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Diablo2112's 4-axis SFX-100 build

Discussion in 'DIY Motion Simulator Projects' started by diablo2112, Jul 2, 2019.

  1. diablo2112

    diablo2112 Member Gold Contributor

    Joined:
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    USA
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    Ratings:
    +106 / 0 / -0
    My Motion Simulator:
    2DOF, Motion platform, 4DOF
    • Like Like x 1
  2. thefost

    thefost New Member

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    Thanks, that racedepartment shopping list is super helpful.
  3. diablo2112

    diablo2112 Member Gold Contributor

    Joined:
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    Location:
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    My Motion Simulator:
    2DOF, Motion platform, 4DOF
    A couple of pics to add to my settings for use of a 0.6mm nozzle to print parts in under 100 hours. See my post, above, for details. These pics document how changes to your slicer can effect surface finish. PM me or drop a question here if you need further explanation/info.

    [​IMG]

    [​IMG]
    • Useful Useful x 2
    • Informative Informative x 1
  4. Hoddem

    Hoddem Well-Known Member

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    hey @diablo2112, awesome build. I am starting my own actuator build and I was wondering if you feel the seat motion is worth having in addition to the actuators. I already have a 2dof rig and I'm torn on whether to incorporate the seat motion into my new build.. Also do you run roll on your seat motion, or do you feel that it is unnecessary because the chassis already does roll. I could see using the chassis actuators for pitch, roll and heave and then just the seat for pitch.
  5. Lgars39

    Lgars39 Member

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    My Motion Simulator:
    2DOF
    With all this beautiful material, you will be able to blow the record
  6. sberns

    sberns Member Gold Contributor

    Joined:
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    My Motion Simulator:
    3DOF, SCN5, Arduino
    @Hoddem i also started with a seat mover and then incorporated other DIY systems, including the SFX project. I can say that IMO the two systems work EXTREMELY well together and I would definitely consider trying to get them to work in tandem. If I turn off my seat mover, the sfx system is still awesome, but things feel more natural and immersive with both working together.

    My setup:
    Seat mover: Surge, Sway
    SFX: Heave, Pitch, Roll
    GSeat: Surge, Sway
    Belt Tensioner: Surge
    • Like Like x 2
  7. Hoddem

    Hoddem Well-Known Member

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    So with your seat mover and the sfx100 what is each doing when you turn left at high speed. I assume the rig rolls right, but then does the chair roll left for sway?
  8. sberns

    sberns Member Gold Contributor

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    My Motion Simulator:
    3DOF, SCN5, Arduino
    When turning, SFX (roll) represents the movement of the chassis and hence it moves the rig in the same direction as the turn; it’s not usually big movement (ie usually the cars we drive in a sim have stiff suspensions and do not have much body roll). The Gseat and seat mover attempt to represent the g-forces experienced, and hence tilt only the seat (and apply body pressure) in the opposite direction to the turn. Again, not big movements (as I find less is more) but when tuned properly, it all feels very natural and immersive.
    • Agree Agree x 1