1. Do not share user accounts! Any account that is shared by another person will be blocked and closed. This means: we will close not only the account that is shared, but also the main account of the user who uses another person's account. We have the ability to detect account sharing, so please do not try to cheat the system. This action will take place on 04/18/2023. Read all forum rules.
    Dismiss Notice
  2. For downloading SimTools plugins you need a Download Package. Get it with virtual coins that you receive for forum activity or Buy Download Package - We have a zero Spam tolerance so read our forum rules first.

    Buy Now a Download Plan!
  3. Do not try to cheat our system and do not post an unnecessary amount of useless posts only to earn credits here. We have a zero spam tolerance policy and this will cause a ban of your user account. Otherwise we wish you a pleasant stay here! Read the forum rules
  4. We have a few rules which you need to read and accept before posting anything here! Following these rules will keep the forum clean and your stay pleasant. Do not follow these rules can lead to permanent exclusion from this website: Read the forum rules.
    Are you a company? Read our company rules

Showroom FlyPT - 6DOF Brushless DIY Actuators

Discussion in 'DIY Motion Simulator Projects' started by pmvcda, Aug 29, 2017.

  1. SeatTime

    SeatTime Well-Known Member

    Joined:
    Dec 27, 2013
    Messages:
    2,574
    Occupation:
    Retired
    Location:
    Brisbane Australia
    Balance:
    28,370Coins
    Ratings:
    +2,844 / 38 / -0
    My Motion Simulator:
    AC motor, Motion platform
    Yes, not moving - good pickup @Flymen . Look forward to see it moving under a load. I have a lightweight base also and it use to slide around the room so much during use that I ended up locking it down on rubber mats. There is allot of inertia involved once you have a passenger on board and the rig is changing direction quickly.
  2. pmvcda

    pmvcda aka FlyPT

    Joined:
    Nov 3, 2010
    Messages:
    1,868
    Location:
    Portugal
    Balance:
    14,213Coins
    Ratings:
    +2,181 / 16 / -0
    My Motion Simulator:
    6DOF
    Tomorrow I will mount the seat and make a video with me seating.
    Just need some longer screws.
    • Like Like x 2
  3. pmvcda

    pmvcda aka FlyPT

    Joined:
    Nov 3, 2010
    Messages:
    1,868
    Location:
    Portugal
    Balance:
    14,213Coins
    Ratings:
    +2,181 / 16 / -0
    My Motion Simulator:
    6DOF
    So here it is, with me seating (that's more than 80 kg unfortunately).
    You can see at around 0:38 the structure lifting from the ground :eek:, just with a pitch.
    I have some rubber under the structure, but that's not enough.
    This was using simtools test sliders.
    I need to improve my axis assignment. Anyone want's to share values?
    And has Thanos said, use some low pass and high pass filters.

    • Informative Informative x 1
  4. Grizus

    Grizus Member Gold Contributor

    Joined:
    May 6, 2017
    Messages:
    72
    Location:
    Warsaw PL
    Balance:
    349Coins
    Ratings:
    +98 / 2 / -0
    My Motion Simulator:
    6DOF
    my simulator jumps and moves with two batteries each 20 kg ( my base weight about 60kg ) so if you do not intend to add mass to the base then you will have to fix it to the ground
    • Funny Funny x 1
  5. Grizus

    Grizus Member Gold Contributor

    Joined:
    May 6, 2017
    Messages:
    72
    Location:
    Warsaw PL
    Balance:
    349Coins
    Ratings:
    +98 / 2 / -0
    My Motion Simulator:
    6DOF
    while heave move actuators do not go evenly up, some are slower than others, why?
  6. pmvcda

    pmvcda aka FlyPT

    Joined:
    Nov 3, 2010
    Messages:
    1,868
    Location:
    Portugal
    Balance:
    14,213Coins
    Ratings:
    +2,181 / 16 / -0
    My Motion Simulator:
    6DOF
    Yes I noticed also.
    I made two boards, and one of them is slower than the other.
    Could be the level shifter with some problem. I have to take some measurements. It's pretty noticeable on calibration, with a slower speed.
  7. Flymen

    Flymen Flymen Gold Contributor

    Joined:
    May 19, 2018
    Messages:
    335
    Location:
    Montreal, Canada
    Balance:
    2,415Coins
    Ratings:
    +191 / 2 / -0
    My Motion Simulator:
    DC motor, 6DOF
    I would like to share my values but i'm not still there o_O I can not wait to get to this point!!!
    • Like Like x 1
  8. Grizus

    Grizus Member Gold Contributor

    Joined:
    May 6, 2017
    Messages:
    72
    Location:
    Warsaw PL
    Balance:
    349Coins
    Ratings:
    +98 / 2 / -0
    My Motion Simulator:
    6DOF
    123.png

    for example, these are mine for dirt rally, but yours will be different because you have a different distance between mount points of actuators...
    • Like Like x 1
  9. pmvcda

    pmvcda aka FlyPT

    Joined:
    Nov 3, 2010
    Messages:
    1,868
    Location:
    Portugal
    Balance:
    14,213Coins
    Ratings:
    +2,181 / 16 / -0
    My Motion Simulator:
    6DOF
    Thank's.
    They may be different but it's an help. :)
    Why Extra1 instead of Yaw?
  10. SeatTime

    SeatTime Well-Known Member

    Joined:
    Dec 27, 2013
    Messages:
    2,574
    Occupation:
    Retired
    Location:
    Brisbane Australia
    Balance:
    28,370Coins
    Ratings:
    +2,844 / 38 / -0
    My Motion Simulator:
    AC motor, Motion platform
    Yaw is good if you have a 360 degree yaw capable sim, as it is just a direction of heading. For everyone else use traction loss, which in this case is available in Extra 1.
    • Informative Informative x 1
  11. SeatTime

    SeatTime Well-Known Member

    Joined:
    Dec 27, 2013
    Messages:
    2,574
    Occupation:
    Retired
    Location:
    Brisbane Australia
    Balance:
    28,370Coins
    Ratings:
    +2,844 / 38 / -0
    My Motion Simulator:
    AC motor, Motion platform
    It also depends on how you have numbered and placed your axises in relation to the 'front' of the sim.
    • Informative Informative x 1
  12. Flymen

    Flymen Flymen Gold Contributor

    Joined:
    May 19, 2018
    Messages:
    335
    Location:
    Montreal, Canada
    Balance:
    2,415Coins
    Ratings:
    +191 / 2 / -0
    My Motion Simulator:
    DC motor, 6DOF
    dimention base.jpg

    Now that I have to wait for the encoder card, I will start the base platform .
    I wanted to compare your dimensions with them (photos) I have 570mm of travel but with the limits switch and lineaire bearings the reality is 470mm total.
    The total distance to flexible joints top to bottom is 950mm ( when the actuator is at minimum position).
    When I see your video , the base move a lot with you on your seat !:grinand may be I will do like this for the bottom joint ! ( see pic below) !!

    Attached Files:

    Last edited: Oct 4, 2018
  13. Spit40

    Spit40 VR Flyer

    Joined:
    Nov 3, 2016
    Messages:
    341
    Location:
    United Kingdom
    Balance:
    2,881Coins
    Ratings:
    +198 / 3 / -0
    My Motion Simulator:
    3DOF
    I'll be following you soon too.
  14. pmvcda

    pmvcda aka FlyPT

    Joined:
    Nov 3, 2010
    Messages:
    1,868
    Location:
    Portugal
    Balance:
    14,213Coins
    Ratings:
    +2,181 / 16 / -0
    My Motion Simulator:
    6DOF
    Those are my dimensions:

    Sem nome 2.jpg
    Sem nome3.jpg
    Sem nome.jpg

    Took a while to make them.
    I wanted to make a "perfect" hexapod.
    Top is equal to bottom with a travel of 445mm (less with limit switches).
    On the right are the actuator travels: minimum, medium and maximum.
    On the left the height of the top structure: minimum of 623,4mm up to 1145.4mm.
    The corners are the centres of the u-joints.
    The actuators are mounted to be on those planes
    • Like Like x 1
  15. pmvcda

    pmvcda aka FlyPT

    Joined:
    Nov 3, 2010
    Messages:
    1,868
    Location:
    Portugal
    Balance:
    14,213Coins
    Ratings:
    +2,181 / 16 / -0
    My Motion Simulator:
    6DOF
    Made some tests to find where was the speed problem.
    I thought it was in one of my boards, but after looking better, there are two actuators slower than the rest.
    So the problem is on the controllers.
    I have 2 from ACT motor and 4 from Wantai. So here's the reason.
    Although the specs seems to be equal, they are not.
    Ordered two more from Wantai and I think I will introduce a speed calibration when I calibrate for limits.
    I hope a simple linear adjustment is enough.
  16. pmvcda

    pmvcda aka FlyPT

    Joined:
    Nov 3, 2010
    Messages:
    1,868
    Location:
    Portugal
    Balance:
    14,213Coins
    Ratings:
    +2,181 / 16 / -0
    My Motion Simulator:
    6DOF
    • Like Like x 3
    • Informative Informative x 2
    Last edited: Oct 10, 2018
  17. Rooligan

    Rooligan New Member

    Joined:
    Jun 13, 2009
    Messages:
    8
    Occupation:
    Web developer @Qoden
    Location:
    Goor, Overijssel , Holland
    Balance:
    367Coins
    Ratings:
    +1 / 1 / -0
    Great to see the thing moving. Too bad you have two slower controllers.
    I really like the sheet you made. I will be studying it before i start building. ;)

    Did you ever try that Chinese bldc controller? Looks like a compact solution to me.
  18. pmvcda

    pmvcda aka FlyPT

    Joined:
    Nov 3, 2010
    Messages:
    1,868
    Location:
    Portugal
    Balance:
    14,213Coins
    Ratings:
    +2,181 / 16 / -0
    My Motion Simulator:
    6DOF
  19. Peacemaker105

    Peacemaker105 Active Member Gold Contributor

    Joined:
    Jul 18, 2017
    Messages:
    197
    Location:
    Perth, Aus
    Balance:
    1,977Coins
    Ratings:
    +352 / 2 / -0
    My Motion Simulator:
    6DOF
    Holy cow! This is an impressive build! Great work mate. Keep it up. You're definitely one smart cookie!

    I got a question for you. When designing your frame is there a rule of thumb to use for your actuators, like at their center value they should be 90 Deg where the 2 join the seat frame or something? If that makes sense?
  20. pmvcda

    pmvcda aka FlyPT

    Joined:
    Nov 3, 2010
    Messages:
    1,868
    Location:
    Portugal
    Balance:
    14,213Coins
    Ratings:
    +2,181 / 16 / -0
    My Motion Simulator:
    6DOF
    Thank's

    Well, my thoughts where:
    -Smallest size possible, and I think that's almost impossible to make it smaller in this configuration.
    -Made design thinking that with platform at lowest position, actuators still have more than 45º relative to the floor (they have almost 50º, they are made to have axial loads).
    -Distribute evenly all the forces, centring the load the best way possible (seat more at back to compensate weight of wheel and pedals).
    -Actuators at vertical position while having maximum rotation was also something I desired, avoiding all load in one direction (of rotation)
    -Leave space (125mm in my case) so actuators don't colide between them
    -Lower the seat, the maximum possible for access reasons and also lower the CG

    But:
    -At some poses, the actuators can have angles lower than 45º
    -Having the seat lower will reduce some angles compared to the centre of the top platform, since I will also change the centre of rotation

    Check first page of this thread for more dimensions.
    • Like Like x 1