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Feel Three affordable 3DOF Kickstarter launch coming.

Discussion in 'Commercial Simulators and Peripherie' started by traveltrousers, Jan 24, 2018.

  1. RiftFlyer

    RiftFlyer Active Member Gold Contributor

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    There looks to be lots of jumping in the headset image during direction changes. Is the vive tracking cancellation solution not 100% accurate or is it being caused by occlusion?
  2. joe extraknow

    joe extraknow Member Gold Contributor

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    Very cool....
    ON your interview video, you mentioned sway and surge. So I guess it is 5fof, but looked at you video it seems to me is 3dof. Can you clarify on this?
    Also, prices listed on that site a little confused though. What is the price on this video you show (- the steering wheel and the pedals, and VR)?
    Last question, what is shipping cost to USA? Thanks.
    Last edited: Sep 10, 2018
  3. Jake

    Jake New Member

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    How are his hands not on the steering wheel?
  4. traveltrousers

    traveltrousers Active Member

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    You select 'simulate rest of session' in the menu and it drives like a manic for the rest of the race :)
  5. traveltrousers

    traveltrousers Active Member

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  6. marco balletta

    marco balletta Member

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    I am curious to know ppl's opinion about using the feel three for car racing sim vs using a car sim rig as the dof reality or else. What are the pro vs con and why

    Tx!
  7. Jake

    Jake New Member

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    I personally think the dof reality is going to be better for car Sims because the yaw point is going to be more accurate. You're going to feel the back tires sliding out. I think the feel 3 is going to be much better for flight simulation. It looks like it has a ridiculous amount of movement.
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  8. runar totland

    runar totland New Member

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    I was initially thinking the same, however its seem Feelthree will be superiour in simulating g-forces, bordeline scary. :)

    Would be interesting to have a objective review from someone familiar with racing games. maybe not a 6dof owner but a regular gamer who can try 6dof and feelthree back to back, and give their thoughts..

    heave/surge is something 6dof sims will be superiour at as f3 are missing these. ;-) However, maybe the insane range of the existing 3dofs in f3 will make up for this?

    I am looking forward to experience this myself and make up my own mind.
  9. joe extraknow

    joe extraknow Member Gold Contributor

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    In theory according to the video, shall be. But looked closely, the seat is configured as F1 style. So the pitch movement creates less or none braking g force. In fact, fast and large degree of movement may cause too much inner ear motion could lead to motion sick.
    I bet, if configure GT style seat, that will be much better. But I am not sure it can be done, I am afraid the gravity center would be too high for this rig if sets a GT style seat.
    Last edited: Sep 14, 2018
  10. BlazinH

    BlazinH Well-Known Member

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    Not really. While larger pitch and roll angles allow for greater surge and sway simulation compared to using smaller angles the most one can simulate is still only 1G. Also there's a drawback to using larger angles in that it then takes longer for transitions to take place causing additional latency in the motion. And another aspect of realistic simulation besides g force simulation is that your body moves and feels as it does in real life as much as possible. And I can tell you from experience having a rig that throws your feet around every which way that is just doesn't feel natural. I liked it okay at first but as I strived for a more realistic feeling my use of larger angles had to go.
    • Agree Agree x 1
    Last edited: Sep 15, 2018
  11. BlazinH

    BlazinH Well-Known Member

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    Since you didnt get an answer a 3dof rig, or more accurately a 3 axis rig, can simulate 5dof's. Pitch and surge can both be put on one axis as can roll and sway.

    ps I get a chuckle every time I read your user name but if you keep asking questions you'll get there eventually. :D
  12. SeatTime

    SeatTime Well-Known Member

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    I wish Feel Three all the best in their Kick starter, but must agree that those big rotations to generate surge/sway forces can be fun for a while like a carnival ride, but for realism and to minimize sim sickness, IMO, sticking as close to real motions as possible is the best policy. My sim still has large movements, but only as required to simulate real life mainly for roll, pitch and heave. G systems are were its at for realism/minimize sim sickness in simulating long/high surge, sway and even heave forces.
    • Agree Agree x 2
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    Last edited: Sep 15, 2018
  13. traveltrousers

    traveltrousers Active Member

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  14. traveltrousers

    traveltrousers Active Member

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  15. traveltrousers

    traveltrousers Active Member

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  16. Kranky Pantz

    Kranky Pantz Active Member

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    OK, I'm just gonna say it.....it just reminds me of......

    Weeeeeeeeeeeee!!!!!!!!

    [​IMG]

    I'm sure that it has a place in the motion simulator world (especially space/flight sims), and Kudos for them for thinking outside of the box with this.
    Best of luck to them, onwards and upwards! :thumbs

    Or better yet "To Infinity...and Beyond!!!"
    • Like Like x 1
    Last edited: Sep 22, 2018
  17. titomaky

    titomaky Member Gold Contributor

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    Jajajaja. Totalmente de Acuerdo
  18. traveltrousers

    traveltrousers Active Member

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    Hah, I posted a blog post with nearly the same image over four years ago : http://www.feelthree.com/2014/07/possible-problems-and-ideas/

    5 early birds left and 300% funded! weeeeeeeeeeeeeeeeee! indeed!
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  19. Spit40

    Spit40 VR Flyer

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    Any luck? Great coverage in Road2vr by the way.
  20. traveltrousers

    traveltrousers Active Member

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    "we have nothing to announce at this time" is the company line, but personally I'm a lot more optimistic than a week ago.

    More details could derail some options so I have to keep them to myself but it's possible something will be changing.... I have a very important email to construct, edit and rewrite.

    I wonder if you guys realise the stupid business move it is for me to be pushing Oculus for native support when it will give everyone no reason to buy my simulator if they now have more options...

    I get that everyone wants full support for any HMD but I'm trying to survive long term here ($250k from Kickstarter has not solved half my problems) so I can put a dozen sims in every city in the world... VR hardware is a stupid business to be in right now it seems.

    I hope I don't regret writing my next email.... :p