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F1 style 2 DOF | Mantis Simulators FS2

Discussion in 'Commercial Simulators and Peripherie' started by early_m, Apr 25, 2021.

  1. Imran

    Imran New Member

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    My Motion Simulator:
    2DOF, Arduino
    I did not find such motors here in India. can you please give the motor purchase link. I need brief details about the motors
  2. early_m

    early_m Active Member

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    My Motion Simulator:
    2DOF, DC motor, Arduino, Motion platform
    Search for simukit and their 400w motors
  3. Rodrigo Antonio Zotto

    Rodrigo Antonio Zotto New Member

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    My Motion Simulator:
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    Do you have the dimensions of the wooden frame?
    • Agree Agree x 1
  4. early_m

    early_m Active Member

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    My Motion Simulator:
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    No sorry, wooden frame is long gone
  5. Billel

    Billel Member

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    My Motion Simulator:
    Arduino, Motion platform, 6DOF
    Could you share dimensions of the Alu rig you have now, you inspired many of us to build the same
  6. Billel

    Billel Member

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    My Motion Simulator:
    Arduino, Motion platform, 6DOF
    And may i ask why did you change the motor's position from the front (in the wooden frame) to the back (in the Alu frame), what mechanical adventages did that achieve (isn't less distance means less torque for the motors ?)
  7. Radje748

    Radje748 Member Gold Contributor

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    Another question I have, why did you use this motor instead of the 24v wheelchair motor?
  8. Michail

    Michail Member Gold Contributor

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    May you can share how you can adjust the position of the Wheel with the 8020 Alu rig? what kind of gliders, or fast screw fix do you use?
  9. early_m

    early_m Active Member

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    More power and torque, plus easier mounting is a bonus
    • Like Like x 1
  10. early_m

    early_m Active Member

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    My Motion Simulator:
    2DOF, DC motor, Arduino, Motion platform
    I just loosen the bolts and slide the frame around, then re tighten
    • Informative Informative x 1
  11. Michail

    Michail Member Gold Contributor

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    Is it possible to connect a quick loosen/tighten system?

    May you can share your axis and tuning center settings?

    Your Rig was and still is a big inspiration.
  12. early_m

    early_m Active Member

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    My Motion Simulator:
    2DOF, DC motor, Arduino, Motion platform
    My sim can now be purchased at mantis-simulators.co.uk

    Mods please move this thread to the commercial section :thumbs
  13. early_m

    early_m Active Member

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    My Motion Simulator:
    2DOF, DC motor, Arduino, Motion platform
    Latest picture:

    20230120_221535-01.jpeg
  14. early_m

    early_m Active Member

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    Latest vid of the sim in action

    • Like Like x 2
  15. early_m

    early_m Active Member

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    My Motion Simulator:
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    It's race week!

    • Like Like x 2
  16. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
    3DOF, DC motor, JRK
    The audio driven LEDs are a nice touch.

    From the video there did not seem to be heave dialed in to the motion profile, for fine movement.
  17. early_m

    early_m Active Member

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    My Motion Simulator:
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    Just to clarify, the rpm LEDs are not audio driven and are achieved using Dash and a new sketch from @yobuddy

    https://www.xsimulator.net/communit...xample-with-arduino-sketch.17871/#post-238673

    The sim does have heave but it depends on the track model. I think this particular Baku track is hand modelled and subsequently is very smooth. In my Oz gp video the heave is more evident. Same car, same settings. But the track is perhaps laser scanned so contains more detail.

  18. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
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    Not tried the Baku track, but it is notoriously bumpy, very evident when the new gen F1 cars were first introduced: https://www.espn.com/f1/story/_/id/34095155/why-was-mercedes-bouncing-bad-baku-there-solution
  19. early_m

    early_m Active Member

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    I believe that was due to the 'porpoising' issue the teams were facing and not down to the condition of the track. It was more of a problem there due to the downfirce achieved on its long straight.

    I'm curious, so Ill try the F1 22 version to see how it compares
  20. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
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    The 'porpoising' was an inherent design issue but was exacerbated by the Baku track, which is notoriously bumpy, the likes of Nords is even worse and not fit for the likes of real F1, but even pretty flat F1 tracks have fine track detail, evident in head movement of onboard F1 footage.