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Wagnard

Elite Dangerous Horizons/Odyssey Plugin (XML edition) Odyssey 18.01

Elite Dangerous Horizons/Odyssey

  1. Wagnard

    Wagnard Well-Known Member Gold Contributor

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    3DOF, DC motor, Arduino
    Aaaaand, they patched the game. I need new pointers, working on it.
    • Like Like x 2
  2. Wagnard

    Wagnard Well-Known Member Gold Contributor

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    Almost finished, turned out the update didn't make a lot of changes on how the addresses worked.
    Mostly only a Base address change.
    • Like Like x 2
  3. Wagnard

    Wagnard Well-Known Member Gold Contributor

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    • Like Like x 1
  4. Wagnard

    Wagnard Well-Known Member Gold Contributor

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    For the users who do not have enough coins to redownload the plugin but already have an earlier version of the plugin, here is the standalone XML you can use to replace the current one you have.
    Note: You must NOT patch the game again when doing so.

    Attached Files:

    • Winner Winner x 3
  5. Pierre Lalancette

    Pierre Lalancette Sir Lalancelot Gold Contributor

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    Already? Thanks a lot. I will try it soon.
  6. Wagnard

    Wagnard Well-Known Member Gold Contributor

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    Yeah this one was easier, most offsets were the same.
  7. Benji85

    Benji85 Member Gold Contributor

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    Thanks again wagnard.
    So is it just me that has very little movement in krait MK2 or is it normal? Seems low for such a maneuverable ship
  8. Wagnard

    Wagnard Well-Known Member Gold Contributor

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    Can't tell, I don't have that ship.
  9. Vitalius

    Vitalius Active Member Gold Contributor

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    Hello, I need your help. The ED plugin works. But all axes are mirrored with me. Roll to the left, make the SIM roll to the right just like other axes. In Game Engine -> Axis Assignments I tried to turn Roll over. Everything works like it should be with Output Testing. What am I doing wrong? Or what can I do about it?

    Here is a video about it:

    HEAVE and YAW Move right.

    Attached Files:

    Last edited: May 3, 2019
  10. Wagnard

    Wagnard Well-Known Member Gold Contributor

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    You can revert the roll in Simtool itself. (the orange box is use for that) just apply this to the EliteDangerous profile.
  11. Vitalius

    Vitalius Active Member Gold Contributor

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    Thanks for the quick response. It works now!
    Had to change something. :thumbs

    Attached Files:

  12. Pierre Lalancette

    Pierre Lalancette Sir Lalancelot Gold Contributor

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  13. Vitalius

    Vitalius Active Member Gold Contributor

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  14. Pierre Lalancette

    Pierre Lalancette Sir Lalancelot Gold Contributor

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    My Motion Simulator:
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    It does run Elite Dangerous via Simtools. I tested it many times. But not directly. DCS is said to be supported soon if I understood well.
  15. netshaman

    netshaman New Member

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    Is this plugin compatible with the VR version , flat version or both ?
    Thx.
  16. Wagnard

    Wagnard Well-Known Member Gold Contributor

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    Tested in VR and non vr
  17. Wagnard

    Wagnard Well-Known Member Gold Contributor

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    Wagnard updated Elite Dangerous Horizons Plugin (XML edition) with a new update entry:

    Separated the Pointers XML and Configs XML

    Read the rest of this update entry...
  18. Pierre Lalancette

    Pierre Lalancette Sir Lalancelot Gold Contributor

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    My Motion Simulator:
    3DOF, DC motor, Arduino, 6DOF
    I think it is really cleaver.
  19. Pierre Lalancette

    Pierre Lalancette Sir Lalancelot Gold Contributor

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    My Motion Simulator:
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    I only see 3 files. The banner, the dll and the min/max. Also, it didn't work. Am I missing something?
  20. Wagnard

    Wagnard Well-Known Member Gold Contributor

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    My Motion Simulator:
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    As for every plugin, do not extract the .zip.
    Drop the .ZIP in Simtools plugin updater.
    Then repatch the game.
    You will then see a config.xml file created in the plugin folder.
    • Like Like x 1
    • Informative Informative x 1