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Cranfield

Discussion in 'Commercial Simulators and Peripherie' started by SeatTime, Feb 26, 2018.

  1. SeatTime

    SeatTime Well-Known Member

    Joined:
    Dec 27, 2013
    Messages:
    2,574
    Occupation:
    Retired
    Location:
    Brisbane Australia
    Balance:
    28,370Coins
    Ratings:
    +2,844 / 39 / -0
    My Motion Simulator:
    AC motor, Motion platform
    Cranfield keep adding to their sim - air pads in the seat belts now :). These guys have been around a while and have similar goals to myself. I agree with his comments near the end, about the sustained G's. Nothing beats it.



    Their original video back in 2014, which explains/shows more of the technology used at that time.



    I went a slightly different way using electric actuators in my sim which pull on the body, as the air bladders do not also move the body (all be it a small amount) in the correct direction - like a seat mover would.
    • Like Like x 3
    Last edited: Feb 26, 2018
  2. Gadget999

    Gadget999 Well-Known Member

    Joined:
    Dec 27, 2015
    Messages:
    1,897
    Location:
    London
    Balance:
    11,610Coins
    Ratings:
    +458 / 9 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino, 6DOF
    i like this sim - it seems quite realistic

    a couple of questions

    why is the movement of the actuators so small ?

    does it use 4 actuators, one on each corner and one more for traction loss ?

    they have chosen to use a projector - is it because a vr helmet makes drivers sick ?

    is it running a commercial version of RF ?


    the realism in this sim comes from the airbags fooling the driver into thinking he is getting g-forces - has anyone put airbags on their own sim ?