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Question Axis clipping

Discussion in 'SimTools Pro & Entertainment Version' started by Wajdi, Apr 1, 2019.

  1. Wajdi

    Wajdi Member Gold Contributor

    Aug 13, 2018
    +8 / 1 / -0
    I have 4 pt-actuators .

    I have a total of 130(I use only 5 DOF ) for each axis. Is it to much ?
    25 heave
    30 pitch
    30 roll
    20 sway
    25 Surge

    I saw some presets with the same system with 230 for each axis,
    You are saying, you can go over 100 a little. How much a little?
    Is there in game app to show the clipping as with the steering wheel?
  2. noorbeast

    noorbeast VR - The Next Generation Staff Member Moderator

    Jul 13, 2014
    Innovative tech specialist for NGOs
    St Helens, Tasmania, Australia
    +8,477 / 41 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    How much is too much...the short answer is that it depends.

    An axis has an absolute limit to how far it can move, that is 100% of its movement range.

    When multiple axis are assigned to a DOF you can cheat a bit, based on the assumption that not all assigned axis will be at their limit at any given time, except perhaps in a crash. But how much of the allocation is used can be influenced by what track and car is selected. A smooth track won't likely use as much of the axis allocation as say a really bumpy track with lots of hills and even carousels like Nords with a car that has a lot of suspension movement.

    There is not a clipping app specifically for clipping, but you can get an idea via Virtual Axis in Output Testing.
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