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DIY 2DOF simulator

Discussion in 'DIY Motion Simulator Projects' started by drazic, Sep 24, 2017.

  1. drazic

    drazic New Member SimAxe Beta Tester Gold Contributor

    Joined:
    Jul 7, 2015
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    Hi,

    Here is my simulator.

    Aluminum cockpit
    Motion: 2 DOF
    Wheel base: Fanatec v1
    Pedals: Fanatec v2
    Shifter: Fanatec
    Handbrake: Fanatec
    35" screen Acer Predator
    Oculus Rift
    Audio 5.1 THX system
    Hand made furniture surrounding the cockpit
    2 small fans

    cockpit.jpg
    • Like Like x 1
    Last edited: Sep 24, 2017
  2. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    20,463
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    144,614Coins
    Ratings:
    +10,741 / 52 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    Do you have any photos from the build stage or a video of your rig in action?
  3. drazic

    drazic New Member SimAxe Beta Tester Gold Contributor

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    Ratings:
    +5 / 0 / -0
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    Last edited: Sep 27, 2017
  4. Artistichalo

    Artistichalo Member

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    South Florida
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    Question does the angle of your actuators work properly ? Im trying to build a 2DOF seat shaker like yours and I see all the different angles that are being used with SCN actuators . What are the limits when it comes to angling them. Thanks for the help.
  5. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    20,463
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    144,614Coins
    Ratings:
    +10,741 / 52 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    Here is a general take on angles: https://www.xsimulator.net/community/faq/shoulder-mount-rod-angles.149/

    Really it is about design parameters and effective use of available speed and torque, you can use SimCalc to get a bit of an idea of the physics involved: https://www.xsimulator.net/communit...e-linear-speed-and-forces-of-your-design.270/