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SilentChill

EliteDangerous Horizons Plugin (OLD Archive Thread) Version 3.3.0.2

EliteDangerous Horizons Plugin (VR Version)

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  1. Wagnard

    Wagnard Well-Known Member Gold Contributor

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    Yeah I guess I could do that. That would at least give a chance to the others to update the pointer if we are not available.
  2. George Dobransky

    George Dobransky Active Member

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    Hi Guys,

    xml is a good thing to customize our own setup - I mean I had to reverse pitch and sway in the srv, as well the
    amounts of forces in the srv has to be far not the same as in the ship at me.

    Craig,
    with the extra1,2 version how can we use all forces with a 6DOF system?
    I mean if I set up roll,pitch,sway,surge,heave,yaw in the ship, how can I add the extra forces
    if all of 6 forces are reserved?
  3. SilentChill

    SilentChill Problem Maker

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    6DOF do not use the Extras , I have increased the values for pitch and roll in the SRV so it should kinda feel ok

    ALso all the forces are the same way as they were before in the new plugin so hopefully they should all be ok as I have not changed any directions
  4. Wagnard

    Wagnard Well-Known Member Gold Contributor

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    Just out of curiosity, how much time it take for you to get all the new pointers? I can some of yours are different so I wonder How much time and why you started to find them all since I had already them available.
  5. SilentChill

    SilentChill Problem Maker

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    How do you know they are different to yours ?
  6. Wagnard

    Wagnard Well-Known Member Gold Contributor

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    I know because it doesn't work on SRV for me. (unless it's a plugin issue). I wanted to check but I think you obfuscated your code. :oops: I was able to find the base address that was different. Didn't wanted to check further as it is time consuming.

    I personally thing we should share our work / pointers for time saving for both of us. So I'll be happy if you use my pointers located in the XML and I wouldn't mind to me sharing some portion of code to yours. Still thinking that only 1 plugin with an external configurable file for the pointer is the best idea. But we could still keep the 2 if that is what you prefer.

    The exact issue I have with your current plugin:
    -I start a SVR training. Spaceship work ok.
    -I landed and put out SRV, no data.
    - I enter back the ship and no data for the ship either now.

    Edit: For the SRV Pitch you use 3589C48+550+610+ xxxxx (If I checked correctly) but when I check theses on CheatEngine, this address is invalid (point to nothingness)

    On mine I used a lvl6 pointer (doesn't return random values /address after boarding the ship or returning to the menu):
    Pitch:0364A308+20+90+130+18+290+300
    Roll: 0364A308+20+90+130+18+290+2FC
    You can have a look on your end if it's logic or not.

    For the rest of the SRV we are almost the same;
    I use same level offset3 as you. My Base address :0364CD58, yours seems : 364CDB0

    Only think I would have wanted to do with my pointers is getting an higher level offset for the other SRV value so they can be like their Pitch & Roll when we board the ship or quit to menu. But lacked time/motivation at the end when everyone said it was working already...
    Last edited: Jan 20, 2019
  7. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    Maybe share the code for XML file loading so both plugin can use the same pointer file?
    Then all the real time is spent experimenting new ideas and fine tuning the plugins rater than both people doing the same work.
    • Like Like x 2
  8. Wagnard

    Wagnard Well-Known Member Gold Contributor

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    Already gave my source code to SilentChill via PM.
    • Like Like x 2
  9. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    I rearranged the xml file like this so a user could name Extra 1-3 in the file.
    If the plugin sees a name for extra 1 thru 3 it will then collect data for it.
    This way the user can turn them on and off.
    Just an idea more than anything else.
    (the plugin would have to be able to load something like this for it to work obviously)

    @Wagnard, Nice buddy! :thumbs
    Take care!

    Attached Files:

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    Last edited: Jan 21, 2019
  10. Wagnard

    Wagnard Well-Known Member Gold Contributor

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    Your idea is already in action in my last plugin. There is a value that we can change to true or false that will make uses of the Extras or not.
    • Like Like x 1
  11. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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  12. kev b

    kev b Active Member Gold Contributor

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    sheesh! - another ED update results in a dead rig again. The never-ending battle without api
  13. Benji85

    Benji85 Member Gold Contributor

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    Yep doesn't work here either now :(
  14. Wagnard

    Wagnard Well-Known Member Gold Contributor

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    Posting the update on the XML thread in a minute, I already got the new pointers.
    Edit: The update is posted. Keep me inform on my thread if possible if it work or not.
    Thanks
    Last edited: Jan 24, 2019
  15. Benji85

    Benji85 Member Gold Contributor

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    Hi, where can I find the updated pointers please? Many thanks
  16. Wagnard

    Wagnard Well-Known Member Gold Contributor

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  17. Benji85

    Benji85 Member Gold Contributor

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    Awesome many thanks for the link .I update it with the add-on updater like normal? Not seen "XML" mentioned before. Sorry for being a noob ha
  18. Wagnard

    Wagnard Well-Known Member Gold Contributor

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    Simply follow the instruction , but yeah it like a normal plugin. XML is a configuration file were you can tweak some stuff and help when updating the pointers.
  19. Benji85

    Benji85 Member Gold Contributor

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    cool, got her updated but still no movement sadly :(
  20. Wagnard

    Wagnard Well-Known Member Gold Contributor

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    you have to unpatch and patch with gamemanager
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