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value1

City Car Driving Plugin 2.0.8.3

SimTools game plugin for City Car Driving

  1. sulfail

    sulfail Member

    Joined:
    Aug 31, 2018
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    AISLAMIENTOS Y PLADUR.
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    vigo(pontevedra) SPAIN
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    +26 / 0 / -0
    My Motion Simulator:
    2DOF, Arduino
    I have version 1.5.7.3 and I see that in the profle editor uses port 4123, maybe you have to edit that port in the game? Does anyone know where it is edited?
    editar puertoo.png
  2. MiNeM

    MiNeM ..........

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    My Motion Simulator:
    3DOF
    Has anyone tested with the new version?
  3. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
    3DOF, DC motor, JRK
    The challenge is that that the pro version of CCD actually has telemetry support, but the consumer version does not, hence the only way to have motion is via the hook method of plugin, which breaks with game updates.

    The basics for learning plugin skills and the tools needed are in the FAQs, but it takes a fair bit of effort and commitment to master and become proficient: https://www.xsimulator.net/communit...lugin-for-simtools-2-0-api-documentation.131/

    It would be possible to implement the same sort of process that is used for Elite Dangerous, where an offset file can be updated with new pointer values, rather than the whole plugin. But there still needs to be a strong commitment and skill to keep it updated.
    • Like Like x 1
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  4. value1

    value1 Nerd SimAxe Beta Tester SimTools Developer Gold Contributor

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    My Motion Simulator:
    2DOF, DC motor, JRK, Joyrider
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  5. polybasss

    polybasss Member Gold Contributor

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    My Motion Simulator:
    3DOF, DC motor, Arduino
    Lo tienes

    you got it
  6. Corporatezombie

    Corporatezombie Member SimAxe Beta Tester Gold Contributor

    Joined:
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    My Motion Simulator:
    3DOF, SCN5
    I'm running simtools 2.4 Pro, and the plugin doesn't seem to work for me. :-(
    I'm just getting a kind of vibration motion. Like the sim rig is trying to do small circles.
    In game engine output testing, I'm getting pitch roll heave yaw sway and surge all working ok.

    I've got City car driving home edition steam. 1.5.8.2 (build 24255)

    No hurry for me though - I'm refunding the game! The frame rate in VR is unplayable anyway even without motion!

    Actually I don't think the small circles are necessarily to do with this game... It seems like the sim is doing this small circles thing periodically when simtools and game manager is attached to a running game and not receiving data. Curious!
    Last edited: Jul 9, 2019
  7. KKaiser4

    KKaiser4 New Member

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    My Motion Simulator:
    SCN5
    Same here, not getting any motion after the 2.4 and new plugin update. Anyone else able to get motion after the update? Thanks!
  8. value1

    value1 Nerd SimAxe Beta Tester SimTools Developer Gold Contributor

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    My Motion Simulator:
    2DOF, DC motor, JRK, Joyrider
    • Like Like x 2
  9. value1

    value1 Nerd SimAxe Beta Tester SimTools Developer Gold Contributor

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    My Motion Simulator:
    2DOF, DC motor, JRK, Joyrider
    • Winner Winner x 2
  10. Krisztian Konyhas

    Krisztian Konyhas New Member Gold Contributor

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    My Motion Simulator:
    2DOF
    Hi!

    I'm running Simtools 2.4 Diy.
    No telemetry data coming from the tuning center.
    I've got City car driving home edition / Non Steam 1.5.8.2
    Please help me!!

    Thanks, Krisz
  11. value1

    value1 Nerd SimAxe Beta Tester SimTools Developer Gold Contributor

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    My Motion Simulator:
    2DOF, DC motor, JRK, Joyrider
    Hi Krisz
    Do you start GameManager as administrator?
    This is imperative for City Car Driving.
    Right-click on the GameManager icon and
    Run as administrator:
    upload_2019-9-2_10-59-31.png
    I guess this will resolve your issue. Please let me know.
    • Like Like x 1
  12. Krisztian Konyhas

    Krisztian Konyhas New Member Gold Contributor

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    My Motion Simulator:
    2DOF
    Thank you for your reply. I am running in admin mode but no data coming .. :(
  13. Krisztian Konyhas

    Krisztian Konyhas New Member Gold Contributor

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    2DOF
    city car.png
  14. value1

    value1 Nerd SimAxe Beta Tester SimTools Developer Gold Contributor

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    My Motion Simulator:
    2DOF, DC motor, JRK, Joyrider
    Can you please try this:
    1) When SimTools and CCD running, turn off and on SimTools with the On/Off button on GameManager

    upload_2019-9-2_18-59-36.png

    2) Only start SimTools GameManager and GameEngine after CCD is already running.
    Thank you for a feedback!
    • Agree Agree x 1
    • Informative Informative x 1
  15. Krisztian Konyhas

    Krisztian Konyhas New Member Gold Contributor

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    My Motion Simulator:
    2DOF
    Thank you very much! It works! hug:
    The joy is not full, because after a while, great impulses come from the game and I leap everywhere! Off and On Sim tools must always be turned on because they are going crazy.:confused:o_O:eek:
    • Informative Informative x 2
  16. Krisztian Konyhas

    Krisztian Konyhas New Member Gold Contributor

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    My Motion Simulator:
    2DOF
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  17. Krisztian Konyhas

    Krisztian Konyhas New Member Gold Contributor

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    2DOF
    Can someone help why telemetry crashes? The plugin is bad or the CCD is intentionally wrong, does not support the home version because the commercial version should be purchased ?? Is it working well for someone? What is true?:think
  18. Krisztian Konyhas

    Krisztian Konyhas New Member Gold Contributor

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    My Motion Simulator:
    2DOF
    Please answer because I want to know what the solution is!
  19. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    CCD removed all telemetry from the game except for the very expensive pro version. (like 2k I believe)
    So what we have here is a memory hooked version as there is no native telemetry anymore to work with.
    There are harder to make and break with every update of the game I'm afraid.

    I would guess there is a small memory leak in this plugin at the moment.
    But once that gets fixed, then all that should be needed is memory hook updates when they put out a new version.
    We should probably make this plugin have a separate .xml file for the offset values to make it easier to update.

    Anyway, that's why this plugin is having problems at the moment.
    Take care,
    yobuddy
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    Last edited: Sep 9, 2019
  20. Krisztian Konyhas

    Krisztian Konyhas New Member Gold Contributor

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    My Motion Simulator:
    2DOF
    Thanks for the detailed reply! I do not know how to develop the plugin. Hope you get an update that will work fine. I'm waiting patiently. Thanks to the one who does it. :)