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Feel Three affordable 3DOF Kickstarter launch coming.

Discussion in 'Commercial Simulators and Peripherie' started by traveltrousers, Jan 24, 2018.

  1. traveltrousers

    traveltrousers Member Gold Contributor

    Joined:
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    Location:
    Timbuktu, Tombouctou, Mali
    Balance:
    246Coins
    Ratings:
    +60 / 1 / -0
    My Motion Simulator:
    3DOF, DC motor, Arduino, Motion platform
    We've been in stealth for a long time but we're almost ready to launch. We were waiting on the patent paperwork to be completed but now that's done we're starting to leak out more information and pictures... We were aiming to take it our third Oculus Connect conference last year but decided to delay until after Christmas.

    [​IMG]

    Our sim is 95% made of aluminium which means its tough and light, plus 100% recyclable. The sphere is made from smaller curved panels so it ships in a small box for easy assembly.

    The simulator has ±85° pitch and roll, and ±3600° yaw thanks to a simple cable management system.
    There are also 6 built in 100W tactile transducers, one in each arm, two in the pedal shelf, and two under the seat.
    Each arm can be adjusted by height, rotation and extension for perfect comfort, and has enough space for any controller configuration.... they're also incredibly sturdy. DD wheels are not a problem!

    More specs here.

    [​IMG]
    http://feelthree.com/images/notatoy.jpg

    If you want to guarantee an early bird price please consider supporting us on Patreon : https://www.patreon.com/feelthree there are some spots left, and you get a small discount!

    We also have a giveaway which will be closing soon to win a sim :
    http://www.feelthree.com/giveaways/pre-kickstarter-giveaway/ use your unique code and you get more entries!

    Or join the 64,000+ other fans of VR, racing and sims we have following us on twitter to know when we launch our Kickstarter.

    [​IMG]
    http://www.feelthree.com/images/blurred.gif
    • Like Like x 2
    Last edited: Jan 24, 2018
  2. noorbeast

    noorbeast VR - The Next Generation Staff Member Moderator SimTools 2.0 Beta Tester

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    Innovative tech specialist for NGOs
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    St Helens, Tasmania, Australia
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    86,652Coins
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    +7,290 / 35 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    It has been a long development road, which tends to happen, but better that before a Kickstarter than after, so good luck with your launch.
    • Agree Agree x 3
  3. traveltrousers

    traveltrousers Member Gold Contributor

    Joined:
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    79
    Location:
    Timbuktu, Tombouctou, Mali
    Balance:
    246Coins
    Ratings:
    +60 / 1 / -0
    My Motion Simulator:
    3DOF, DC motor, Arduino, Motion platform
    [​IMG]

    Kickstarter should be next month....

    The raffle to win one is still open....
    • Like Like x 1
    • Winner Winner x 1
    • Creative Creative x 1
  4. runar totland

    runar totland New Member Gold Contributor

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    Excellent! This is looking so cool. shoumd be a perfect match for any flight sim. Hopefully I will be able to play Elite Dangerous in one early next year? :)

    You will have my money next month. lol..
  5. runar totland

    runar totland New Member Gold Contributor

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    Kickstarter any time now? :)

    I have been looking and readin and thinkgin alot about this sim for the past month, and think its exactly what I want/need. Smooth 3dof huge range movement. I was planning to build a 6dof simulator when I found the time - but thats not on my scope anymore at all.

    My main interest is space sims like ED and EVE:Valkyrie - so this seem way better imho. And feelthree with its huge range of movement in the most important 3 dofs, combined with supersmooth operation.

    It should be like night and day compared to a limited range of operation 6dof which shake you around more. My guess is I will be able to play without neck-strain for long periodes of time, and it should suit my need way way better than a 6dof simulator.

    Anyone have thoughts on this?
  6. Grant Bagwell

    Grant Bagwell New Member

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    Looking forward to this Kickstarter. I'll be very interested to see if it handles driving as well as flight, sue to smaller movements etc. The tactile feedback should help a lot. However for flight I can see it should be amazing if by flying straight up you are actually facing straight up. I'd be a little concerned about excessive yaw rotation, especially with the Vive Pro's thick wire. However I am hoping the wireless unit for Vive Pro makes this even better.

    After a few never-ending kickstarters (looking at you STEM!), I am a bit wary. I hope that the guys are realistic in setting expectations. I don't mind waiting a couple of months, but not being told it will be in a couple of months and still waiting after a year.
  7. runar totland

    runar totland New Member Gold Contributor

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    My hopes are they have everything ready to go.. so that it wont be too long before they can deliver to kickstarter supporters.

    They have been at this since 2014 - I have read _everything_ I could find online on the subject. From old forum posts to their official blog entries. It seem they didnt want to rush the kickstarter before product design and final solution was done. So I feel very positive towards this beeing a success, and will plunk down the $2k in kickstarter asap..

    Its serious money for me, but I seriously want one of these as quick as possible.. so risk have to give way for "I want now". :)


    Feelthree - this is for you:

    https://media.giphy.com/media/A7BrncpC2Z8Ws/giphy.gif
  8. Grant Bagwell

    Grant Bagwell New Member

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    One of the biggest questions for me, I now realise, is the cable management. I thought this was just related to the headset which you could get around with a wireless unit. Obviously they also have to consider hotas / steering wheel. My X55 leads aren't that long...
    • Agree Agree x 1