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Design considerations for motorcycle sim

Discussion in 'DIY Motion Simulator Building Q&A / FAQ' started by matthew loomis, Oct 1, 2017.

  1. matthew loomis

    matthew loomis Member

    Joined:
    May 18, 2017
    Messages:
    94
    Location:
    rochester,ny
    Balance:
    603Coins
    Ratings:
    +82 / 0 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino
    So ive been wrestling with this for a while. What is required? This is what i have so far.
    Axis. Heave axis should be at rear axle for wheelies, traction loss rotate from front tire. Roll and pitch center at bottom of tires. I think a standard 2dof platform plus spring assisted wheelie (instead of heave) and traction loss Would work well. Also a dd setup for the "wheel".
    Things not figured.
    Roll lean effect. Cant lean to turn. Does turn to lean translate well? What about turning left to go right, dosent work without lean. Can motion be sent as controller input? Cog. All weight is forward of center of rotation for heave. Hanging a 200lb weight off the back would slow down the sim. 2dof center of rotation is much lower than cog.
    Anyone woeking on these have anything to add to design?
    Last edited: Oct 1, 2017
  2. PiaMan

    PiaMan Active Member

    Joined:
    Aug 2, 2015
    Messages:
    192
    Location:
    Saskatchewan, CANADA
    Balance:
    607Coins
    Ratings:
    +131 / 2 / -0
    My Motion Simulator:
    3DOF, DC motor, SCN5, Arduino
    Ive been considering these things as well. There is a joystick plugin to transmit motion. Havent played with it. You can also coonect pots or hall sensors at strategic points to captire the steering inputs from rider roll. I thought about some sort of scaled motor resistance for roll separate to the telemetry. Im hoping to start a project this winter to test out so of these ideas