
    58
    Location:
    Belgium
    Balance:
    450Coins
    Ratings:
    +56 / 0 / -0
    My Motion Simulator:
    DC motor, Motion platform, 6DOF
    • Winner Winner x 2
    • Informative Informative x 1
  4. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    20,535
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    145,034Coins
    Ratings:
    +10,776 / 52 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    Great job :thumbs

    I have added your video to the FAQ FlyPT section, with credit to yourself: https://www.xsimulator.net/community/faq/setting-up-odrives-for-flypt.395/
    • Like Like x 1
  5. Carelsbergh_Stijn

    Carelsbergh_Stijn Member

    Joined:
    Jul 19, 2018
    Messages:
    58
    Location:
    Belgium
    Balance:
    450Coins
    Ratings:
    +56 / 0 / -0
    My Motion Simulator:
    DC motor, Motion platform, 6DOF
    • Like Like x 2
  6. Zeeflyboy

    Zeeflyboy New Member

    Joined:
    Feb 26, 2016
    Messages:
    11
    Location:
    UK
    Balance:
    107Coins
    Ratings:
    +8 / 0 / -0
    OVRMC only works with steam's runtimes. If you want to use it then you'll need to change to using OpenVR runtime.
  7. Marco Annunziata

    Marco Annunziata Member Gold Contributor

    Joined:
    Dec 2, 2019
    Messages:
    85
    Balance:
    640Coins
    Ratings:
    +14 / 0 / -0
    My Motion Simulator:
    DC motor, Motion platform, 6DOF
    That's a good advice, I also have an app which measure the accelerations. Meanwhile can you advice me the best filter to create the acceleration ramp? Dirty adviced my to use the "EMALP(EMALP(EMAHP(Value)))" filter but actually I didn't try yet this filter. I would make a ramp acceleration where I can set up the slope.

    Thank you
  8. hexpod

    hexpod http://heXpod.xyz

    Joined:
    Apr 18, 2016
    Messages:
    1,094
    Location:
    berlin
    Balance:
    7,098Coins
    Ratings:
    +337 / 5 / -0
    My Motion Simulator:
    DC motor, 6DOF
    I recommend:

    https://www.xsimulator.net/communit...y-doesnt-my-rig-move-right.14288/#post-225177
  9. Marco Annunziata

    Marco Annunziata Member Gold Contributor

    Joined:
    Dec 2, 2019
    Messages:
    85
    Balance:
    640Coins
    Ratings:
    +14 / 0 / -0
    My Motion Simulator:
    DC motor, Motion platform, 6DOF
  10. hexpod

    hexpod http://heXpod.xyz

    Joined:
    Apr 18, 2016
    Messages:
    1,094
    Location:
    berlin
    Balance:
    7,098Coins
    Ratings:
    +337 / 5 / -0
    My Motion Simulator:
    DC motor, 6DOF
    Well, Apparently you are a simulator enthusiast and with Mover possibility, your imagination is the limit. At the beginning of your filtering journey, I would experiment with second or third order emalp with addition of emahp. It should give you very convincing results.
  11. Marco Annunziata

    Marco Annunziata Member Gold Contributor

    Joined:
    Dec 2, 2019
    Messages:
    85
    Balance:
    640Coins
    Ratings:
    +14 / 0 / -0
    My Motion Simulator:
    DC motor, Motion platform, 6DOF

    Thank you hexapod, that's the truth indeed the mover give the chance to motion sims enthusiast to build their own simulator without math and programming knowledge. That's the purpose of the mover.
  12. zhai1987

    zhai1987 Member

    Joined:
    Sep 7, 2021
    Messages:
    96
    Balance:
    320Coins
    Ratings:
    +11 / 0 / -0
    My Motion Simulator:
    2DOF, 3DOF, AC motor
    I started dirt rally 2.0. He didn't get the data. How do I need to change UDP? Can you tell me?
  13. zhai1987

    zhai1987 Member

    Joined:
    Sep 7, 2021
    Messages:
    96
    Balance:
    320Coins
    Ratings:
    +11 / 0 / -0
    My Motion Simulator:
    2DOF, 3DOF, AC motor
  14. Mauricio

    Mauricio Member Gold Contributor

    Joined:
    Mar 1, 2011
    Messages:
    36
    Balance:
    26Coins
    Ratings:
    +4 / 0 / -0
    Friends,
    I continue with the issue of Heavy in Flight Simulator 2020.
    In the longer movements (turbulence), it is working well, however, there are still small bumps (constant), hard, as if they were potholes in the road. In real life, it should only have the longest moves. I heard that this issue was a glitch in the FS2020 telemetry. In simtools it also occurs, but it is less problematic. If I increase the EMALP too much, he ends up losing the real and good (longer) moves as well. Can someone help me?
  15. hexpod

    hexpod http://heXpod.xyz

    Joined:
    Apr 18, 2016
    Messages:
    1,094
    Location:
    berlin
    Balance:
    7,098Coins
    Ratings:
    +337 / 5 / -0
    My Motion Simulator:
    DC motor, 6DOF
    Did you tried to put two emalp in a row with lower values ?
  16. zhai1987

    zhai1987 Member

    Joined:
    Sep 7, 2021
    Messages:
    96
    Balance:
    320Coins
    Ratings:
    +11 / 0 / -0
    My Motion Simulator:
    2DOF, 3DOF, AC motor
    Brother, my problem has been solved. Now horizon 4 has not found how to set it... Can you help me?
  17. hexpod

    hexpod http://heXpod.xyz

    Joined:
    Apr 18, 2016
    Messages:
    1,094
    Location:
    berlin
    Balance:
    7,098Coins
    Ratings:
    +337 / 5 / -0
    My Motion Simulator:
    DC motor, 6DOF
    Some cool gunnery and stall effects + motion compensation in Mover.

    Sorry for jerking OBS video capture, in reality it’s perfectly fluid.

    • Like Like x 3
  18. Mauricio

    Mauricio Member Gold Contributor

    Joined:
    Mar 1, 2011
    Messages:
    36
    Balance:
    26Coins
    Ratings:
    +4 / 0 / -0
    Thanks for the feedback. Yes, I have 2 emalps, but it's not working... can trying 3, 4, 5 emalps make a difference?
  19. hexpod

    hexpod http://heXpod.xyz

    Joined:
    Apr 18, 2016
    Messages:
    1,094
    Location:
    berlin
    Balance:
    7,098Coins
    Ratings:
    +337 / 5 / -0
    My Motion Simulator:
    DC motor, 6DOF
    Which aircraft ?
    What’s the heave filtering for the moment ?
    Please attach your config file
  20. J-1775

    J-1775 Aviator

    Joined:
    Jan 28, 2014
    Messages:
    164
    Location:
    Switzerland
    Balance:
    1,507Coins
    Ratings:
    +51 / 0 / -0
    My Motion Simulator:
    6DOF
    Can someone help me with this problem? War Thunder comes with only VERY rudimentary telemetry output, infact restricted to only POSITION for the roll, pitch & yaw axis.:(
    I can go with that for roll & pitch. I attribute that to the fact (or rather my experience) that once I'm flying head down pitch and roll acceleration doesn't add much to my immersion. Just my experience, aerobatic pilots will disagree!
    Anyway, with YAW I am lost with 360° and my rig doing only +/- 15°. I'd need a filter that translates change of values (degrees) into acceleration or speed. Do we have that? Or would pmvcda 'need' to think about such one?
    @pmvcda: I don't know if gear and flaps indication ever worked in the WT module, but currently they do not change at all.