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News Adding motion to my iRacing rig (in progress)

Discussion in 'DIY Motion Simulator Projects' started by brad nichols, Feb 27, 2019.

  1. brad nichols

    brad nichols New Member Gold Contributor

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    I built this rig in 2017 and always wanted to put 4dof on it well 5dof i suppose with rear traction loss. First things first though. rear traction will come last. I need to make the 4 steppers all work good first. Finally made some promising progress last night with Simtools and the motors doing roll/pitch from iRacing in a 410 Dirt wing sprint car.

    Attached Files:

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  2. brad nichols

    brad nichols New Member Gold Contributor

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    Slowly but surely she is coming along. I ghetto'd it up to test out the motion and it was very impressive. So I pulled the trigger on more parts and another NEMA 34 closed loop and i will move my NEMA23 on a Parker linear actuator to the left front. So tomorrow I will have more progress. I actually felt like i needed my full containment seat after i figured out the min/max deal..... oh boy... Even put a hole in the wall and busted the frame of my monitor mounted on the rig... I suppose Sprint cars and midgets are not in the (default) realm....haha IMG_20190313_034537843.jpg IMG_20190313_034606764.jpg IMG_20190313_034537843.jpg IMG_20190313_034606764.jpg IMG_20190313_034614753.jpg IMG_20190313_034711672.jpg IMG_20190313_034537843.jpg
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  3. brad nichols

    brad nichols New Member Gold Contributor

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    1 motor mounted and completed. Again, waiting on minor parts for the left rear.
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  4. zapata_h

    zapata_h Member

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    My Motion Simulator:
    2DOF, DC motor, Arduino
    The movement looks pretty smooth, would not it be better to have a little more rpm in the engine?
  5. ADRIA

    ADRIA New Member

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    My Motion Simulator:
    3DOF, Arduino
    whats a code for Arduino??