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yobuddy

Assetto Corsa Competizione Plugin 2.0.0.0

SimTools plugin for Assetto Corsa Competizione

  1. xxpelle

    xxpelle Discord "TPMax#9574" Gold Contributor

    Joined:
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    120
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    Discord "TPMax#9574"
    Location:
    Germany
    Balance:
    607Coins
    Ratings:
    +150 / 0 / -0
    My Motion Simulator:
    DC motor, Arduino, Motion platform, 6DOF
    Hi
    Man kann Assetto Corsa Competizione Bei BigScreen in SBS 3D spielen "-emulatestereo" bei Steam eigenschaften eingeben und das Spiel als SteamVR starten.

    Hi
    You can enter Assetto Corsa Competizione at BigScreen in SBS 3D, play "-emulatestereo" on Steam properties and start the game as SteamVR.
    upload_2020-2-27_14-55-51.jpeg
    BigScreen auf SBS umstellen und Inverted 3D Modes
    upload_2020-2-27_14-52-17.jpeg

    Switch BigScreen to SBS and Inverted 3D Modes
  2. Ciaoarturo

    Ciaoarturo New Member

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    My Motion Simulator:
    3DOF
    Question for everyone: The plugin works fine. But, the motion of the rig and the in game view (in Steam VR) seems out of sync. I've tried various levels of VIEW settings in ACC to lock the horizon and limit cockpit movement but nothing seems to get it right. The rig will move as I'm driving just fine but the VR scene seems to be playing catch up, especially with pitch movements. I assume it's an ACC setting combo I have wrong. Any ideas?
  3. Abt_Simulator

    Abt_Simulator New Member

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    +0 / 0 / -0
    My Motion Simulator:
    6DOF
    Hey @yobuddy,

    first of all many thanks for your plugin!

    I'm in the process of setting up my custom build 6DoF sim and was wondering the following:
    • For pitch and roll, do you forward the absolute value (i.e. relative to a flat reference surface) into SimTools? And if so, wouldn't it be more appropriate to forward the relative values between track surface and vehicle or a blend of both (if possible)?
    • Due to the limited rotation of my sim (yaw-dof), would it also be possible to receive the yaw rate, rather than the total yaw angle as it currently is? I'm guessing one would need to write a new plugin and pick up a different channel from the telemetry or apply the derivative at this interface?
    Thanks in advance for your response!
  4. YIN Fan

    YIN Fan New Member

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    New to here, just trying set up my sumilator. Thanks all
  5. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
    3DOF, DC motor, JRK
    If you need to please start your own thread, detail any issues you may have and include pictures of all of your settings.
  6. VFX Pro

    VFX Pro Member

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    Ratings:
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    My Motion Simulator:
    Motion platform, 6DOF
    I have a 6 DOF rig, but cannot find any information on the difference between Traction Loss LV and V18?? Anyone?
    upload_2021-11-7_13-48-54.png
  7. VFX Pro

    VFX Pro Member

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    My Motion Simulator:
    Motion platform, 6DOF
    Anyone?? What is Traction Loss V18 vs Loss LV? There is no tooltip or documentation explaining what those are and what they do...
  8. VFX Pro

    VFX Pro Member

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    My Motion Simulator:
    Motion platform, 6DOF
    What is the difference between traction Extra 1 - Loss LV and Extra 2 - V18? Should I use one over the other with ACC or ProSimu P7MP?

    upload_2022-3-26_19-20-45.png
  9. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    Use extra 1 buddy
  10. prosimu

    prosimu Member Gold Contributor

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    In axis 5 it's for the front actuator, and the front traction loss, it's extra 3, axis 6 for the rear. All it depend of your feeling, you can choose extra 1 or 2.

    And you can contact us directy on our website if you need help too. In contact ;)
    • Informative Informative x 1
  11. Suglock

    Suglock New Member

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    Thank you for this plug in but I have a question, the turns are not reversed, i.e. I follow the curve of the turn instead of going in the opposite direction with the centrifugal force and I can't increase the surge effects
    Thanks for your feedback

    Attached Files:

  12. Hermant Alexis

    Hermant Alexis Member

    Joined:
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    +9 / 0 / -0
    My Motion Simulator:
    2DOF, Arduino
    Hello,
    I just downloaded this plugin-> https://simtools.us/plugin/?varname=26&color=0e97dd
    is this plugin working with the new simtools v3 ?

    The downloaded file is "AssettoCorsaCompetizione_V2_GamePlugin.zip", but it's noticed "
    Plugin Upload: 2 (v3.0)" on the page. So I'm a bit confused...
    Last edited: Dec 15, 2022
  13. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    Yes, this is a v3 plugin.
    All of the v3 plugins are available directly in the app (plugin manager).
    Take care,
    yobuddy
    • Useful Useful x 1
  14. luu trung

    luu trung Member

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    My Motion Simulator:
    3DOF
  15. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    The plugin uses their API so i believe it should work, yes.
  16. luu trung

    luu trung Member

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    My Motion Simulator:
    3DOF
    wow.thanks
    Last edited by a moderator: Mar 14, 2023
  17. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
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    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    145,034Coins
    Ratings:
    +10,776 / 52 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    @luu trung please report back after you try it, to confirm it works, or alternatively identify issues if it does not.
    • Like Like x 1
    Last edited: Apr 12, 2024
  18. Guus Franken

    Guus Franken New Member

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    - 45Coins
    Ratings:
    +3 / 1 / -0
    My Motion Simulator:
    2DOF, AC motor, Arduino
    Hello
    can anybody tell me why this plugin don't work anymore ?
    using SimTools_2.5.1

    Thanks
  19. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    +5,036 / 16 / -0
    The plugin uses their official API so I believe it should work.
    (The SimTools v3 version of the plugin was working last we checked.)