1. For downloading SimTools plugins you need a Download Package. Get it with virtual coins that you receive for forum activity or Buy Download Package - We have a zero Spam tolerance so read our forum rules first.

    Buy Download Package Now!
  2. Do not try to cheat our system and do not post an unnecessary amount of useless posts only to earn credits here. We have a zero spam tolerance policy and this will cause a ban of your user account. Otherwise we wish you a pleasant stay here! Read the forum rules
  3. We have a few rules which you need to read and accept before posting anything here! Following these rules will keep the forum clean and your stay pleasant here. Do not following these rules will lead to permanent exclusion from this website: Read the forum rules.

Do you think VR makes you faster in racing games ?

Discussion in 'Ready, set, go - Start your engines' started by PIM1, Mar 21, 2017.

  1. Tags..(VR)

    Tags..(VR) Member

    Joined:
    Aug 28, 2017
    Messages:
    113
    Location:
    indiana
    Balance:
    158Coins
    Ratings:
    +15 / 1 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino, Motion platform
    Although i love my VR experience and could never go back.
    I myself have the Oculus Rift and noticed the far distance issue that i am sure we all have experienced. when in race i look far down the field and plan ahead. so in that aspect. its about equal. as far as motion i do regret i made a seat mover so only the seat is motion. So minimizing force is a bit of a challenge.
    i have plans to upscale soon . i wanted to 2dof seat mover to get the knowledge and experience with what was available. now a new design is in the works and thoughts about how to integrate the thought of realism.
    always looking for a better ride.
  2. Cantago_NL

    Cantago_NL Member

    Joined:
    Aug 9, 2018
    Messages:
    50
    Balance:
    308Coins
    Ratings:
    +13 / 0 / -0
    I do think you can catch slides better in VR. The angle and speed of which the car is rotating are very easy to judge and correct. Much harder on a flat panel.
    • Like Like x 1
  3. PIM1

    PIM1 VR Racer

    Joined:
    Dec 5, 2016
    Messages:
    93
    Occupation:
    Fitness Instructor
    Location:
    United Kingdom
    Balance:
    301Coins
    Ratings:
    +16 / 0 / -0
    My Motion Simulator:
    2DOF, SCN6, Motion platform
    Look at prosimu as i have that and it's great at delivering suspension travel when hitting curbs :)
  4. Tags..(VR)

    Tags..(VR) Member

    Joined:
    Aug 28, 2017
    Messages:
    113
    Location:
    indiana
    Balance:
    158Coins
    Ratings:
    +15 / 1 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino, Motion platform
    Nope to pricey for me. i have my hands , my garage, plenty of tools and love to build. Im a builder not a buyer.:thumbs
    • Like Like x 3
  5. Cantago_NL

    Cantago_NL Member

    Joined:
    Aug 9, 2018
    Messages:
    50
    Balance:
    308Coins
    Ratings:
    +13 / 0 / -0
    Which one do you have?
  6. PIM1

    PIM1 VR Racer

    Joined:
    Dec 5, 2016
    Messages:
    93
    Occupation:
    Fitness Instructor
    Location:
    United Kingdom
    Balance:
    301Coins
    Ratings:
    +16 / 0 / -0
    My Motion Simulator:
    2DOF, SCN6, Motion platform
    I have the t1000 2dof :)
  7. Cantago_NL

    Cantago_NL Member

    Joined:
    Aug 9, 2018
    Messages:
    50
    Balance:
    308Coins
    Ratings:
    +13 / 0 / -0
    Fair price, how is the experience? Because I guess you only feel the front suspension because you don't realy move up and down, is it worth it?
  8. Marcelo Figueiredo

    Marcelo Figueiredo New Member

    Joined:
    Oct 28, 2018
    Messages:
    3
    Balance:
    30Coins
    Ratings:
    +1 / 0 / -0
    My Motion Simulator:
    3DOF
    I think, is more easier to find the turning/braking points in VR. But makes me feel more tired faster.
    • Like Like x 1
  9. Tags..(VR)

    Tags..(VR) Member

    Joined:
    Aug 28, 2017
    Messages:
    113
    Location:
    indiana
    Balance:
    158Coins
    Ratings:
    +15 / 1 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino, Motion platform
    is VR worth it? mmm do you drive a car? walk out there to your car,get in and then drive somewhere look around in your car look around out side then come back home and drive on a flat screen look around . are they the same? like night and day........ i don't know if it makes me faster but makes the experience like no other. i wont go back.
    • Like Like x 1
    • Agree Agree x 1
  10. Cantago_NL

    Cantago_NL Member

    Joined:
    Aug 9, 2018
    Messages:
    50
    Balance:
    308Coins
    Ratings:
    +13 / 0 / -0
    You are absolutely right, the only problem for me is the resolution in VR. When I look in the rear view mirror in Assetto Corsa with an Oculus Rift I only see a few pixels. So it's not there yet, but will be without a doubt.
  11. Tags..(VR)

    Tags..(VR) Member

    Joined:
    Aug 28, 2017
    Messages:
    113
    Location:
    indiana
    Balance:
    158Coins
    Ratings:
    +15 / 1 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino, Motion platform
    looking into the new samsung odyssey + HMD ... bye bye resolution problem ?
  12. SeatTime

    SeatTime Well-Known Member SimTools 2.0 Beta Tester

    Joined:
    Dec 27, 2013
    Messages:
    2,035
    Location:
    Newcastle Australia
    Balance:
    25,404Coins
    Ratings:
    +2,344 / 20 / -0
    My Motion Simulator:
    DC motor, Motion platform, 6DOF
    There are already some reviews on the web - maybe not such a resolution solution as advertised...
  13. Cantago_NL

    Cantago_NL Member

    Joined:
    Aug 9, 2018
    Messages:
    50
    Balance:
    308Coins
    Ratings:
    +13 / 0 / -0
    Still far from what we need. But let's keep inching forward!
  14. Cantago_NL

    Cantago_NL Member

    Joined:
    Aug 9, 2018
    Messages:
    50
    Balance:
    308Coins
    Ratings:
    +13 / 0 / -0
    Keep practising, every time a bit longer, and you will get over it. It takes some getting used to but you will eventually.
  15. grec pastor

    grec pastor Member

    Joined:
    Nov 14, 2018
    Messages:
    42
    Location:
    Spain
    Balance:
    278Coins
    Ratings:
    +21 / 0 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino
    In my personal case I noticed a great improvement, I have been lucky to run in the 24h circuit of Montmelo (Barcelona) and running with 3 monitors is quite similar, but running with OCULUS, is IDENTI. Once VR tests you do not return to monitors 95% of the time.
    • Like Like x 1
  16. Kranky Pantz

    Kranky Pantz Active Member

    Joined:
    Sep 9, 2018
    Messages:
    178
    Balance:
    1,244Coins
    Ratings:
    +142 / 0 / -0
    My Motion Simulator:
    2DOF, DC motor, JRK, Motion platform
    This past weekend I picked myself up a TrackIR 5, and I have to say that I'm extremely impressed with it.

    Over the last few years since discovering VR, first with an Oculus DK2, and subsequently with the Rift, Vive & Samsung Odyssey, I've pretty much become a "No VR=No Buy" type of person as far as racing/flight/space sims go.

    Since then, 2D flatscreen pancake gaming has been of no interest to me.


    That is no longer the case, as with TrackIR I come so much closer to the feel of VR that I am able to enjoy non-VR sims again.

    It really adds that extra presence of being in the cockpit and the ability to freely look around, but with much higher fidelity and frame-rates than the current VR headsets can offer.


    Make no mistake, I am still fully all-in with VR, but this little device has allowed me to enjoy all of those non-VR games which I've since put on the back burner.

    Titles such as DiRT 4, F1 series, MS FSX, The Crew, etc.


    It's an amazing piece of tech which I didn't even know I was missing out on, and am glad to have finally picked it up.

    Now I feel as though I have so much more flexibility with my setup, and can really enjoy gaming on a single monitor whenever VR isn't supported.

    Of course the game still has to have TrackIR support, but many non-VR ones seem to, and it bridges the gap nicely.


    Better late to the party than never!
  17. Hobbs77

    Hobbs77 Active Member

    Joined:
    Jun 6, 2008
    Messages:
    144
    Location:
    Connecticut, USA
    Balance:
    689Coins
    Ratings:
    +63 / 1 / -0
    My Motion Simulator:
    2DOF, SCN5
    VR has definitely made me faster without a doubt and add to that I'm driving more consistent laps. There's nothing quite like vr for driving games. The realism is second to none.....can't wait for the day the visuals equal the experience.
  18. Krotar

    Krotar New Member

    Joined:
    Yesterday
    Messages:
    4
    Balance:
    46Coins
    Ratings:
    +4 / 0 / -0
    My Motion Simulator:
    Arduino, 6DOF
    Being able to look in your mirrors just like you normally would is a big + for me
    • Agree Agree x 1
  19. Kranky Pantz

    Kranky Pantz Active Member

    Joined:
    Sep 9, 2018
    Messages:
    178
    Balance:
    1,244Coins
    Ratings:
    +142 / 0 / -0
    My Motion Simulator:
    2DOF, DC motor, JRK, Motion platform
    Agreed.

    It's unfortunate that only a handful of racing sims offer "live" mirrors though.

    Hopefully more & more will in the future.

    I also find that feature useful when using TrackIR in games which don't support VR, or if I just feel like playing the game in pancake mode for the better visuals/eye candy.