1. Do not share user accounts! Any account that is shared by another person will be blocked and closed. This means: we will close not only the account that is shared, but also the main account of the user who uses another person's account. We have the ability to detect account sharing, so please do not try to cheat the system. This action will take place on 04/18/2023. Read all forum rules.
    Dismiss Notice
  2. For downloading SimTools plugins you need a Download Package. Get it with virtual coins that you receive for forum activity or Buy Download Package - We have a zero Spam tolerance so read our forum rules first.

    Buy Now a Download Plan!
  3. Do not try to cheat our system and do not post an unnecessary amount of useless posts only to earn credits here. We have a zero spam tolerance policy and this will cause a ban of your user account. Otherwise we wish you a pleasant stay here! Read the forum rules
  4. We have a few rules which you need to read and accept before posting anything here! Following these rules will keep the forum clean and your stay pleasant. Do not follow these rules can lead to permanent exclusion from this website: Read the forum rules.
    Are you a company? Read our company rules

Showroom first 2DOF Seat mover

Discussion in 'DIY Motion Simulator Projects' started by obobo, Nov 14, 2016.

  1. obobo

    obobo Active Member

    Joined:
    Nov 8, 2016
    Messages:
    248
    Location:
    France
    Balance:
    1,323Coins
    Ratings:
    +77 / 1 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino
    Thank you noorbeast

    So I tested by following the tutorial on the creation of presets
    And it is much better
    I still can not limit the shift to speed up, but it is already a good feeling

    It sometimes takes dare to get started
  2. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    20,539
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    145,052Coins
    Ratings:
    +10,776 / 52 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
  3. obobo

    obobo Active Member

    Joined:
    Nov 8, 2016
    Messages:
    248
    Location:
    France
    Balance:
    1,323Coins
    Ratings:
    +77 / 1 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino
    • Like Like x 2
  4. obobo

    obobo Active Member

    Joined:
    Nov 8, 2016
    Messages:
    248
    Location:
    France
    Balance:
    1,323Coins
    Ratings:
    +77 / 1 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino
    i've received this mail :

    We regret to inform you that your project does not qualify for a Free DIY key.
    None of the following requirements has been met:

    One of the following requirements has not been met:

    1) Not build from a kit
    2) Not a commercial product


    Make sure that your project is a complete do it yourself project and not based on any commercial system.


    :(:(

    i don't understand why : it's not based on commercial system and apart from engines and electronics, I did everything myself ...
  5. Historiker

    Historiker Dramamine Adict Gold Contributor

    Joined:
    Dec 16, 2010
    Messages:
    2,158
    Occupation:
    Retired
    Location:
    Michigan USA
    Balance:
    9,176Coins
    Ratings:
    +2,158 / 19 / -1
    My Motion Simulator:
    3DOF, DC motor, Arduino, Motion platform, 6DOF
    Which is a commercial kit
  6. obobo

    obobo Active Member

    Joined:
    Nov 8, 2016
    Messages:
    248
    Location:
    France
    Balance:
    1,323Coins
    Ratings:
    +77 / 1 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino
    Everyone here to buy engines and sabertooth or monstermoto, power supplies and potentiometers.

    I bought the engines and the sabertooth on one side, much of the other components were recovered and the base is handmade.

    Otherwise, almost nobody is eligible for the DIY license and the object is to charge many players ...
  7. obobo

    obobo Active Member

    Joined:
    Nov 8, 2016
    Messages:
    248
    Location:
    France
    Balance:
    1,323Coins
    Ratings:
    +77 / 1 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino
    nobody can help me ?

    my project is not a DIY rig ?
  8. stevemontuno

    stevemontuno Active Member

    Joined:
    Apr 24, 2015
    Messages:
    316
    Location:
    UK
    Balance:
    1,721Coins
    Ratings:
    +335 / 0 / -0
    My Motion Simulator:
    2DOF
    On another note,,,It looks like you could do with reinforcing you motor mount's as that left motor is bouncing quite a bit mate ,,
  9. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    20,539
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    145,052Coins
    Ratings:
    +10,776 / 52 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    You were given the reason earlier by @Historiker: https://www.xsimulator.net/community/threads/first-2dof-seat-mover.9289/page-3#post-122261

    With respect to the licensing for SimTools 2.0 all kit derived sims, be that commercially sold core electronic kits or whole rigs, are classified as commercial rigs because a commercial motion sim related entity is involved and derives a benefit from SimTools use, either directly or indirectly.

    And there is a whole back story as to why SimTools 2.0 has strict licensing. Some commercial interests have been exploiting the free nature of SimTools 1.3 for a very long time, ignoring all requests to stop, which forced the change to rigorous licensing frameworks and fee structure for 2.0.

    I know @yobuddy didn't want it to be that way and he has done all he can to make SimTools 2.0 essentially free for DIY builders, where there are no commercial motion sim related entities involved.

    A very reasonable commercial fee and specific 2.0 license provision has been set for use by commercial entities, or any person who wants to use components or full sims from a commercial entity, or for any DIY builder who want the expanded functionality that SimTools 2.0 will bring, like transducer support and motion cinema capabilities.
    • Like Like x 1
    • Agree Agree x 1
    • Informative Informative x 1
    Last edited: Jan 11, 2017
  10. obobo

    obobo Active Member

    Joined:
    Nov 8, 2016
    Messages:
    248
    Location:
    France
    Balance:
    1,323Coins
    Ratings:
    +77 / 1 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino
    So if I understand @noorbeast, alibaba and ebay taking advantage of our interest in simtools, all personal builders who do not use full simulators purchased sum considered as professionals and therefore ineligible for the DIY license.
    I bought 2 engines and a sabertooth on a site, and took information on the forum PCSHM before coming here to participate as far as my means to the life of the forum.
    I can not consider myself a professional especially when I see the achievements of some.
    I do not need specific features for the use of my simulator, so I will stay for the moment on version 1.3 since for a reasonable use of my simulator, I find the "professional" license relatively expensive.

    -=-=-=-=-

    donc, si je comprends bien @noorbeast, alibaba et ebay profitant de notre interet pour simtools, tous les constructeurs personnels qui n'utilisent pas de simulateurs acheté complets somme considérés comme des professionnels et donc inéligibles à la licence DIY.
    j'ai acheté 2 moteurs et une sabertooth sur un site, et pris des informations sur le forum PCSHM avant de venir ici pour participer dans la mesure de mes moyens à la vie du forum.
    Je ne peux pas me considérer comme un professionnel surtout quand je vois les réalisations de certains.
    je n'ai pas besoins de fonctionnalités spécifiques pour l'utilisation de mon simulateur, je vais donc rester pour le moment sur la version 1.3 puisque pour une utilisation raisonnable de mon simulateur, je trouve la licence "professionnelle" relativement chère.
  11. obobo

    obobo Active Member

    Joined:
    Nov 8, 2016
    Messages:
    248
    Location:
    France
    Balance:
    1,323Coins
    Ratings:
    +77 / 1 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino
    yes I've see this, i'm thinking of a modification of the supports of the motors
  12. stevemontuno

    stevemontuno Active Member

    Joined:
    Apr 24, 2015
    Messages:
    316
    Location:
    UK
    Balance:
    1,721Coins
    Ratings:
    +335 / 0 / -0
    My Motion Simulator:
    2DOF
    It's because you bought a waingain DIY simukit that you're not eligible for a free DIY license dude ,,,, and because wain
    gain profits from simtools that means you have to buy a license,,, :thumbs
  13. obobo

    obobo Active Member

    Joined:
    Nov 8, 2016
    Messages:
    248
    Location:
    France
    Balance:
    1,323Coins
    Ratings:
    +77 / 1 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino
    i 've buying 2 motors with dented wheels and sabertooth on simukit
    if i've buying this on aliexpress, it's ok ... incredible
  14. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    20,539
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    145,052Coins
    Ratings:
    +10,776 / 52 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    While I appreciate that you don't like how the new licensing applies to you personally let me respectfully repeat what I have said in the past.

    We are not owed anything by @yobuddy or the talented and hardworking plugin devs like @value1, nor should they be made to feel a sense of obligation for giving up their time and expertise to allow us to fulfill our dreams of owning a motion simulator and playing the games we really want on it.

    It is totally up to @yobuddy as the SimTools developer to determine the licensing framework, to ensure the integrity, availability and ongoing development of SimTools. If @yobuddy and the plugin devs are no longer willing to have commercial entities exploit their work then I suggest that is something we should support them in, as the alternative is that they shut up shop and walk away.`

    Nor should there be the expectation that they will continue to provide free legacy support for 1.3, which has been exploited for profit by some commercial entities. Instead everyone is being given plenty of notice that it will be depreciated in a year, and for very good reasons.

    Personally I applaud @yobuddy and the plugin devs for continuing to plow their time and expertise into SimTools 2.0 so that we, as DIY builders and commercial customers, can now all continue to benefit from what is awesome software and an equally great community.
    • Like Like x 2
    • Agree Agree x 2
  15. obobo

    obobo Active Member

    Joined:
    Nov 8, 2016
    Messages:
    248
    Location:
    France
    Balance:
    1,323Coins
    Ratings:
    +77 / 1 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino
    I do not want to be disrespectful by not understanding how to classify all those who came to simtools as professional because the purchases will be made on ebay or on another site can bring a better adoption of simtools 2 by the community.
    Many DIYers have migrated to simtools thanks to some help sites or enthusiasts. I do not think that it is thanks to them to consider them as professionals.
    It will not prevent me from participating in this forum, and I would buy for my next simulator everything on Chinese sites to have no worries.
    Thank you for these details

    --=-=-=

    je ne veux pas être irrespectueux en ne comprenant pas comment classer tous ceux qui sont venus vers simtools comme proffessionnels parce que les achats seront réalisé sur ebay ou sur un autre site peux apporter une meilleure adoption de simtools 2 par la communauté.
    de nombreux DIYers ont migré vers simtools grace à certains sites d'aide ou de passionnés. Je ne trouve pas que ce soit les remercier que de les considérer comme des professionnels.
    ça ne m'empèchera pas de participer sur ce forum, et j'acheterais pour mon prochain simulateur tout sur des sites chinois pour ne pas avoir de soucis.
    merci de ces précisions
  16. Wanegain

    Wanegain Active Member

    Joined:
    Nov 6, 2013
    Messages:
    571
    Location:
    Bruxelles
    Balance:
    1,946Coins
    Ratings:
    +297 / 2 / -0
    My Motion Simulator:
    DC motor, Arduino, Motion platform, 4DOF
    I think there is a misunderstanding with simukit and I'm disappointed with that o_O
    We do not sell simulators in kit !!

    We only sell the parts to build simulators. Like ebay, Amazon, conrad, dimension engineering, Arduino, Pololu, etc... As @obobo said, it's like everybody on this community :confused:

    We only sell parts to DIYers, we are not providing schema, arduino sketch, or any config file.

    As DIYer we advise to use Simtools, to present the project to the Simtools community which is a project in the same way as another DIYer.

    You can visit our website, it's only parts, no full motion simulator nor motion simulator in kit. Kits are there to simplify orders to our customers but also make them save money, they still are DIYers !!!

    Totally agree with that but I think our customers should not be considered as commercial product customers because they have done it all themselves and probably even more than those who bought ready-made cockpits.
  17. Historiker

    Historiker Dramamine Adict Gold Contributor

    Joined:
    Dec 16, 2010
    Messages:
    2,158
    Occupation:
    Retired
    Location:
    Michigan USA
    Balance:
    9,176Coins
    Ratings:
    +2,158 / 19 / -1
    My Motion Simulator:
    3DOF, DC motor, Arduino, Motion platform, 6DOF
    Wanegain, this is something that you should discuss with @yobuddy.
    • Agree Agree x 3
  18. Wanegain

    Wanegain Active Member

    Joined:
    Nov 6, 2013
    Messages:
    571
    Location:
    Bruxelles
    Balance:
    1,946Coins
    Ratings:
    +297 / 2 / -0
    My Motion Simulator:
    DC motor, Arduino, Motion platform, 4DOF
    I know @Historiker , but we already had this discussion with the licence thread and I thought it was understood what was our activity...
  19. RaceRay

    RaceRay Administrator Staff Member SimAxe Beta Tester

    Joined:
    Nov 8, 2006
    Messages:
    4,656
    Occupation:
    Self-employed | Web and application development
    Location:
    Hamburg, Germany
    Balance:
    23,838Coins
    Ratings:
    +1,966 / 13 / -0
    My Motion Simulator:
    2DOF, DC motor, SimAxe, SimforceGT
    @Wanegain i see where you're coming from and i can only emphasize what @Historiker said, please discuss it with @yobuddy internally

    Just a note:
    It's a complicated topic but one obviously difference between a offer on your site or an offer on ebay is that you are selling kits. If there is someone on ebay who is selling simulator kits the same rules are valid for him and it would be hard or impossible to get a DIY license for such a kit as well.

    You are running a business and are earning money with selling stuff which is explicitly stated for the build of a motion simulator. The stuff i see on ebay and alibaba is not declared as motion simulator hardware nor it is not explicitly meant to be running with SimTools

    > I find the "professional" license relatively expensive.

    @obobo 69 EUR for the heart of a simulator is not much compared to all the other elements you still need to build a working simulator. Maybe we find a better and more suitable solution for all members of our forum but for the moment we need to draw the line between 100% DIY stuff and commercial kits
    • Agree Agree x 2
  20. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

    Joined:
    Feb 9, 2007
    Messages:
    5,162
    Occupation:
    Computer Technician
    Location:
    Portland, Oregon - USA
    Balance:
    48,172Coins
    Ratings:
    +5,037 / 16 / -0
    69.99 usd = 65.91 Euro :thumbs