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Question Elite Dangerous - 2 dof or 3 dof Motion

Discussion in 'Other Flight Simulation Games' started by Fluke, Apr 24, 2017.

  1. Fluke

    Fluke Member

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    Is anyone using a motion platform when playing Elite Dangerous? If so can you share your experience?
    • Like Like x 1
  2. Ads Master

    Ads Master

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  3. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
    3DOF, DC motor, JRK
  4. Mechromancer

    Mechromancer Member

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    I've been using the DOFReality H2 for a couple of months and I love it. It's almost hard to concentrate on flying when I'm more concentrated on how fun the motion is. :p

    Saving up to get the H3 upgrade. Wish I would've just went for the H3 right off the bat. :/
  5. SeatTime

    SeatTime Well-Known Member

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    My Motion Simulator:
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    I use it on my 6DOF with G system - it's brilliant being crushed into the seat in turns :). Have also used the joystick plug-in, which is even OK, due to the G systems.
  6. Mechromancer

    Mechromancer Member

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    My Motion Simulator:
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    As you can tell, I'm new. Is "G system" Geko Systems? Does it use something other than the joystick plugin?

    Thanx
  7. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
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    A G system can be loosely defined as any system that aims to simulate sustained G forces. There are a number of approaches to that.
  8. SeatTime

    SeatTime Well-Known Member

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    Yep like @noorbeast said, either servo/actuator controlled paddles, harnesses, vests, air bladders etc that push/pull or apply pressure to your body to simulate the constant G forces that you would feel in a real world car/aircraft etc. Normal Motion simulators have difficulty in doing this - especially the small ones that we on this site build. Have a look at my thread https://www.xsimulator.net/community/threads/seattimes-sims.11757/(and others) on this site who have fitted this technology to their sims.
    • Agree Agree x 2
    Last edited: Aug 29, 2018