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FlyPT Mover 3.5.3

Discussion in 'FlyPt Mover' started by pmvcda, May 30, 2019.

  1. Map63Vette

    Map63Vette Active Member

    Joined:
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    I believe the COR is just that, the center of rotation. So it is the point about which the software is going to try to pivot the seat. It doesn't directly have anything to do with how the rig is built as much as how FlyPT runs the math to get movements. One good example of how it can be used is traction loss. If you leave the COR at the center of your rig, when the car starts spinning it would give you a pure yaw motion. Depending on the vehicle you're in, that might not be the most accurate feeling. The car is going to want to rotate around the front axle, so if you set the COR in front of you, that same spinning yaw input would give you an output that is a blend of sway and yaw. Nothing about your rig would have to change (though you might get a lot less range of motion depending on where the COR is because you'll get more blended motion out of rotations).
  2. Erik Green

    Erik Green Member

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    My Motion Simulator:
    6DOF
    This software is a dream. Only glitch I've had in 3 days is on loss of serial connection. Something with steam opening a ad window perhaps.
  3. Erik Green

    Erik Green Member

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    My Motion Simulator:
    6DOF
    And! OXRMC was a piece of cake to get running. I'm sim racing so not completely necessary but wanted to experiment. Overall the motion cues feel much better with it on. I'm running in high precision and 2ms intervals. There is perceptible lag in the compensation which give a motion sickness type sensation. Is there a way to sacrifice compensation quality for decreased lag?
  4. wingert

    wingert Active Member

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    My Motion Simulator:
    4DOF
    have a question about the rig module, what is the difference between gain and scale ?
    rig1.png
    thanks !
  5. wingert

    wingert Active Member

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    My Motion Simulator:
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    I think i got it, scale affects the park position it seems to be like a offset.
    How works the auto gain ?